quote: ORIGINAL: VSWG It would be great in an Allied player could stop production by oil and resource centers. Right now the Japanese player can simply bypass all important oil/resource producing bases in the DEI, knowing that he won't lose any production since it will stockpile. I'm aware that the ability to destroy production would imbalance the game, but stopping production is another matter IMO. I definitely agree. But I think that will have to wait for a future update. Andrew Andrew, I've thought of three ways you might improve this without a lot of programming. 1st Method: Have a Storage Limit. If oil stored at a DEI Base is greater than 1 months production then [Oil stored = Oil stored - 1 days production]. If the Dutch couldn't ship the oil out of a base then I doubt if they would keep producing it and storing it. 2nd method: Storage Destruction. Currently engineers destroy some percentage of production capacity if they are present when the base is lost. Why not have them destroy some percentage of the oil stored also? 3rd Method: Production stoppage if within Japanese Normal bombing range. If the Japanese take over a base within normal bombing range of a DEI oil production base then that DEI Base would automatically stop production using the same routine as the 1st method above. [Oil stored = Oil stored - 1 days production]. I know these ideas may be OTS but if you implement one then I'd have my teeny little mark on the greatest game ever made.
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