herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: resconq Will 250 still be the magic number whereby if a base has 250 or more aviation support squads, you can theoretically base an unlimited number of aircraft there? That always seemed gamey to me. Doesn't make much sense, either. Air operations models are like econometric models. The outputs of your bases are sorties, which reflect a lot of factors: facilities, fuel, ammo and airframe availability, parts availability, ground crew and maintenance crew availability and fatigue, morale, leadership, aircrew availability and fatigue, and weather. Probably a multiplicative model (sorties generated is proportional to the nth root of the product of n factors) is as good as any and better than most. The only outside considerations would be overtime worked (whether you're surging or not) and weather (giving the aircrew a break and catching up on the backlog). If you double your sorties on a given day, you need to put in two extra days of work to get back to a good base state. If you triple your sorties on a given day, you need to work five extra days to recover. If you can sustain seven days of work per seven days, you can either generate Nx7 sorties spread uniformly, Nx6 sorties, doubling one of the days, Nx5 sorties, doubling two of the days or tripling one day, or Nx4 sorties, doubling three of the days. Well-run bases always had a maintenance backlog, simply because that allowed efficient use of the resources available. YMMV.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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