jdew
Posts: 60
Joined: 10/30/2005 Status: offline
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A spur of the moment purchase for me... the price was right and the subject looked interesting. Having played through a few games I thought some first impressions might be in order for those who might have an interest in the game. So, some simple comments and impressions..... Its not a time-consuming or particularly detailed game regarding the player's actions... which makes it a great diversion from games such as WITP or COG. Essentially, as president you just make decisions on various economic and social policies (taxation and spending government funds) that then effect the nation's economy, well-being and areas (crime, lifespan, GDP, productivity, equality... 14 in all) that in turn effect how various interest groups (socialists, environmentalists, conservatives... 21 groups in all) view you. You can effect some policy every turn if you want to, but I've found that sometimes it might be best to keep your presidential nose out of things for a few turns. Added to that are various "dilemmas"... decisions on single issues (who to appoint to the UN, for example) that pop up from time to time. The point is to improve the nation one way or another and get re-elected. The relationships between the issues, policies and decisions are interesting and because of the interactions its not a simplistic game. Since its not a particularly time-consuming game, I've managed to play through several games. The results I can claim through several games include being re-elected, assassinated, jailed and kicked out of office and losing an election by a landslide. So far, it doesn't appear too predictable as I've tried all sorts of general policy approaches... socialist, ultra-conservative, middle-of-the-road, isolationist and things in between. All in all, very entertaining. The US, France, Japan, Canada, Germany, UK, Sweden, Italy, Australia, Russia, Poland and Spain are the countries you can chose from. Each has differences and I've noticed that so far some policies that work in one country don't seem to work too well in another. For instance I won re-election in France, but when pursuing a similar path in the US, didn't get re-elected.... in fact I got assassinated. So far, it doesn't have that boring, "been there done that" nature after a couple of games that some can have. Poking around on the Positech website and in the game's file folders, I find that the game is highly moddable. Positech's website says "Democracy allows players to add new policies, new dilemmas, new situations, new events and new 'sliders' for controlling policies. You can also add entire new countries, although this is more involved." The files controlling or keying most everything are text and csv files. Some of those look pretty involved, but you can change or add just about anything. Poking around it seems to me that there's nothing stopping someone from even modding an historical period... the US in 1960, the French during Napoleon III, or Victorian England for example... provided you do some research and get the interactions working correctly. Though the manual doesn't address how to mod, Positech's website and forum has some information on that. http://www.democracygame.com Select Democracy2 for the forums (modding democrary 1)for some info Select Democracy1 then the Modding item for more info on modding So far, I like it. Its a fun diversion, doesn't cost an arm and a leg, and offers plenty of reasons for me to want to come back and try a different country or a different approach. There looks to be plenty of depth here and yet its easy to get into. (Actually, its kind of addicting.) Aside from the general game play, I'm intrigued by the highly modifiable design and with some effort (I'm not sure yet how much it would take) I can create all sorts of new options, events, countries and maybe even historical periods. Just my 2 cents.....
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