Warhorse
Posts: 5712
Joined: 5/12/2000 From: Birdsboro, PA, USA Status: offline
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BTW, there is a icon txt file containing the following structure in the DL. What does the
{#, #} mean ?
icon_t gIconDef[MAX_SYM]=
{
{0,3}, // 0. M2A1 Ht
{6,9}, // 1. M60
{12,15}, // 2. M47
......
}
Steve, these are the locations for all the icons used in the game. The set of numbers in brackets is what the program uses to 'find' an image,ie-0,3 in this case is icon0000.shp file slot 0, and 3, 0 is the body, 3 is the turret. The numbers after the //x. are the actual names of the unit, with the x number being the number used in the oob editor in the graphic slot. 0 is the M2A1 halftrack. Hope this helps, the list is very long and intimidating, but a great help in locating icons, sorry they are in no order by country, but that's the way it is;-)
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Mike Amos
Meine Ehre Heisst Treue
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