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Well, I did it!

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> John Tiller's Battleground Series >> Well, I did it! Page: [1]
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Well, I did it! - 1/29/2008 4:46:11 AM   
dth

 

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Joined: 6/11/2006
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Gents! I spent the $30.00 and am glad I did. I'm really enjoying the battleground CW series again (Wife isn't too happy though!). I just ran the Bull Run scenario and changed a little history right from day one ;-) (Union).

***I still wish there was a way to edit the maps with this game though (create new maps!).*** I really would like to take a crack at making a custom grand scenario version of the civil war with this game. If anyone learns how to adjust the maps, please post it.

Oh, yes. Is there any way to adjust the stacking limit in the scenario editor? Just curious about that as well.

BRD




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RE: Well, I did it! - 1/29/2008 5:05:27 AM   
dth

 

Posts: 45
Joined: 6/11/2006
From: United States
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Here is the map I built, in 2d format, for a grand CW scenario. Now I just need to find a way to convert it into a usable battleground CW map. In addition, I would have to find a way to adjust the stacking limits and also the weapons/range tables to make it work. If anyone has any idea on how it solve this 3 hurdles I can peace together a complete CW grand scale scenario.

BRD!




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RE: Well, I did it! - 2/16/2008 9:44:31 PM   
WebRider

 

Posts: 30
Joined: 2/6/2001
From: Houston/Texas
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can they be played online as opposed to only email?

_____________________________

The Red Dragon looks thru the purple haze of the window pane at an orange sunshine.

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RE: Well, I did it! - 2/16/2008 10:42:35 PM   
Ashantai

 

Posts: 137
Joined: 10/16/2006
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The stacking limit is in the PDT. Simply look for the number 1000. There's only one of them. Also there is the stacking number too.

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Calling All Scenario Developers! - 10/27/2008 1:40:23 AM   
dth

 

Posts: 45
Joined: 6/11/2006
From: United States
Status: offline
Gents! I found out how to modify nearly every aspect of the game. I can create new maps by modifying them with the Eastern Front map editor and with a little bit of modification the maps load into the Battleground Civil War scenarios.

I’m looking to create a grand scenario on Amry->Corp->Division (unit size) level. I've changed the movement and weapons data to reflect the maps size aspects (also the stack limit for the divisiona sized units).

Turns = 15 minutes (represent a weeks movement)
Dusk = Fall/Spring movements
Night = Winter movements

Scenario covers the complete civil war using all existing Battleground and HPS OOB I could find. I've modified them into one large OOB using DIVISIONS as unit size.

The only problem I'm having is getting the naval units to work. The OOB files don't like the addition or removal of Gunboats. Does anyone know how to add or remove Gunboats in the OOB without causing errors? Another problem is that I’m limited to only 1 Gunboat (HPS has a couple of boats in their scenarios!). Here is another naval question, should units be able to transport accros the water or should it be restricted to only Gunboats? What do you think of minimum movment points needed to use rail lines for quick troop movement across the large map?

I've added a picture of the 2D map here in the post- preview of early map. Let me know your thoughts on building the BIG scenario or if you would be interesting in helping complete the scenario.

BRD!




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RE: Calling All Scenario Developers! - 10/28/2008 7:48:37 AM   
Ashantai

 

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Joined: 10/16/2006
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Gunboats must go at the end of the OOB. The very, very end. Copy it from Shiloh and you'll see what I mean

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