Grognot
Posts: 409
Joined: 12/7/2007 Status: offline
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Counters represent corps, fleets, depots, leaders, guerillas, Cossacks... A corps or fleet has a given capacity. Most infantry corps have either one or two limits -- one that is filled with infantry or militia factors, and a second that represents the capacity for cavalry factors. Cavalry corps have more movement points, but hold only cavalry. Fleets hold one type of ship factor -- heavy, light, or transport. There are a few Spanish corps which oddly can only hold militia factors (not regular infantry), and minor corps never hold militia. Factors go in the corps and fleets. They may be placed in garrisons of cities and ports, but to actually -move- they must be in corps or fleets. Incidentally, EiANW does not allow port defenses to operate unless an actual garrison is there -- a corps in the city does not suffice. Having more corps and fleets gives you some flexibility, since you move corps and fleets, not fragments thereof, but costs you more in supply, is more difficult to lead (leaders have a tactical maximum rating; exceed this, and the tactical rating is penalized); and offers more political points if you're defeated (because political points are awarded based on corps or fleet count, regardless of how strong the corps or fleets were). Likewise, when you outflank or reinforce, you outflank with entire corps. Packing the Grand Armee into as few corps as possible, on the other hand, reduces your flexibility. Note that while fleets and garrisons are transparent -- strength of them is always known -- corps are opaque; therefore, even a pair of 1-infantry French corps can be slightly scary if nobody's actually figured out that they're weak (either by fighting them, or by noticing your reluctance to fight with them, or by finding out that you've placed what has to be most of your army elsewhere). On the other hand, you probably shouldn't bother with such stunts as Spain, because nobody really fears the Jan. 1805 Spanish army. Depots should be placed as needed to provide supply. As with corps and fleet counters, they're free during setup, but you'll have to pay to place them later. You should consider whether leaders are particularly helpful and whether they'll be reasonably safe before you place them. A-level leaders other than Napoleon are not particularly good commanders, for instance, and being A-level, they'll override their more competent underlings.
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