mack2
Posts: 243
Joined: 6/29/2007 Status: offline
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Use a decoy loadout to get the enemy to expend ordnance, and to provide "cover" to any missiles. In general, I think most decoy loadouts usually contain twice the amount of decoys than the plane can carry strike missiles (like harpoon), eg you have a plane which carries 4 harpoons, it will usually carry 8 decoys. It's probably best, if you have time, when attacking a formation, to hit them with a decoy strike first, then either a full harpoon strike or an arm strike. Or you can just hit them with multiple harpoon strikes, as long as you only aim at the closest couple of ships (depending on your striker numbers) you can get the decoy aim of expending ordnance, with the possibility of taking out ships. Against air defences, you probably want decoy then an Arm strike, since most of the time you will need to hit (this assumes a US cvbg) your targets with walleyes from hornets or intruders.
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