zaquex
Posts: 368
Joined: 11/30/2007 From: Vastervik, Sweden Status: offline
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quote:
ORIGINAL: dodod There should at least be a way for the program to see how many times the file was loaded...such as creating a random number that would rewrite 1 of two from the prior player's file, for example; this would remain in the previous file...and at least 1 of these numbers would match when starting the file afterwards. Both numbers would be loaded on the NEXT player's file, and if at least one of these didn't match, it would mean the player re-loaded his file at least twice. Giving that information.... That would work for combat turns/files. quote:
ORIGINAL: zaquex There is some code allegedly to stop you from loading your own battlefiles etc (havent tried), the problem here is that the interception and combat takes place in your naval turn. There is however no way I can see it work in a practical way for your main move turns, this means interceptions, trivial combat, siege, basicly anything that doesnt involve an exchange of files. Making it mandatory to exchange files for every little "event" would make an already slow and very long game a painful and tedious "never ending story". If your computer shuts down, if your called out of the house, if someone else desperately need to use the computer, if it takes you longer time than you have to finish your turn or you just make the small mistake of not realising where your focus is when clicking the map, all these things can result in you, and legitimately so, needing to reload or alternately need to save your turn and reload it later. Everytime, there would be a small suggestion that you cheated. I'm aware that any pbem game requires a certain amount of trust but from my experience just the suspicion of cheating is enough to ruin a game and especially for a game that takes so much time investment as this. quote:
I think this should have been reason enough to make this TCP/IP. A game that cannot even guarantee not cheating by simply re-loading a file...that seems rather odd. I agree this game is clearly more suited for direct play than pbem. This becomes more and more evident to me and this is far from the only reason.
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