SGT Rice
Posts: 653
Joined: 5/22/2005 Status: offline
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From a play balance perspective I'd like to offer a little feedback from the first round of the Lightning Tourney. The new transport rules make it significantly more difficult for the WA to carry out the basic function of transporting men, supplies and resources around the planet. In a 'normal game' of AWD (a fictitious creature I just created) the basic route around the Cape of Good Hope will be reduced to 25 point capacity and require 3 additional transports in the gaps between ports (South Atlantic 9 next to French West Africa, South Atlantic 17 next to French Equatorial Africa and Indian Ocean 1 NW of Madagascar). The basic route across the North Atlantic gets reduced to 25 capacity. The Murmansk run can vary wildly, as it did in our test game ... after Karelia fell I had to use 5 transports (3 in the Barents Sea) just to get 15 supply points from the UK to Russia. I rather like the effect this has from a simulation standpoint; in areas where they lack shore installations, patrol vessels, patrol aircraft, etc. the Allies would have to organize more convoys, zigzag more, etc., etc. So I think this is a very good change that should be kept ... but we probably need more games under our belts to understand if the U-boat men still need play balance help. But it would be REALLY nice if tech events were moddable like political events, so they could be used as a play balance tool in the future (hint, hint). One further note about the Cape of Good Hope route: the convoy gap off of West Africa that I referred to above could go away in a future mod, if the map were altered to insert the CW possession of Sierra Leone with the major port of Freetown (which should fit into French West Africa kind of like Gibraltar fits into Spain). Don't know why I didn't remember this place back during playtesting; I've stared at its major port symbol on a WIF map a thousand times. Here's an informative newsclip; from a May 26, 1941 article in TIME magazine titled "Africa's Hong Kong". quote:
The harbor of Freetown, which is Britain's best between Cape Town and home, lies on the south side of the River Rokell's estuary, five miles from the open sea, landlocked by forest-smothered, humidity-choked countryside. It is a huge roadstead, capable of mooring the largest fleets. It has a seaplane landing as well as facilities for watering, coaling and minor repairs. For the last few weeks its ample anchorage has been taxed by a constantly shifting flotilla of about 100 merchant ships of all pro-British registries. The Battle of the Atlantic first made Freetown important—as an assembly point and stopover for north and southbound supply ships. With the necessity of concentrating on convoys in the North Atlantic, the Royal Navy was unable to give heavy protection to ships very far south of Dakar. Convoys gathered at Freetown, 500 miles to the southeast. But last week the Freetown base suddenly became more important than ever. With Dakar and Casablanca reportedly about to be turned over to the Nazis, it was Britain's—and might be the Americas'—most strategic base on the east shore of the South Atlantic. If raiding action were to come from Dakar and Casablanca, counteraction would have to come from Freetown. Word reached the U.S. last week that the British, conscious of Freetown's new strategic importance, were taking steps to strngthen it. The 22,424-ton Monarch of Bermuda, late of the pleasure trade deposited "between 3,000 and 5,000 troops" there, adding to the port's reputed garrison of 30,000. Freetown would never become a Singapore, but it was repidly becoming Africa's Hong Kong—a base dedicated to defensive harassment and delay. This nicely highlights many of the reasons why the new tranport rules are such a good addition to AWD. Whaddya say Jesse, got another map mod in you ?
< Message edited by SGT Rice -- 1/23/2008 11:05:18 PM >
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