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Missing Victory Hexes

 
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Missing Victory Hexes - 1/31/2008 11:49:09 AM   
Wuotan


Posts: 172
Joined: 2/6/2004
Status: offline
Hello!

I am building a nice, small campaign (Pacific Island). After some tests i noticed that the victory hexes have become invisible (but they are still there - just invisible). I checked for the type of the hexes, and it is ok - visible from begin of battle.

Did i click some wrong button?! It would work the way it is now, but it is ugly and... simply not perfect.

Greetings!

TL.

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Wenn Du lange in einen Abgrund blickst, blickt der Abgrund auch in Dich hinein.

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RE: Missing Victory Hexes - 1/31/2008 2:14:29 PM   
FlashfyreSP


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From: Combat Information Center
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Do they have points assigned to them? Any VH flag set to 0 points will not show in the game.
Are the two nations the same? If the nations are the same for both players, one side's VH flags will either appear black, or be invisible.


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RE: Missing Victory Hexes - 1/31/2008 3:01:56 PM   
Wuotan


Posts: 172
Joined: 2/6/2004
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Yes, they are worth 100/150 Points each. One side is USMC, other side is IJA.

BTW, it is a scenario, no campaign. Oh, my, i don´t want to create another island or set up the invasion force one more time.

Thank you for reply; the second suggestion has been a new one for me - may be of good in the future.

Greetings,

TL.


_____________________________

Wenn Du lange in einen Abgrund blickst, blickt der Abgrund auch in Dich hinein.

F. Nietzsche

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Post #: 3
RE: Missing Victory Hexes - 1/31/2008 9:29:35 PM   
Wuotan


Posts: 172
Joined: 2/6/2004
Status: offline
Got it. One click on "Go to objective area" did it. A little bit embarassing...

Greetings,

TL.

_____________________________

Wenn Du lange in einen Abgrund blickst, blickt der Abgrund auch in Dich hinein.

F. Nietzsche

(in reply to Wuotan)
Post #: 4
RE: Missing Victory Hexes - 6/27/2008 6:39:58 AM   
mgmcx

 

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Joined: 5/19/2008
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Hi there.

I am having errors with a map a have made.
I have just made a scenario and all seems to work well with it (all the victory hexes are exactly where i want them) however the trouble is with the same map to play a battle on most of the victory hexes disappear.

I have saved the map in editor and scenario so does anyone know whats happening.  

Thanks.

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Post #: 5
RE: Missing Victory Hexes - 6/28/2008 2:23:18 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
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Make sure you did not accidentally turn off victory hex visibility in preferences

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Post #: 6
RE: Missing Victory Hexes - 6/29/2008 6:43:19 AM   
mgmcx

 

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nono, all the victory hexes are discovered - visible from start of battle.
The map works well with the scenario but i choose the map for a battle and there are only the two sides 'home' victory hexes that appears and an odd one here and there.

I deployed all victory hexes from deploy player 1 side all in one go.

I will load the scenario, save the map again, and that should fix it right? 

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Post #: 7
RE: Missing Victory Hexes - 6/29/2008 9:17:23 AM   
mgmcx

 

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Ok to avoid confusion i loaded the scenario (in editor) then saved the map again, but it still doesnt load all the victory hexes when i choose this custom map as designed for battle. (only ten).
( The rest arent even invisible theyre missing,vanished )

Also the victory hexes are all set at over 0 points per turn, most have not been captured (but are recaptureable).

Could it be the size of map for battle (medium i think) not allowing all twenty victory hexes for battle?  
This is the only thing i can think of being the problem. (similar to priority target hexes in bombard - small map = less)

Thanks again most appreciated.

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Post #: 8
RE: Missing Victory Hexes - 6/29/2008 4:54:08 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
could be map size, not sure, one of our better map designers should chime in here and help


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Post #: 9
RE: Missing Victory Hexes - 6/30/2008 2:42:08 AM   
FlashfyreSP


Posts: 1193
Joined: 7/6/2002
From: Combat Information Center
Status: offline
Maps used in Battles will always have 21 VH flags, regardless of the size of the battle, and these will be randomly set and deployed unless you use the map Custom:As Designed.

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