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Scenario Design - 9/17/2000 5:22:00 AM   
Glen Felzien

 

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Joined: 5/21/2000
From: Swan Hills, Alberta, CDN
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I want to delete the weapons in slots 3 and 4 for some infantry units. Not a problem. However, when I play the scenario the slots for filled with weapons in name only as they do not fire. How do I stop this from happening? What is interesting is that these are German infantry units and their 3 and 4 slots are being filled with Tommy guns:-) Thanks Glen F

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Glen
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- 9/17/2000 9:32:00 PM   
Wild Bill

 

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Joined: 4/7/2000
From: Smyrna, Ga, 30080
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Assign them 0 ammo. The weapons will be listed, but they got no juice....Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Glen Felzien)
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- 9/18/2000 12:09:00 AM   
von Bult

 

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Joined: 9/14/2000
From: Millington, TN, USA
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Setting the ammo to zero works but its probably a little annoying to see Germans with Tommy guns or Pioneers with TMGs. If you have version 4.0, it came with a scenario editor called WAW ED, if not you can get it at Fred's Program Page (see LINKS section on this site.) Open your scenario with WAW ED, select the infantry unit in question, click the UNIT DATA button. You will see the unit's weapons list. Set the AMMO for the undesired weapon to zero then click the weapon description, a list of weapons will open, select NONE. Save your scenario. DONE! Works for me. -von Bult

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- 9/20/2000 11:58:00 AM   
von Bult

 

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Joined: 9/14/2000
From: Millington, TN, USA
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quote:

Originally posted by von Bult: Works for me.
OOPS! My bad... Background: I used WAW Ed to remove the satchel charges from a Pioneer unit's fourth weapon slot. I started playing the scenario to check the unit and sure enough, my Pioneer had a TMG. In the Editor, it showed that slot to be empty. Those resourceful Pioneers must have salvaged the TMG from a knocked out tank! So, sorry, WAW Ed won't fix it either. WAW Ed seemed to work with SPWaW version 3.0 I dunno... But I've got a work-around anyway. I split the Pioneer's grenades in half and used two slots for grenades. Or you could put a pistol with no ammo in the offending Tommy Gun slot. -von Bult

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- 9/20/2000 11:27:00 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
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That is usually what I do, since the game is going to fill those weapon slots. I just assign a pistol, or split grenades, or assign a second set of grenades with 0-0-0 settings. It seems to work fine this way...Wild Bill ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Glen Felzien)
Post #: 5
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