zaquex
Posts: 368
Joined: 11/30/2007 From: Vastervik, Sweden Status: offline
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quote:
ORIGINAL: Jimmer It was the people on this forum, I believe. I can see why, as players, we would all prefer to have both options. But, as coders, TCP/IP would add another year to the development cycle, all by itself. Big gaming shops might be able to afford this, but small ones simply can't. The game, as it sits, puts some mashed potatoes or Mt. Dew onto the tables of a few guys, so they can survive long enough to get more out. These guys (whom I have most likely never met, until coming to this forum) seem to like this game. They built it because it needed to be built. There's not exactly an army of people wanting this game, you know. If they sell 10,000 copies, that barely keeps the lights on. And, I suspect, selling 10,000 copies will be close to a miracle in this market. what ur saying might be true at least to a certain extent although i think a year is a bit long. However adding tcp/ip would probably make this game interesting for a 10000 times larger market than the PBEM one wich is rather small.
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