David Heath
Posts: 3274
Joined: 3/29/2000 From: Staten Island NY Status: offline
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Hi Guys....
Yea I know you figured we were all just resting while everyone downloaded. Plain and simple NOPE! I am sure everyone notice out new Game Depot, Matrix Journal, Contest and other goodies being started at Matrix Games. Well let me give you some more news. Here is what you can find available in v4.1 do out REALLY SOON!
Differing OOBs or game versions in online play will no longer let you continue the game.
Victory hexes that score every turn will score for any turns left unfought in the battle (for example, if the other force breaks or surrenders).
Casualties from previous battles that weren’t yet repaired were being counted as kills in the current battle in the WWII campaign and generated campaign. This is now fixed.
Sniper-class units can no longer capture victory hexes.
Fixed problem with online games not starting with same data if reduced squads or combat ammo was chosen.
Increased reliability of combat results on remote machines in online games.
A warning is now given if the game creator is running a different version of the game.
Removed OOB cost multipliers for aircraft and artillery from the program. Values in OOBs are now used as-is.
Many of the preferences are now locked out during online play like they are in PBEM.
Changing the game preferences in online play now also tells the other players what preference was changed.
Online games now have a different order to the setup sequence -- selection of game type is now after the players join. This allows the next change to work.
Specifying “mech.exe /i” in the MGN filename box will allow the skipping of many of the online setup screens. It automatically fills in the correct ip address, uses the saved name, and attempts to connect three times (just in case the server is slower than you). IMPORTANT: make sure that SPWAW knows what your ip address is. Check this by running spwaw.exe and clicking “online”. If the wrong ip address is shown here (for example, if you are using a proxy or NAT to reach the internet), do not use the /i switch!
There is currently a bug with the MGN client not changing directories to the spwaw directory. To work around this, every time you start up the MGN client, click on Configure, then Browse, then make your way to the game directory and select mech.exe. If you wish to add the /i switch, you can then type it in the Game File window.
Fixed unit ID tags not showing up.
Fixed wrong formation assignment of units during scenario editing. Units of side #1 were sometimes being assigned formation letters that belong to side #2. Because of the nature of this bug, it is only truly fixed for scenarios that start buying units for side #2 from scratch, but it is only necessary to do this if the existing lettering problems bug you; there do not seem to be any ill game effects other than not being listed on the HQ menu or unit list.
Added a third setting to the Unit Numbers preferences, “All Units” (renamed the others “Your Infantry” and “Your Units” . This setting displays unit numbers on enemy infantry, and cannot be modified once a PBEM game or online game starts.
David
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