RobertMc
Posts: 134
Joined: 5/10/2000 From: Birmingham, Alabama, USA Status: offline
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Hello Vahauser, I read your comments late last night and was too stunned to reply. I'm still trying to get my head around this one: "However, infantry units that fire from cover do not seem to get any benefit from that cover." If this is true--and I know from reading your posts that you have a high degree of knowledge about the game--then I really don't know what to say. I presume also that any movement by infantry in "cover" also removes the defensive benefit of that cover. Therefore, for instance, a one-hex movement from Stone Building to Stone Building or from Trees to Trees would remove the defensive benefits of that cover? I've noted that someone decided a while back that infantry smoke should be seen through and fired through by enemy units, I suppose for the sake of "reality". Unfortunately, when a squad in a tree hex, for instance, fires smoke into the next tree hex, if they can be seen they can be shot at (and casualties caused) even if they have not fired at the enemy. So, going along with your statement above, I presume an infantry unit in an "Excellent", "Very Good" or "Good" Defensive-rated hex loses the benefit of that cover if they fire Smoke. Which kind of means that firing Infantry Smoke is absolutely useless. I made my first comments in this thread about Stone and Wood Buildings. If your comment is correct, Vahauser, then urban combat between infantry units can not be accurately modelled, as the player is getting penalized for what you're supposed to do to play the game: fire and movement. If this is true, then every scenario except those strictly involving armor is compromised. In other words, you cannot trust your defensive position to give you any cover in the heat of battle. On another forum, I've been reading about modern combat in urban environments. They're talking there about recent news stories of pitched battles between units in stone or concrete buildings, expending hundreds of rounds and not getting any hits because both the firer and target are keeping their heads down. I certainly play SP as a "game" more than "reality", and I don't want to see a battle between units in buildings stretch out for hours of gametime, but I do want to see a strong defensive effect for terrain that, according to Matrix's own terrain.txt, is rated "Excellent", "Very Good," or "Good". I'm not seeing it, which makes me think that the game is useless for portraying fire-and-movement or, for that matter, combined-arms. Another thing that may have happened along the years of SPWAW's versions is upcreep of weapon hit strength and accuracy, along with an upcreep in other numbers that affect a squad's staying-power. I'm thinking that the terrain defensive benefits were fragile from the beginning, and increasing the power of weapons--particularly squad weapons--may have overwhelmed whatever defensive benefits there were to begin with. Okay. I've had my say. I think increased terrain defensive benefits would make this a better game. I think there's not going to be anything like SP anytime in the near future. I'm 55, and I'm still waiting for SP to reach its full potential or someone else to pick up the series, clean it up, and deliver. Until then, this is my message to Matrix, if they're still listening here: I'd be willing to pay someone to do some more code work on SP to try to clean up some of this. I'm not talking chump change, either. And yes, I'm fully aware that my opinion of the game's faults may not be shared by everyone--or anyone else--but I'm basically offering cash for Matrix to make me a personal "custom" game--specficially, to at least try to let squads retain the defensive benefits of the hex they're in when they fire or move, and to increase all "Excellent", "Very Good" and "Good" defensive-benefit hexes by x2 or x3. $500? $600? Matrix--or Mike--let me know if this is possible. If it is, and it works, Matrix could then offer the patch to anybody who wanted it. To Whitmire, Thanks for your comments. This really sums it up for me: "I'm afraid the game would be useless if terrain had no effect at all".
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