Tattico
Posts: 13
Joined: 12/21/2007 Status: offline
|
Hi Rick, quote:
ORIGINAL: Rick OK, I've attached a screen shot for this one. in editor map mode slect the hex then the hex button. you can adjust the pople who "own" the city. In this example, from Salerno Scenario, all the cities belong to the Italian people, although all are occupied by German or American. This is exactly what I do but I notice that in your scenario you have some city/village that don't have any people assigned. quote:
ORIGINAL: Rick When the city beomces occupied (or a force exerts enough force on it). But note the city is still Italian (or whatever you set it to). It's occupied by another regime. This allows you to easily make adjustment to the way cities react (preduction-wise) to occupation. This is my problem, production! The way is set up right know, one reg can't produce because the city is assigned to another people... so unless the city change ownership there is no way this reg can produce units, only supply or PP quote:
ORIGINAL: Rick NOt sure I know what you mean. If you want different pic for the EVENT of delivering supply, you can set it in the event EXEC command. If you mean how to change it in the game screen, you can replce it in the graphics directories where they resides - . But I'm not sure what you mean.. No event pic, but the production item. The supply item always display the pic with the barrel and I would like to change that. I know you can't change the pic in the itemtype tab so I was wondering how I can do that without creating a SFTtype. quote:
ORIGINAL: Rick Yes, but I undertand this has been addressed in the soon to be released 1.1 upgrade. Good... I'll wait for the patch... right now is just a "cosmetic" deal... no biggy! quote:
ORIGINAL: Rick Uh oh - I had this happen. Not sure I ever figured out EXACTLY what caused it. Once it had to do with having some units HQ's then deleting them. Another time I had towns owned by a regime, then deleted the regime. At least once, I had to go back in and redo the whole scenario from the map up. Being careful not to make a mistake. I've gotten to where I save versions of anything I do now pretty often. so that I can back up, then test it both Hum vs Hum AND both sides VS AI (I had the exact same symptom where it wokred Human vs human, but crashed at vs AI (and I had only been testing Hum vs Hum at that point). Yeah... I did a LOT of change, delete and such so it's possible that I screw up somewhere! Well... the new patch is coming out so I'll redo the scenario... i need to shorten the map anyway! By the way, I played your scenario... nice one, short and intense!
|