GaryChildress
Posts: 6830
Joined: 7/17/2005 From: The Divided Nations of Earth Status: offline
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Hi John 3rd, check your PMs. I sent you a link for downloading the mod with 500 PPs per turn instead of 1000. If you don't mind, could you keep me posted on how well that works for you? We're thinking our game may probably have too many. As stated in the PM there are 2 main factors for raising PPs in this game. 1) Almost all arriving reinforcements in Tokyo and the other Japanese home island bases will arrive assigned to Home Defense Forces. Which means the Japanese player will need to use political points to switch them to the desired command before loading them on ship. Same goes for Allied forces arriving in Aden and San Fran. 2) Many Japanese units, such as 38th, 21st, 33rd Divisions, for instance, start the game attached to China expeditionary force instead of their traditional command which was Southern Area or Burma Area. Much the same thing goes for Allies on the West Coast. For instance 2nd Marine Div starts out assigned to West Coast Command and will need to be switched. At this point, mind you we've only gotten to turn 3 so far in our 2x2 beta test, 1000 per turn is already beginning to look like a bit too many to us. 500 may possibly be about right. 250 per turn may possibly bog down some replacements coming, the way I'm looking at it so far. That of course is only a guesstimate. Let me know if you guys decide you want it reduced further and I'll send it to you. 2 other factors to take into consideration: 1) The Japanese can move only so much out of Manchukuo without activating the Soviets. 2) The Japanese can only move so many units out of China Expeditionary before the Chinese can do some serious damage in China. EDIT: Woops, the link to the new files: http://www.geocities.com/garychildress47/Gary_Mod_Beta.zip
< Message edited by Gary Childress -- 1/7/2008 9:41:15 AM >
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