FeurerKrieg
Posts: 3397
Joined: 6/15/2005 From: Denver, CO Status: offline
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My 2 cents - First, I will agree with something Jim said: quote:
If you want historical accuracy as you claim, then why aren’t you advocating Japanese production start from an historical beginning? We know Japan built these figures in 1941: 1,080 fighters 1,461 bombers 639 reconnaissance So given these numbers we can assume Japan’s monthly output of air frames at the start of the war was: 90 fighters 121 bombers 53 recon Even if we assume Japan started 1941 with very low production and ramped up some by the end of 1941, Japan should not start with more than 150 fighters (a very generous figure) 150 bombers 70 recon This would be an honest and historically accurate start point for Japanese production at game start. I definitely think this would help. Aside from that my take on a few topics - PDU - I like PDU - with some limits for both sides. In my experience (albeit not as great as many others here) it will take me a quite a while to phase out my Nates with Oscars. However, PDU is very useful for allowing the continued use of obsolete aircraft for training, Kamikazes, quite theaters, etc. R&D factories - HR I use is that I repeatedly convert them until they are zero on the first turn of the game. Thus, if I want to use them later, I have to expand and repair from scratch. EXPENSIVE Japanese Production - I really don't see the problem here. Maybe it is because I play CHS, but I HAVE TO (yes, Jim, I HAVE to) turn off various things in my economy to keep my HI pools from dropping. I cut back on merchant shipyards and planes that have sufficient pools. And that feels right to me. As much as I would love to turn everything on, if I did my economy would crash in 42. Now, I could expand HI (and maybe I will) but that is going to suck up supplies I need for the offensives I have going. Maybe if I stopped expanding earlier, I could spend more supply on economic expansion. Again - it is a choice that seems right to me. In any case - I sure can't imagine hitting some of the number others have posted. Even if I had the CAPACITY to do so, my HI would not support running all those factories for very long at all. Allied Production - I do think Allied production should be adjustable. Certainly between types of units (lower one, increase another) but also I LOVE the idea of using PPs to push productions since it represents hardware being pulled from the ETO. And I don't think that gets mentioned enough. Britain and America were not operating in a single theater like Japan. Are you so sure the British could send more tanks to India in 42/43? Weren't they a bit busy the Europe and Med theaters? Also, Allies should have the ability to trade VPs for production after a certain date (jan 1, 44?) since they had the capacity IRL, but chose to reduce production. Maybe, the allied player could GAIN VP's by shutting things down if he is doing really well. This might be enough to allow the use of an extra A bomb without pushing the victory condition another level to Japan. AP/AK - I do think something needs done here. I do keep all my ships working, but I do think I am able to ship more than Japan did historically. Not to mention, shutting down merchant yards is the first thing I do to try and keep my HI net usage positive. Thanks to the AE team for listening and all their hard work!
< Message edited by Feurer Krieg -- 1/16/2008 9:38:33 AM >
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