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Leadership 101 - 1/9/2008 8:16:28 AM   
rogue

 

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Ok, I am back and posting again. This is a great community that is really helpful. I know that leaders are important in this game and I have read about people "firing" those that do not perform well. How can you tell a good leader from a bad leader? I know aircraft squadrons have leaders divided into Best for Fighter and Best for Bomber and sometimes you will see fighters leading bomber or vice versa. Other than something that obvious, how can you tell if leadership is the factor for poor performance? I just figure that under the hood the game is simply rolling dice (I can only imagine how long the equation must be sometimes, ) and I either get lucky or I don't. So I am not sure when I am unlucky or have a bad leader.
Post #: 1
RE: Leadership 101 - 1/9/2008 11:33:28 AM   
Yakface


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There's a list of the important features of a leader for each unit type here: http://www.matrixgames.com/forums/tm.asp?m=797513

(in reply to rogue)
Post #: 2
RE: Leadership 101 - 1/9/2008 11:56:50 AM   
Gen.Hoepner


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Just an example:
If you have a sub that refuses constantly to attack any enemy ship that passes through its controlled hex...check the crew stats. If the stats aren't so bad take an eye on the leader...you'll probably see that he's very "shy" and not aggressive enough or he's not best suited to command a sub,...fire him and get a more aggressive leader and you'll prob see more often the sub attacking!

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(in reply to Yakface)
Post #: 3
RE: Leadership 101 - 1/9/2008 4:52:21 PM   
wwengr


Posts: 678
Joined: 1/14/2007
From: Menomonee Falls, Wisconsin, USA
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quote:

ORIGINAL: rogue

Ok, I am back and posting again. This is a great community that is really helpful. I know that leaders are important in this game and I have read about people "firing" those that do not perform well. How can you tell a good leader from a bad leader? I know aircraft squadrons have leaders divided into Best for Fighter and Best for Bomber and sometimes you will see fighters leading bomber or vice versa. Other than something that obvious, how can you tell if leadership is the factor for poor performance? I just figure that under the hood the game is simply rolling dice (I can only imagine how long the equation must be sometimes, ) and I either get lucky or I don't. So I am not sure when I am unlucky or have a bad leader.

See the discussion in these threads for some guidance:


http://www.matrixgames.com/forums/tm.asp?m=1666754

http://www.matrixgames.com/forums/tm.asp?m=1666844

These provide guidance on how to select leaaders for Headquarters and TF's. I intend to start a thread on selecting leaders for LCU's, Airgroups, and Ships also. It is best to look at the thread that Yakface suggested.

_____________________________

I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!

(in reply to rogue)
Post #: 4
RE: Leadership 101 - 1/9/2008 4:55:20 PM   
Mike Solli


Posts: 15792
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: Gen.Hoepner

Just an example:
If you have a sub that refuses constantly to attack any enemy ship that passes through its controlled hex...check the crew stats. If the stats aren't so bad take an eye on the leader...you'll probably see that he's very "shy" and not aggressive enough or he's not best suited to command a sub,...fire him and get a more aggressive leader and you'll prob see more often the sub attacking!


I agree, most of the time. As the Japanese player, I like to group my subs and have 1-2 be Glen carrying sub and the rest (2-4) non-Glen carrying subs. I'd rather have the Glen carrying subs not attack (don't want to risk them). I put "shy" captains in them and aggressive captains in the subs I want to attack.

(in reply to Gen.Hoepner)
Post #: 5
RE: Leadership 101 - 1/9/2008 5:19:53 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Gen.Hoepner

Just an example:
If you have a sub that refuses constantly to attack any enemy ship that passes through its controlled hex...check the crew stats. If the stats aren't so bad take an eye on the leader...you'll probably see that he's very "shy" and not aggressive enough or he's not best suited to command a sub,...fire him and get a more aggressive leader and you'll prob see more often the sub attacking!


I agree, most of the time. As the Japanese player, I like to group my subs and have 1-2 be Glen carrying sub and the rest (2-4) non-Glen carrying subs. I'd rather have the Glen carrying subs not attack (don't want to risk them). I put "shy" captains in them and aggressive captains in the subs I want to attack.


Nice. As an Allied player, I can tell you Glen carrying subs are in the same category as cockroaches. (I wish I had some to use. )

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Mike Solli)
Post #: 6
RE: Leadership 101 - 1/9/2008 5:45:36 PM   
Mike Solli


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Cockroaches are good.

(in reply to USSAmerica)
Post #: 7
RE: Leadership 101 - 1/9/2008 6:34:06 PM   
Dino


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Crisp fried and with some tabasco...Mmmmmm.


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Post #: 8
RE: Leadership 101 - 1/9/2008 7:40:55 PM   
BigBadWolf


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From: Serbia
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quote:

ORIGINAL: Mike Solli

I agree, most of the time. As the Japanese player, I like to group my subs and have 1-2 be Glen carrying sub and the rest (2-4) non-Glen carrying subs. I'd rather have the Glen carrying subs not attack (don't want to risk them). I put "shy" captains in them and aggressive captains in the subs I want to attack.


You mean put them in TF together?Wolfpack thingie?Does that work for Japanese subs?

_____________________________


(in reply to Mike Solli)
Post #: 9
RE: Leadership 101 - 1/9/2008 7:43:18 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: BigBadWolf

quote:

ORIGINAL: Mike Solli

I agree, most of the time. As the Japanese player, I like to group my subs and have 1-2 be Glen carrying sub and the rest (2-4) non-Glen carrying subs. I'd rather have the Glen carrying subs not attack (don't want to risk them). I put "shy" captains in them and aggressive captains in the subs I want to attack.


You mean put them in TF together?Wolfpack thingie?Does that work for Japanese subs?

Wolfpacks don't work in the game...

(in reply to BigBadWolf)
Post #: 10
RE: Leadership 101 - 1/9/2008 7:55:19 PM   
BigBadWolf


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I was under that impresion also, that is why I ask. Perhaps he meant grouping them in the same area, not in the same TF... 

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Post #: 11
RE: Leadership 101 - 1/9/2008 8:10:10 PM   
Mynok


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quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: BigBadWolf

quote:

ORIGINAL: Mike Solli

I agree, most of the time. As the Japanese player, I like to group my subs and have 1-2 be Glen carrying sub and the rest (2-4) non-Glen carrying subs. I'd rather have the Glen carrying subs not attack (don't want to risk them). I put "shy" captains in them and aggressive captains in the subs I want to attack.


You mean put them in TF together?Wolfpack thingie?Does that work for Japanese subs?

Wolfpacks don't work in the game...


Except for transport and minelaying......

(in reply to rtrapasso)
Post #: 12
RE: Leadership 101 - 1/9/2008 8:49:43 PM   
rtrapasso


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quote:

ORIGINAL: Mynok


quote:

ORIGINAL: rtrapasso


quote:

ORIGINAL: BigBadWolf

quote:

ORIGINAL: Mike Solli

I agree, most of the time. As the Japanese player, I like to group my subs and have 1-2 be Glen carrying sub and the rest (2-4) non-Glen carrying subs. I'd rather have the Glen carrying subs not attack (don't want to risk them). I put "shy" captains in them and aggressive captains in the subs I want to attack.


You mean put them in TF together?Wolfpack thingie?Does that work for Japanese subs?

Wolfpacks don't work in the game...


Except for transport and minelaying......


Eh? i wouldn't call those wolfpacks - i.e. hunting packs. Those would be just a group of subs, and if you put them together, they are more likely to be spotted.

(in reply to Mynok)
Post #: 13
RE: Leadership 101 - 1/9/2008 8:53:50 PM   
Mynok


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Wolfpacks don't always hunt.

(in reply to rtrapasso)
Post #: 14
RE: Leadership 101 - 1/9/2008 9:36:42 PM   
Mike Solli


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Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: BigBadWolf

quote:

ORIGINAL: Mike Solli

I agree, most of the time. As the Japanese player, I like to group my subs and have 1-2 be Glen carrying sub and the rest (2-4) non-Glen carrying subs. I'd rather have the Glen carrying subs not attack (don't want to risk them). I put "shy" captains in them and aggressive captains in the subs I want to attack.


You mean put them in TF together?Wolfpack thingie?Does that work for Japanese subs?


No, I never put more than one sub in a TF. The Glens find the targets and the non-Glenn carrying subs attack them.

(in reply to BigBadWolf)
Post #: 15
RE: Leadership 101 - 1/9/2008 10:43:29 PM   
wwengr


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Wolfpacks do work in the game.  They just work aren't a good idea and provide a net disadvantage.
  • They increase the chance of the subs detecting the enemy
  • They increase the chance of the enemy detectng the subs
  • The Subs will only get off one shot anyway

This is doctrinally and historically correct.  Admiral Doenitz ran the Wolfpack system becuase he believed that highly coordinated attacks would increase damage to Allied convoys and he was a control freak.  Early in the war, it was effective in the Atlantic, but it ultimately became the downfall of the German U-Boat Service (Note: the majority of people who served on German U-Boats did not survive the war).

The Wolfpacks used radio communications to coordinate their attack.  This meant that the U-boats had to operate from the surface as much as possible.  This exposed them to Allied Radio Direction Finding and Allied Radar, both of which the German's did not know they were up against until late in the war.

Additionally, the daily communications containing orders to the U-Boats were intercepted and decoded in Blechley Park using Ultra.  As a result, the Allies easily directed Hunter-Killer groups and aircraft to the Wolfpack areas of operation and directed convoys to avoid them.  By late 1942, the Wolfpack's became the hunted rather than the hunter.

In the Pacific, submarines had to operate independently.  The distances were too vast and communication was unreliable.  Generally, they could only communicate to base using shortwave because the distances were too great to fly planes for relay.  As a result both the Japanese and Allied submarine forces were not centrally coordinated during operations.

In fact, it would probably be more realistic if players were only allowed to issue orders to submarines in port and computer control woule determine how much the skipper would deviate.

_____________________________

I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!

(in reply to Mike Solli)
Post #: 16
RE: Leadership 101 - 1/9/2008 11:18:40 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: BigBadWolf

I was under that impresion also, that is why I ask. Perhaps he meant grouping them in the same area, not in the same TF... 



in the game if you want something "similar" to a Wolfpack use 6 subs and place them in hexes next to each other... this is how my "Wolfpacks" are looking like

_____________________________


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Post #: 17
RE: Leadership 101 - 1/9/2008 11:19:59 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: wwengr

Wolfpacks do work in the game.  They just work aren't a good idea and provide a net disadvantage.
  • They increase the chance of the subs detecting the enemy
  • They increase the chance of the enemy detectng the subs
  • The Subs will only get off one shot anyway

This is doctrinally and historically correct.  Admiral Doenitz ran the Wolfpack system becuase he believed that highly coordinated attacks would increase damage to Allied convoys and he was a control freak.  Early in the war, it was effective in the Atlantic, but it ultimately became the downfall of the German U-Boat Service (Note: the majority of people who served on German U-Boats did not survive the war).

The Wolfpacks used radio communications to coordinate their attack.  This meant that the U-boats had to operate from the surface as much as possible.  This exposed them to Allied Radio Direction Finding and Allied Radar, both of which the German's did not know they were up against until late in the war.

Additionally, the daily communications containing orders to the U-Boats were intercepted and decoded in Blechley Park using Ultra.  As a result, the Allies easily directed Hunter-Killer groups and aircraft to the Wolfpack areas of operation and directed convoys to avoid them.  By late 1942, the Wolfpack's became the hunted rather than the hunter.

In the Pacific, submarines had to operate independently.  The distances were too vast and communication was unreliable.  Generally, they could only communicate to base using shortwave because the distances were too great to fly planes for relay.  As a result both the Japanese and Allied submarine forces were not centrally coordinated during operations.

In fact, it would probably be more realistic if players were only allowed to issue orders to submarines in port and computer control woule determine how much the skipper would deviate.



German U-boats operated mostly on the surface, no matter if operating in a Wolfpack or alone. Most attacks were done at night - on the surface...

_____________________________


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Post #: 18
RE: Leadership 101 - 1/10/2008 12:00:54 AM   
BigBadWolf


Posts: 584
Joined: 8/8/2007
From: Serbia
Status: offline
quote:

ORIGINAL: castor troy


quote:

ORIGINAL: BigBadWolf

I was under that impresion also, that is why I ask. Perhaps he meant grouping them in the same area, not in the same TF...



in the game if you want something "similar" to a Wolfpack use 6 subs and place them in hexes next to each other... this is how my "Wolfpacks" are looking like


Yeah, I do that also..not that it gets much done, other then loosing them...

_____________________________


(in reply to castor troy)
Post #: 19
RE: Leadership 101 - 1/10/2008 12:03:44 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

In the Pacific, submarines had to operate independently. The distances were too vast and communication was unreliable. Generally, they could only communicate to base using shortwave because the distances were too great to fly planes for relay. As a result both the Japanese and Allied submarine forces were not centrally coordinated during operations.


First - IJN subs were controlled from Japan - this allowed the Allies to find their positions and sink them relatively routinely. Many of the IJN sub's greatest successes came when the sub commanders disobeyed orders and maintained radio silence.

Second - US subs DID operate in wolfpacks*, but only later in the war (after torpedoes were improved). They did use radio communications for sub to sub communications.

EDIT: Third - US subs were in communication with "home base" - and often got directions to proceed to specific points to attack targets that had been located by MAGIC decrypts. There were literally hundreds and hundreds of these redirects, which resulted in relatively few sinking due to torpedo malfunctions and other factors.

*EDIT - just now watching a show on US subs in WW2 - wolf pack tactics started in 1943.

< Message edited by rtrapasso -- 1/10/2008 1:43:25 AM >

(in reply to wwengr)
Post #: 20
RE: Leadership 101 - 1/10/2008 12:05:51 AM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline

quote:

ORIGINAL: castor troy


quote:

ORIGINAL: wwengr

Wolfpacks do work in the game.  They just work aren't a good idea and provide a net disadvantage.
  • They increase the chance of the subs detecting the enemy
  • They increase the chance of the enemy detectng the subs
  • The Subs will only get off one shot anyway

This is doctrinally and historically correct.  Admiral Doenitz ran the Wolfpack system becuase he believed that highly coordinated attacks would increase damage to Allied convoys and he was a control freak.  Early in the war, it was effective in the Atlantic, but it ultimately became the downfall of the German U-Boat Service (Note: the majority of people who served on German U-Boats did not survive the war).

The Wolfpacks used radio communications to coordinate their attack.  This meant that the U-boats had to operate from the surface as much as possible.  This exposed them to Allied Radio Direction Finding and Allied Radar, both of which the German's did not know they were up against until late in the war.

Additionally, the daily communications containing orders to the U-Boats were intercepted and decoded in Blechley Park using Ultra.  As a result, the Allies easily directed Hunter-Killer groups and aircraft to the Wolfpack areas of operation and directed convoys to avoid them.  By late 1942, the Wolfpack's became the hunted rather than the hunter.

In the Pacific, submarines had to operate independently.  The distances were too vast and communication was unreliable.  Generally, they could only communicate to base using shortwave because the distances were too great to fly planes for relay.  As a result both the Japanese and Allied submarine forces were not centrally coordinated during operations.

In fact, it would probably be more realistic if players were only allowed to issue orders to submarines in port and computer control woule determine how much the skipper would deviate.



German U-boats operated mostly on the surface, no matter if operating in a Wolfpack or alone. Most attacks were done at night - on the surface...


Only until around 1943. After that, centimetric radar made surface attacks rather suicidal.

(in reply to castor troy)
Post #: 21
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