WanderingHead
Posts: 2134
Joined: 9/22/2004 From: GMT-8 Status: offline
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Hey, I've got an idea that maybe we can all agree on. Not everyone's wish list, maybe, but I think it satisfies all the main points and makes much more sense than what we have now. First of all, I would posit that air on CAP in a sea zone should always be "more effective or equal to" air on an island. After all, it is exposing itself to fighters and can be dispersed by ships. Yet I also observe that this "more or equal" concept does not currently apply in the specific aspect that started this thread: island air will op-fire on naval units starting in the sea zone and moving, while CAP air will not. Hence, I propose three rules changes: 1) island based air will not op-fire on ships leaving the sea-zone if the ships start their turn in that sea zone. 2) air on CAP will op-fire on ships (non-sub) leaving the sea zone, even if those ships start their turn in the sea zone. 3) air units that have experienced combat can post CAP over enemy controlled regions. Look at the implications of this. Air units on an island can try to trap enemy naval units that end their turn in the sea zone, but to do so they must be proactive (and have supplies) and post CAP. The air units would now be able to attack the ships, and then fly out again on CAP. Now, if the ships move into the sea zone they can pause to avoid op-fire. But then the air attacks and posts CAP. Now the ships can leave, but they face op-fire from the CAP air. The naval ships can disperse the air by initiating combat, meaning they get fired on (a SECOND TIME from the same air, so defensively the air is now more powerful). Then the air returns to its island base. The naval units are now free to leave the sea zone without op-fire. However, since the naval units have already experienced combat THEY CANNOT ENTER COMBAT AGAIN. So this mechanism lets the naval units run away from island air if they start in the sea zone (suffering some losses on the way since they either suffer op-fire from CAP or must combat the CAP), but they can never leave the seazone to initiate combat unless they suffer the CAP op-fire. I think this should make everyone happy, and it makes much more sense since it makes proactive CAP op-fire better than passive island op-fire. Give me some quick feedback, maybe I can do this tonight!
< Message edited by WanderingHead -- 2/10/2008 12:28:57 AM >
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