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WW2 RPG - 2/8/2008 6:25:49 PM   
awolfhk

 

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Ever play a world war 2 online rpg? I did for over 2 years (wwiionline.com). Good alternate to the usual computer ww2 games. Fight as axis or allied side and win Europe. You log in, that city you captured last night is under attack, you go to nearest city or forward base, ok they have panzers available, you spawn in the garage and fire up the engines, head out and down the road to help defend the city, or if you like, you could goto an airbase and grab a plane ...yes, it costs to play each month but was lot of fun, no AI, all are real life people your playing with or against. Im not an employee of it, but thought bring it up as an alternate source of ww2 gaming.

Awolf
Post #: 1
RE: WW2 RPG - 2/8/2008 6:44:43 PM   
Grell

 

Posts: 1064
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From: Canada
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I played WWII Online for a short while but I didn't get roped into it. It was too barren and lifeless.

Regards,

Grell

(in reply to awolfhk)
Post #: 2
RE: WW2 RPG - 2/8/2008 9:31:56 PM   
Zakhal


Posts: 2494
Joined: 1/4/2001
From: Jyväskylä, Finland
Status: offline
I have played it since 2001. Nowadays though I mainly sub just to write on the forums. The dollar is so cheap that the subscription is like pennies. 

_____________________________

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(in reply to Grell)
Post #: 3
RE: WW2 RPG - 2/8/2008 9:41:32 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: awolfhk

Ever play a world war 2 online rpg? I did for over 2 years (wwiionline.com). Good alternate to the usual computer ww2 games. Fight as axis or allied side and win Europe. You log in, that city you captured last night is under attack, you go to nearest city or forward base, ok they have panzers available, you spawn in the garage and fire up the engines, head out and down the road to help defend the city, or if you like, you could goto an airbase and grab a plane ...yes, it costs to play each month but was lot of fun, no AI, all are real life people your playing with or against. Im not an employee of it, but thought bring it up as an alternate source of ww2 gaming.

Awolf



I played it form initial release to ver 1.7 or so, before the BE re-release. About 3 years I think. I had a lot of fun with it, mainly as infantry. But I simply couldn't stand the overweighting of vehicles in the game. Playing infantry was fun in context, but it almost was never in context.

Usually I was getting camped or hunted down by tanks or sniped by aircraft. Almost never even seeing another foot soldier. Considering that vehicles were usually outnumbered by soldiers on the battlefield, I thought that was pretty odd.

When they started up some scenarios, I thought that would be the answer but those were hopelessly screwed up and mismanaged.

The devs simply would not put any serious effort towards force balance and improving infantry play. They kept making it more and more difficult to have any fun with it. So, I dumped it.

Since then they have introduced some good ideas, (community driven ones of course) that have potentially addressed some of the issues but the player base is hopelessly addicted to tanks and planes and would never accept a game that had proper balance of infantry and vehicles.

It always seemed to me that the devs just made a series of sims and hoped somehow that would make a game. It doesn't and they still have yet to get to a point where the game is little more than a tank sim with planes and some "squishies" thrown in. Toss in liberal doses of spawn camping and you have it right there.

I always thought it would be really cool to try and adapt an old squad leader scenario to a WWIIOL scenario, with equivalent force structures and objectives. But, those guys are not and never were board gamers, so they don't seem to understand the concept of force balance, and limited, terrain based objectives. One life, reinforcement schedules, historical battle reconstructions simply don't exist, but they would make the game overall a lot more interesting for me.




(in reply to awolfhk)
Post #: 4
RE: WW2 RPG - 2/8/2008 9:48:03 PM   
ravinhood


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That would be a kewl game Jeffery to have Squad Leader Gamettes played out in like FPSer style. At least there wouldn't be LOS rules lawyers to have to contend with in a game like that. ;)

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to Jeffrey H.)
Post #: 5
RE: WW2 RPG - 2/8/2008 9:48:05 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
quote:

ORIGINAL: awolfhk

Ever play a world war 2 online rpg? I did for over 2 years (wwiionline.com). Good alternate to the usual computer ww2 games. Fight as axis or allied side and win Europe. You log in, that city you captured last night is under attack, you go to nearest city or forward base, ok they have panzers available, you spawn in the garage and fire up the engines, head out and down the road to help defend the city, or if you like, you could goto an airbase and grab a plane ...yes, it costs to play each month but was lot of fun, no AI, all are real life people your playing with or against. Im not an employee of it, but thought bring it up as an alternate source of ww2 gaming.

Awolf



Oh, and there is AI and it totally ruined gameplay for me when it was introduced. The empty towns have outposts with AI machine and anti-tank gunners. So, if you're working your way into a town with a group of squaddies and someone trips the AI it spits out lethal lazer aimed tracers with unlimited ammo.

The farkin AI paints you for any defenders within miles. And if it's got you [p]inned it's relentless with it's infinite ammo, no possibility of equipment failure and to top it off, you can't kill it so easily as it kills you.

It really screwed up a big chunk of gameplay fun for me and some of my squaddies.



< Message edited by Jeffrey H. -- 2/16/2008 8:30:06 PM >

(in reply to awolfhk)
Post #: 6
RE: WW2 RPG - 2/8/2008 9:50:26 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
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quote:

ORIGINAL: ravinhood

That would be a kewl game Jeffery to have Squad Leader Gamettes played out in like FPSer style. At least there wouldn't be LOS rules lawyers to have to contend with in a game like that. ;)


Exactly, see how easy that is to grasp ? Yet the devs are completely oblivious to it. Even after I made efforts to point it out to them.


(in reply to ravinhood)
Post #: 7
RE: WW2 RPG - 2/8/2008 9:57:46 PM   
ravinhood


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Joined: 10/23/2003
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Well you have to understand most devs today are 20ish and not old grog wargamers like ourselves. I mean you can see it in most games today the lack of intelligence and the inability to program a game instead of pretty pictures. Seems they all went to picture painting school, but, forgot to goto designers school.

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to Jeffrey H.)
Post #: 8
RE: WW2 RPG - 2/14/2008 9:14:17 AM   
Marauders

 

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quote:

The farkin AI paints you for any defenders within miles. And if it's got you oinned it's relentless with it's infinite ammo, no possibility of equipment failure and to top it off, you can't kill it so easily as it kills you.


If it's one thing I hate, it an AI that oins.



(in reply to ravinhood)
Post #: 9
RE: WW2 RPG - 2/14/2008 9:57:02 AM   
mack2


Posts: 243
Joined: 6/29/2007
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I played a week long demo of WW2OL. The few things I remember:
* I spent about 30 minutes waiting for and flying in a transport plane, parachuted out and got killed in 20 seconds, followed by a 30 minuted walk to get back to the city. At which point we had won the battle so all I could do was shoot my gun in the air.
* Waiting for 2 hours whilst an attack was "imminent". Nothing happened.
* The only "cool" moment was fighting inside a city, I got a few kills and stuff. Of course, there was an completely obvious issue with a couple of frigates camping outside the church or something spamming the crap out of anyone who came near it.
* Walking for 40 minutes to a city only to get shot by a sniper 15 seconds after starting and having to do it again. I think I quit at that point.

(in reply to Marauders)
Post #: 10
RE: WW2 RPG - 2/14/2008 10:08:21 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
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Playing the 14 day trial right now and having a lot of fun with it.

Vehicles are not so prevalent these days, enemy infantry is quite numerous, although the ratios rarely reach historical levels.

I play usually as AA gunner for the allied armies, which can be a lot of fun if you end up at the right place (lots of dead german aircraft), very frustrating if you end up in a base which is overlooked by hills and said hills have heavy enemy presence (lots of dead bofors guns), or very boring when you end up in a place where the luftwaffe refuses to show up (lots of dead time).

Shooting down enemy aircraft is immensely satisfying though as it does require a fair bit of deflection shooting. Sometimes you get lucky and get beads on enemy infantry or even light armor. The 40mm bofors does short work of both. Ofcourse, with no gun shield it works both ways.

(in reply to mack2)
Post #: 11
RE: WW2 RPG - 2/14/2008 10:51:55 PM   
BlackSunshine


Posts: 366
Joined: 11/22/2002
Status: offline
There was a great little game that used to be free to play.  It was online, and you had a squad you controlled, and there were certain missions you would do.  Meeting engagements, assualts, that sort of thing.  The objective was to capture certain points.  At the end of the game, whoever survived was awarded points, and then they could use these points for promotions and increase your rank.

There were a lot of clans and lots of rooms for clan vs clan play and that sort of thing.

The graphics werent great, but it sure was fun.   It was by 2am games, but I honestly cannot remember the name of it.  The game sorta just disappeared.


(in reply to String)
Post #: 12
RE: WW2 RPG - 2/16/2008 8:07:09 PM   
ravinhood


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Joined: 10/23/2003
Status: offline
I seem to recall a game like that also that was a browser game. You got like 4 or 5 infantry men per battle and there were like 3 players or so per side and it played a lot like "Computer Ambush" only with 2D graphics. You could go inside buildings and hide with grenade in hand and wait for a group to walk by the window and chunk it out at them. And you could spread your 4 or 5 men all around the place though it was best to keep them pretty close to one another for support. Not sure if it is still around or not and I too cannot remember the name of it.  Things that flash in my head or something titles "Combat something or other" or "Infantry blah blah". ;)

_____________________________

WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?



(in reply to BlackSunshine)
Post #: 13
RE: WW2 RPG - 2/17/2008 10:33:56 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
Oh come on guys, nothing beats this:


(in reply to ravinhood)
Post #: 14
RE: WW2 RPG - 2/19/2008 5:46:21 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: Charles_22

Oh come on guys, nothing beats this:




Atari ?

(in reply to Charles2222)
Post #: 15
RE: WW2 RPG - 2/19/2008 5:51:07 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: String

Playing the 14 day trial right now and having a lot of fun with it.

Vehicles are not so prevalent these days, enemy infantry is quite numerous, although the ratios rarely reach historical levels.

I play usually as AA gunner for the allied armies, which can be a lot of fun if you end up at the right place (lots of dead german aircraft), very frustrating if you end up in a base which is overlooked by hills and said hills have heavy enemy presence (lots of dead bofors guns), or very boring when you end up in a place where the luftwaffe refuses to show up (lots of dead time).

Shooting down enemy aircraft is immensely satisfying though as it does require a fair bit of deflection shooting. Sometimes you get lucky and get beads on enemy infantry or even light armor. The 40mm bofors does short work of both. Ofcourse, with no gun shield it works both ways.


Did they ever fix the flak 20 aiming bug ?

Did they ever fix all those damage zones bugs for AT and AA guns ?

I spent a lot of time shooting head shots and hitting legs and shooting torsos but missng entirely. It was so bad I gave up hunting them becasue they could almost always shoot me or even simply push the gun onto me. One touch from the gun and it was lights out for the squishy.



(in reply to String)
Post #: 16
RE: WW2 RPG - 2/19/2008 7:08:12 AM   
Charles2222


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Joined: 3/12/2001
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I'm not sure if that was technically Atari or not, but they did have a very similar version.

(in reply to Jeffrey H.)
Post #: 17
RE: WW2 RPG - 2/19/2008 5:54:16 PM   
String


Posts: 2661
Joined: 10/7/2003
From: Estonia
Status: offline

quote:

ORIGINAL: Jeffrey H.


quote:

ORIGINAL: String

Playing the 14 day trial right now and having a lot of fun with it.

Vehicles are not so prevalent these days, enemy infantry is quite numerous, although the ratios rarely reach historical levels.

I play usually as AA gunner for the allied armies, which can be a lot of fun if you end up at the right place (lots of dead german aircraft), very frustrating if you end up in a base which is overlooked by hills and said hills have heavy enemy presence (lots of dead bofors guns), or very boring when you end up in a place where the luftwaffe refuses to show up (lots of dead time).

Shooting down enemy aircraft is immensely satisfying though as it does require a fair bit of deflection shooting. Sometimes you get lucky and get beads on enemy infantry or even light armor. The 40mm bofors does short work of both. Ofcourse, with no gun shield it works both ways.


Did they ever fix the flak 20 aiming bug ?

Did they ever fix all those damage zones bugs for AT and AA guns ?

I spent a lot of time shooting head shots and hitting legs and shooting torsos but missng entirely. It was so bad I gave up hunting them becasue they could almost always shoot me or even simply push the gun onto me. One touch from the gun and it was lights out for the squishy.





I'm not sure but i think so. Atleast i'm usually dead when i come under the sights of an EI. Haven't found anything wrong in this regard so far.

(in reply to Jeffrey H.)
Post #: 18
RE: WW2 RPG - 2/19/2008 9:41:16 PM   
Joram

 

Posts: 3198
Joined: 7/15/2005
Status: offline
I played it from launch (2001 i think) through about 2005.  I finally ended my subscription last year.  There were vast improvements from launch till now but I ultimately got tired of doing the same old map again and again and again (and again).  I also didn't care for the fantasy elements as I was looking for a recreation of the battle of france and it really isn't that.  You have what, Tiger tanks and Shermans now? 

With that said, it's a very unique game and has a lot of great qualities.  Lots of soldier, armor, at, flak, fighter, bomber and even naval options.  Everything, except perhaps the infantry, was modelled very well too.  Definitely gave you the sense of being there, at least in some of the bigger battles.  If there's a free weekend and you're looking for something different, you should give it a try.  But it really isn't an RPG by most definitions (unless you like speaking German or French to your computer monitor).  I think they brand it a MMOFPS. 

(in reply to String)
Post #: 19
RE: WW2 RPG - 2/19/2008 9:43:30 PM   
Joram

 

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As far as the AI comments, that's really old news now.  There are fixed defenses around the town that are quite easy to get around with any minimal level of scouting plus they were plenty easy to kill as well with a few well placed shots.  There was a time when they had laser sights and were near impossible to kill but that was fixed ages ago.  And even then, they were easy to avoid (except for flak as you can't exactly hide behind a cloud!).

(in reply to Joram)
Post #: 20
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