Feltan
Posts: 1160
Joined: 12/5/2006 From: Kansas Status: offline
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It would seem that from among this august group, a handful of simple HR could be established to form a base, a default, from which further agreements could be forged. I don't want to play against a "rules lawyer" who can quote chapter and verse about alowable 4E bomber altitudes for different missions, but neither do I want an opponent who will take advantage of game engine weaknesses and loopholes. I don't demand historical accuracy with scientific precision, but I don't want to play against someone who is going to do silly things just to win. The rule-of-thumb I use is this: if an opponent can punish you for doing it, it should be OK to do in game. You want to invade unoccupied islands with small detachments via submarine? Fine with me, I can counter that -- seems like a silly tactic except for certain situations, but I don't think it should be prohibited by HR. Gonna try and block a retreat path for a large stack with a single platoon? Yeah, I got problems with that -- the game engine allows it, but no way would that happen in real life. I suspect others here might be of like mind based on the posts I have read. So, from a general sense that we want opponents who will do "reasonable" things -- could we potentially develop a list of, say, a dozen rules (no more) that capture a simple sense of fair play? Regards, Feltan
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