dreamvar
Posts: 8
Joined: 9/27/2007 Status: offline
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Kickoffs: I like the coverage and returns. Kicker leg strength is too weak for American football though. I guess the Canadian ball is bigger or heavier? The ball should have more pop. But this isn't too bothersome, I just set kickoffs to the 40yl. Punts: I like the punts and coverage so far. Field goals: Unlike kickoffs, kicker leg strength is a problem here. I modified the database to make no kicker with less than 90 for kicking strength. It was better, but still not getting realistic distance. Field goal attempts under 40 yards should be good 70 percent of the time if not more. Field goal attempts of up to 55 yards need to be more of a possibility. Pass coverage: Pretty decent overall. More interceptions should occur. On the pro level with a default database it seems to generate about one every other game. On the collegiate level with the default database and a college play book it is far fewer. I've funneled more passing routes to the center of the field and it increased completion percent, but not notably for interceptions. Run defense: Running is hard, so it's sufficient. I do like that long runs aren't typically touchdowns. They usually get 15-30 yards and get corralled. That is good. Passing: Passing is fair. The QB seems to have no concept of where the sideline is, so on out routes, they usually lead the receiver out of bounds. I pared the play book down of those types and the completion percentage moved from sub-50 to what seems to be good territory. There are too many sacks, but I expect that creating my own plays with shorter routes and more max-protect will alleviate that. Actually, if a QB is getting whacked so many times in a game, realistically he is going to throw more risky balls to protect himself. QB pressure to the tune of 8-10 sacks in a game should average 2-3 interceptions a game. Rushing: Running the ball is pretty weak. Backs controlled by the CPU get stuck on the back of one of their own blockers too much. Wasting a full second like that kills the run play just about every time. Blocking seems to be good. Rushers seem to go laterally way too much, they need to be more north-south. Game logs: I like this feature a lot. Can injuries get added to the play by play text? Wishes: -Occasional bad snaps from center to punter/holder. I haven't researched this, but something modest would do. One in every 300-500 snaps for punts maybe. One in every 30-50 for field goals. -Occasional bad exchange between QB/center resulting in a fumble. For QB's with poor hands maybe one in 50-60. For good QB's one every 200-300. Again, I haven't researched the frequencies for that event. That's just an estimate. -Adjustments for kicking strength and INT rates. -A slippery factor for CPU rushers hitting the back of their blockers, like an automatic half-sidestep + keeping some of their momentum. Something equitable to what a human controlled rusher would accomplish by knowing to angle past the same blocker. -Except on a sweep play, a CPU rusher should almost never move parallel to the line of scrimmage for more than a couple steps. I think it's OKAY, and realistic, for receivers to try escaping like that after the catch. For rushers, however, they've got to be working for the 3-6 yards that is there, instead of scoring zero yards frequently with maybe a single big run to show for it.
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