Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

witpDecoder 0.5 released

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> witpDecoder 0.5 released Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
witpDecoder 0.5 released - 12/23/2007 12:26:59 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
A new 'major' version of witpDecoder is ready. This time it is Version 0.5

What is WitpDecoder?
A general explanation can be found at the beginning of the old witpdecoder thread. Preferably do not read too much of it as most of it is hopelessly outdated (thus this new thread).

Where do you get it?
Download the zip file from http://extweb.retsiemuab.de/witp/witpdecoder0.5a.zip and follow the instructions in the included PDF file.

If you used previous versions of witpDecoder, please install this in a new directory. It contains new a hsqldb and SWT version, major changes to the database schema which require reinitialization, and a new way to create a more readable map overview map (thanks to VSWG for the tip). You may want to copy any clusters.csv and clusterbases.csv file over from your old directory.

What's new?
From the latest version (0.4c) at least the following improvements where made:
  • A sidebar was added to the Map overview tab to show info on clicked on hexes (using pop-ups was considered a bit difficult)
  • An overview of the aircraft classes was added which allows sorting them after various criteria and also tells you where they are build (and how many you have researched yet).
  • The "Prefs" button in the leader tab finally works.
  • DB update routines where reworked (and should be faster now). So witpDecoder should no longer crash after excessive use of the "Load Batch" function. As a side effect changes to leader skills and completed ship repairs are shown in the shell window created at startup (if you are using witpdecoder.bat)
  • Future inconsistencies are no longer shown by default (although you can switch them on again).
  • Probably lots of bug fixes.
  • Any enterprising Java & SQL Programmer with too much time on his hands can write plugins for the Map overview tab to replace the current "Positioning test".


Future updates
This is probably the last 'major' release before the AE version. Unless lots of time mysteriously appears minor releases will only fix bugs and allow more than one plugin.

First picture: The "Ship Repair" mode of the "Map Overview" tab with the new sidebar.



Attachment (1)

< Message edited by Woos -- 12/30/2007 9:00:35 PM >
Post #: 1
RE: witpDecoder 0.5 released - 12/23/2007 12:30:02 AM   
wernerpruckner


Posts: 4148
Joined: 5/5/2005
Status: offline
does it now also work with vista ???

_____________________________


(in reply to Woos)
Post #: 2
RE: witpDecoder 0.5 released - 12/23/2007 12:30:02 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
Did it ever not work with Vista? It's simply Java so there shouldn't be any problem.


Second picture: The new AC Classes showing all fighter like planes of the IJA.



Attachment (1)

< Message edited by Woos -- 12/23/2007 12:33:14 AM >

(in reply to Woos)
Post #: 3
RE: witpDecoder 0.5 released - 12/23/2007 12:32:08 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
Third picture: The new "Prefs" button in the leaders tab for faster query selection.




BTW, no support over Christmas, so keep your old version in case there is a major problem well hidden.

Attachment (1)

< Message edited by Woos -- 12/23/2007 12:34:03 AM >

(in reply to Woos)
Post #: 4
RE: witpDecoder 0.5 released - 12/23/2007 12:34:06 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Danke Woos!!


Downloading..

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Woos)
Post #: 5
RE: witpDecoder 0.5 released - 12/23/2007 12:40:25 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline
Hello Woos,

there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.

With version 0.4 this problem didn't exist.



Danke, für das tolle Tool.

Marc

_____________________________


IJN Chokai

(in reply to Helpless)
Post #: 6
RE: witpDecoder 0.5 released - 12/23/2007 12:55:45 AM   
bobogoboom


Posts: 3799
Joined: 2/13/2006
From: Dallas
Status: offline
does it work with big b or do i need some extra files?

_____________________________

I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.

Sig art by rogueusmc

(in reply to Marc)
Post #: 7
RE: witpDecoder 0.5 released - 12/23/2007 1:08:04 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
quote:

ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.


Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?

(in reply to Marc)
Post #: 8
RE: witpDecoder 0.5 released - 12/23/2007 1:23:08 AM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Thanks for the Christmas present, Woos. 

I have just started a CHS 155 PBEM game, so I'll be d/l and installing later this evening. 

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Woos)
Post #: 9
RE: witpDecoder 0.5 released - 12/23/2007 2:37:44 AM   
bobogoboom


Posts: 3799
Joined: 2/13/2006
From: Dallas
Status: offline
getting this error at startup.





Attachment (1)

_____________________________

I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.

Sig art by rogueusmc

(in reply to USSAmerica)
Post #: 10
RE: witpDecoder 0.5 released - 12/23/2007 3:12:07 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Thanks Woos. Just downloaded and set up a CHS 155 set. I love the new look and features.

_____________________________


(in reply to bobogoboom)
Post #: 11
RE: witpDecoder 0.5 released - 12/23/2007 3:21:03 AM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
@bobogoboom
You seem to be missing a Windows Graphics library. See the 'Why do I get "SWTException: Unable to load graphics library" using GC?' question on http://www.eclipse.org/swt/faq.php#nographicslibrary

(in reply to bobogoboom)
Post #: 12
RE: witpDecoder 0.5 released - 12/23/2007 5:16:37 AM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
Hi Woos,

Does this new version by any chance work with RHS EOS?

_____________________________

TTFN,

Mike

(in reply to Woos)
Post #: 13
RE: witpDecoder 0.5 released - 12/23/2007 9:10:33 AM   
Eskil

 

Posts: 25
Joined: 9/19/2004
Status: offline
Hello!

Have been using v 0.4 while playing Guadalcanal (the official scenario 5) and this have worked fine. I get about fifteen error messages when I load the current savefile. However with v 0.5 I get an additional fatal errormessage at the end, Any idea what this is about?

/Eskil




Attachment (1)

(in reply to 1EyedJacks)
Post #: 14
RE: witpDecoder 0.5 released - 12/23/2007 11:22:47 AM   
Marc


Posts: 280
Joined: 9/5/2000
From: Braunschweig, Germany
Status: offline

quote:

ORIGINAL: Woos

quote:

ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.


Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?


I just downloaded the current version of scenario 157 and your tool works with it.
I had an older one that didn't work.
Thank you for your support.

Marc

_____________________________


IJN Chokai

(in reply to Woos)
Post #: 15
RE: witpDecoder 0.5 released - 12/23/2007 1:31:43 PM   
Yava


Posts: 2129
Joined: 7/21/2006
From: Poland/Kolobrzeg
Status: offline

quote:

ORIGINAL: Woos

quote:

ORIGINAL: Marc
there seems to be a problem with CHS scenario 157.
While initializing the error "Numeric value out of range" appears.


Probably some problem with AC classes.
Can you PM me the WITP*.csv files which were created in witpDecoder's directory?

quote:

"Numeric value out of range"


Same happens to me with scen 158...

_____________________________


Art by Dixie.

(in reply to Woos)
Post #: 16
RE: witpDecoder 0.5 released - 12/23/2007 4:34:50 PM   
RAM

 

Posts: 402
Joined: 5/1/2000
From: Bilbao,Vizcaya,Spain
Status: offline
yah, got the problem too, I'm trying to load a savegame of the scenario 157, got exactly the same error.

_____________________________

RAM

"Look at me! look at me!!!

Not like that! NOT LIKE THAT!!!"

(in reply to Yava)
Post #: 17
RE: witpDecoder 0.5 released - 12/23/2007 6:18:13 PM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline

quote:

ORIGINAL: RAM
yah, got the problem too, I'm trying to load a savegame of the scenario 157, got exactly the same error.


Can't be since other people reported the problem during initialization, not during save game loading.

This is most probably a mismatch between the value range witpDecoder's database expect for some AC attribute and what CHS choose to set it to. Unless someone with this error sends me the generated WITP???.csv files from his witpdecoder directory I can't do anything about it. I got CHS 158c (due to some other issues) and with that the problems doesn't seem to occur.

Oh, and no fix before Christmas anyway, have a nice holiday.


(in reply to RAM)
Post #: 18
RE: witpDecoder 0.5 released - 12/23/2007 6:25:02 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
Works fine with CHS Scen 158 for me!  Woos, whatever you did, it fixed the issue with daily resource/oil at "United States".

Thanks for the new version, and happy holidays!!

_____________________________


(in reply to Woos)
Post #: 19
RE: witpDecoder 0.5 released - 12/23/2007 6:38:51 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Ok, its 158 that is not working for me. Have you fixed something so I need to download a new version?

Or did you send VSWG something that fixed it?

Roger

_____________________________


(in reply to VSWG)
Post #: 20
RE: witpDecoder 0.5 released - 12/23/2007 7:01:28 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
I used the link above. What's the error message?

_____________________________


(in reply to Roger Neilson II)
Post #: 21
RE: witpDecoder 0.5 released - 12/23/2007 7:31:43 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Ok, I just reinstalled the programme to a clean folder. I have already installed to two other ones that worked fine.... base WITP and CHS 155. This is CHS158.

Picture of screen report attached. Here is the log file:

java.lang.ClassNotFoundException: de.retsiemuab.witpDecoder.gui.mapviewPlugins.TestPlugin
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at de.retsiemuab.witpDecoder.gui.am.<init>(Unknown Source)
at de.retsiemuab.witpDecoder.gui.H.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.main(Unknown Source)
Not loading one/all plugins.
Could not create or initialize the databasejava.sql.SQLException: Numeric value out of range
java.sql.SQLException: Numeric value out of range
at org.hsqldb.jdbc.Util.sqlException(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.fetchResult(Unknown Source)
at org.hsqldb.jdbc.jdbcStatement.executeUpdate(Unknown Source)
at de.retsiemuab.witpDecoder.d.a(Unknown Source)
at de.retsiemuab.witpDecoder.ioreaders.c.a(Unknown Source)
at de.retsiemuab.witpDecoder.d.b(Unknown Source)
at de.retsiemuab.witpDecoder.gui.at.run(Unknown Source)
at org.eclipse.swt.custom.BusyIndicator.showWhile(Unknown Source)
at de.retsiemuab.witpDecoder.gui.u.d(Unknown Source)
at de.retsiemuab.witpDecoder.gui.i.widgetSelected(Unknown Source)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at de.retsiemuab.witpDecoder.gui.H.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.a(Unknown Source)
at de.retsiemuab.witpDecoder.Main.main(Unknown Source)
Couldn't set up a working DB template. Bad, Bad.







Attachment (1)

_____________________________


(in reply to VSWG)
Post #: 22
RE: witpDecoder 0.5 released - 12/23/2007 8:06:27 PM   
Woos

 

Posts: 683
Joined: 6/5/2005
From: Germany
Status: offline
Please see post 18.

BTW, the first Exception indicates that you didn't correctly install the de/retsiemuab/... directory containing the Plugin (or that I put it wrongly into the zip archive).

I made no changes to the zip files since I put it on-line yesterday. VSWG is talking about a beta version where he managed to find some errors (including the "USA base oil doesn't work" error which was caused by me being too blind to see that I programmed a "=" instead of a "+=". ;-)


(in reply to Roger Neilson II)
Post #: 23
RE: witpDecoder 0.5 released - 12/23/2007 8:34:29 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Its odd, as I have already installed the files into two other WITP file structures with no problem. So the install should be identical. The previous WITPdecoder works fine on the 158 scenario so I know everything is ok in terms of my set up. I will simply try again from scratch with a new download and see what that does.

Roger

_____________________________


(in reply to Woos)
Post #: 24
RE: witpDecoder 0.5 released - 12/23/2007 9:51:48 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Two installations for my AI and PBEM games of CHS 155 are both working great for me. 

One question.  Is there any way to display "automatically generated" or bonus supply/fuel/oil/resources at bases, in addition to their industry generated amounts?  For example, the supply and fuel generated at San Francisco in stock.  There are a lot of these type bases in CHS.

Thanks again, Woos!  Merry Christmas!

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Roger Neilson II)
Post #: 25
RE: witpDecoder 0.5 released - 12/23/2007 9:59:35 PM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Numerous installs and reinstalls, deleting things and anything else I can think of have all failed to get this one working.

For the moment I give up.

Roger

_____________________________


(in reply to Roger Neilson II)
Post #: 26
RE: witpDecoder 0.5 released - 12/23/2007 11:37:25 PM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline

quote:

ORIGINAL: USS America

One question. Is there any way to display "automatically generated" or bonus supply/fuel/oil/resources at bases, in addition to their industry generated amounts? For example, the supply and fuel generated at San Francisco in stock. There are a lot of these type bases in CHS.

Daily supply/fuel/oil/resources is recognized and displayed by witpDecoder! Or do you want to have them displayed separately?

quote:

ORIGINAL: Woos

I made no changes to the zip files since I put it on-line yesterday. VSWG is talking about a beta version where he managed to find some errors (including the "USA base oil doesn't work" error which was caused by me being too blind to see that I programmed a "=" instead of a "+=". ;-)

Yes, sorry for the confusion. This bug is fixed in the version posted in this thread. I'm using this new version, and it works fine with my CHS Scen 158 PBEM.

_____________________________


(in reply to USSAmerica)
Post #: 27
RE: witpDecoder 0.5 released - 12/24/2007 12:03:55 AM   
Roger Neilson II


Posts: 1517
Joined: 7/16/2006
From: Newcastle upon Tyne. England
Status: offline
Well I can see no logical explanation why it won't work for me. V.4 works fine. I have created a new folder (in the right place) and about ten times now installed v.5 into there and run it... all with the same results. I have several times deleted the excel files that witpload creates in the scenario folder as well and watched them rebuild when I run v.5.

I have done exactly the same install for my CHS 155 and my base 15 scenarios in other installs and they both worked first time.

I can only think that there is some problem with the scenario files - if I load a new original scenario file will that mess up my game?

Roger

_____________________________


(in reply to VSWG)
Post #: 28
RE: witpDecoder 0.5 released - 12/24/2007 12:42:57 AM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: VSWG


quote:

ORIGINAL: USS America

One question. Is there any way to display "automatically generated" or bonus supply/fuel/oil/resources at bases, in addition to their industry generated amounts? For example, the supply and fuel generated at San Francisco in stock. There are a lot of these type bases in CHS.


Daily supply/fuel/oil/resources is recognized and displayed by witpDecoder! Or do you want to have them displayed separately?



Maybe my understanding of the base screen for US in CHS 155 is wrong then. The base shows Oil Storage: 55000/6000, and the Oil industry at the base is currently: (499) x 1.

WitPDecoder 0.5 displays the following for the US base: United States: 6 (+2994)

Seems to me the Decoder display matches perfectly with the "Oil Industry" at the base. What then, is the /6000 displayed on the base Oil Storage? I took it to mean the same as SF in Stock, where there is Supply Storage and then "bonus" supply production at the base.

Anyone have any ideas that can clear this up for me?

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to VSWG)
Post #: 29
RE: witpDecoder 0.5 released - 12/24/2007 12:57:05 AM   
VSWG


Posts: 3432
Joined: 5/31/2006
From: Germany
Status: offline
quote:

ORIGINAL: USS America

WitPDecoder 0.5 displays the following for the US base: United States: 6 (+2994)

The Industry tab displays only numbers for the entire cluster, not single bases, so I have no idea how you are able to see the production for "United States" alone - unless you use a separate cluster for this base only.

BTW, (499) x1 means 499 damaged oil centers, and 1 undamaged, so your total oil production by industry should be 6, for a total of 6006.

quote:

Seems to me the Decoder display matches perfectly with the "Oil Industry" at the base. What then, is the /6000 displayed on the base Oil Storage? I took it to mean the same as SF in Stock, where there is Supply Storage and then "bonus" supply production at the base.

You are correct, the /6000 means another 6000 oil arriving every day at this base. As I said above, this wasn't displayed correctly in V. 0.4, but it works fine for me now - are you sure you are using V. 0.5? Have you deleted all witp.* files before installing the new version?

_____________________________


(in reply to USSAmerica)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> witpDecoder 0.5 released Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.842