Jeffrey H.
Posts: 3154
Joined: 4/13/2007 From: San Diego, Ca. Status: offline
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ORIGINAL: awolfhk Ever play a world war 2 online rpg? I did for over 2 years (wwiionline.com). Good alternate to the usual computer ww2 games. Fight as axis or allied side and win Europe. You log in, that city you captured last night is under attack, you go to nearest city or forward base, ok they have panzers available, you spawn in the garage and fire up the engines, head out and down the road to help defend the city, or if you like, you could goto an airbase and grab a plane ...yes, it costs to play each month but was lot of fun, no AI, all are real life people your playing with or against. Im not an employee of it, but thought bring it up as an alternate source of ww2 gaming. Awolf I played it form initial release to ver 1.7 or so, before the BE re-release. About 3 years I think. I had a lot of fun with it, mainly as infantry. But I simply couldn't stand the overweighting of vehicles in the game. Playing infantry was fun in context, but it almost was never in context. Usually I was getting camped or hunted down by tanks or sniped by aircraft. Almost never even seeing another foot soldier. Considering that vehicles were usually outnumbered by soldiers on the battlefield, I thought that was pretty odd. When they started up some scenarios, I thought that would be the answer but those were hopelessly screwed up and mismanaged. The devs simply would not put any serious effort towards force balance and improving infantry play. They kept making it more and more difficult to have any fun with it. So, I dumped it. Since then they have introduced some good ideas, (community driven ones of course) that have potentially addressed some of the issues but the player base is hopelessly addicted to tanks and planes and would never accept a game that had proper balance of infantry and vehicles. It always seemed to me that the devs just made a series of sims and hoped somehow that would make a game. It doesn't and they still have yet to get to a point where the game is little more than a tank sim with planes and some "squishies" thrown in. Toss in liberal doses of spawn camping and you have it right there. I always thought it would be really cool to try and adapt an old squad leader scenario to a WWIIOL scenario, with equivalent force structures and objectives. But, those guys are not and never were board gamers, so they don't seem to understand the concept of force balance, and limited, terrain based objectives. One life, reinforcement schedules, historical battle reconstructions simply don't exist, but they would make the game overall a lot more interesting for me.
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