jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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Probably about a year ago, by now, there was a significant amount of discussion on the AE Team about re-working the PP system at least as far as the LCU restrictions and effects were concerned. I was one of the folks working on this, the details are documented on our development wiki, but briefly, the idea was that anybody could move anywhere any time, as long as they were willing to accept the consequences of their actions. The consequences varied with time and place, but included expanding the idea of "garrisons" similar to the way they work in China, but with varying effects. For example, in DEI, IRL, the Dutch military was actually more worried about rebellions from within, than Japanese landings from without, so we included some effects, like in Summatra, to not only encourage the Dutch player in terms of keeping troops there, but actually to encourage the Dutch player to move in additional troops, as was done in the real war. For the Allies, in Malaya, there were negative moral effects for the troops that remained, if troops were withdrawn. I think this was also the case for the P.I. Further, there were supply penalties and morale penalties (as well as other penalities) for being at a base assigned to a command HQ other than the command HQ to which the LCU was assigned. This encouraged the player to make the LCU and the bases have the same command HQ. Bottom line, this system sounded "promising" but met up with the "axe" of too much work, too little resources, too little time. Basically the work on the map took precedence. But this is not to say a different system could not be done one day. But the system we were bouncing around was not trival, it was not really a band-aid, it was a different system for handling reassignment and relocation of LCU between HQs and geographical units. I wish it was in, but it isn't. So, for the most part, in this area, we will be living with the stock system.
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AE Project Lead New Game Project Lead
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