Curtis Lemay
Posts: 12969
Joined: 9/17/2004 From: Houston, TX Status: offline
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quote:
ORIGINAL: DeadInThrench Was looking at a Barbarosa scenario recently (actually was looking at a bunch of em), and noticed that there is no Army Group unit size indicator. In other words, the highest the game goes up to is Army (XXXX) and Army Group HQs have to use that simply because there is no XXXXX. So, when do we get this fixed? <g> I was just looking at the scenarios and had to search around to find the AG HQ. Had to move the cursor around until I saw the AGN, AGS, etc, in the unit display. Even better.... why not do something a bit different here, with even the XXXX (army) being difficult to distinguish from an XXX (corps). In other words... why not use a * to indicate an army HQ, ** to indicate an army group HQ, and *** for a theatre of operations HQ. In normal military symbols for this, there is a DOT (half squad?), DOT DOT (squad), DOT DOT DOT (platoon), BAR (company), BAR BAR (batallion), BAR BAR BAR (regiment), X (brigade), XX (division), and XXX (corps). So, they just go up to three in each case of DOT, BAR and X usage... so it would make sense to go with STARS starting at the army level. Yeah, if the standard military usage here is a bit lacking once you get above corps level, well, that is opportunity to do something a bit better. DiT It's on the wishlist, for what that's worth. But you can make your own if you wish: just graphically edit the "Numbers.bmp" file. Make each size symbol one level higher. Then, of course, you would have to edit the scenario file as well - changing all the unit levels as appropriate. In fact, the existance of such an edited "Numbers.bmp" file would improve the chances of it being officially supported in the code. (So someday you might be able to switch back and forth between the two versions in the editor.)
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