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[UTILITY] Max FB Database Editor v 1.6.2

 
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[UTILITY] Max FB Database Editor v 1.6.2 - 2/1/2008 3:09:54 AM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
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File Name :: Max FB Database Editor v 1.6.2
Author :: JDhalfrack
Description

Uninstall the old version before installing this newer version!

MAKE A BACKUP before using this program. I am not promising that there will be no errors/bugs that will ruin the file.

CHANGE LOG v 1.6
- Added a blue line to the random distribution graph that will appear after you do a random distribution to show you the approximate frequency in which the values were ACTUALLY chosen (NOTE: the fewer things it randomizes, the less accurate the blue line will be... so, if you're only randomizing one skill of one position on one team, the blue line will look a little silly because it's basically only randoming about 4 or 5 things)
- Added a graphic behind the player's images if they have one, or in the top left corner if they don't (this image is L1.bmp in the team folders of each team, so if an image doesn't show up, it means that the player's team doesn't have an L1.bmp associated with them)
- Changed "Junior Football" to "College Football"
- Changed it so when the database is saved, it automatically ALL CAPS the jersey names
- Changed the Jersey Name text box to only allow 10 letters (this will allow you to see exactly what is on the jersey)
- Added the options to Export and Import Rosters in .csv format

CHANGE LOG v 1.6.1
- Fixed a wierd issue with the import rosters menu (I noticed it before publicly releasing 1.6... which is why this is 1.6.1)

CHANGE LOG v 1.6.2
- Included the MaxFBDatabaseEditorIniFile.mdb file in the packaging (I accidentally left it out of version 1.6.1)

THINGS THAT DO NOT WORK:
- Currently, anything that is "greyed out" is there because I plan on doing work on it in the future, but it not accessible right now. It's easier to add the structure when adding other things, so that's why it's in the program.

THINGS THAT I AM CURRENTLY (STILL) WORKING ON:
- code for viewing / editing all other player images
- code for adding a new player through the editor
- code for exporting / importing rosters (don't hold your breath for this happening soon)
- the "Teams" tab (basically... an editor for teams)
- the "Stats" portions of the editor are basically complete, but with the new Max FB update 2.2 coming out soon, I will release it with my first update after the 2.2 release

When using this program, clicking the "Temp Save" button saves the data on the current selection to the program, but not the database. To make all changes permanent (aka, save them to the database), goto Database --> Save.

I am aware of the current list of suggestions/addons and am working as fast as I can to incotperate everything. Just a heads up, though, anything involving extracting/importing is easy code, but takes a LOT of time setting up the correct format. So, those types of functions will come around later.

Goodluck and Enjoy!

Max FB Database Editor v 1.6.2


< Message edited by jdhalfrack -- 2/1/2008 5:06:49 AM >


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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)
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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 3:35:51 AM   
Frank Brickowski

 

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RUNTIME error 3024
could not find 'C:\Program Files\Max FB Database Editor\MaxFBDatabaseEditorIniFile.mdb'

(in reply to jdhalfrack)
Post #: 2
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 4:09:56 AM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
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quote:

ORIGINAL: Frank Brickowski

RUNTIME error 3024
could not find 'C:\Program Files\Max FB Database Editor\MaxFBDatabaseEditorIniFile.mdb'


Whoops!

It's the same database from the previous versions. If you don't have it still, download an older version and save it somewhere. I will package it correctly in about an hour (LOST in on right now).

Sorry!

JD

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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to Frank Brickowski)
Post #: 3
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 5:07:48 AM   
jdhalfrack


Posts: 293
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From: Springfield, IL
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Okay, version 1.6.2 should work now. I'm sorry 'bout that!

JD

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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

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Post #: 4
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 9:50:22 AM   
simmer

 

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JD is there a way you can edit the camera view to be broadcast or a closer sideline view?

(in reply to jdhalfrack)
Post #: 5
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 10:07:18 AM   
Marauders

 

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quote:

JD is there a way you can edit the camera view to be broadcast or a closer sideline view?


Much can be done with statistics and database files in an editor, but in game items like camera views can only be done by David.

(in reply to simmer)
Post #: 6
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 11:42:52 AM   
simmer

 

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Ok, I really like that very close broadcast view in replay. It makes me see my uniform creations come alive. If I could, I would use this view.

(in reply to Marauders)
Post #: 7
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 8:08:44 PM   
quixian

 

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Thanks a ton for this latest update, JD!  In addition to the import/export functions, the jersey names being saved as ALL CAPS is a big help also.

Now, if it hasn't already been added to the wishlist, a player creator/generator gets my vote as a future enhancement.  Maybe it can be done already, but using the Max FB utility is pretty slow going to create some quick randoms to fill out a roster.

(in reply to simmer)
Post #: 8
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 10:29:00 PM   
Marauders

 

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quote:

Now, if it hasn't already been added to the wishlist, a player creator/generator gets my vote as a future enhancement.  Maybe it can be done already, but using the Max FB utility is pretty slow going to create some quick randoms to fill out a roster.


I'm not sure what youa re asking for here.  Maximum Football already creates far more than enough free agent players to fill out rosters. One often has to actually pare down the number of players to make it more realistic.

(in reply to quixian)
Post #: 9
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/1/2008 10:52:43 PM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
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quote:

I'm not sure what youa re asking for here.  Maximum Football already creates far more than enough free agent players to fill out rosters. One often has to actually pare down the number of players to make it more realistic.


I agree with Marauders here. I'm not sure 100% why you want a player generator. But, that being said, it shouldn't be too hard to make one. Explain in more detail what is wanted (and perhaps why) so I know a little more.

JD

By the way, since my first goof up (forgetting to put the ini file in) I haven't heard about any other issues. Is this the case?




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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 2:46:15 AM   
quixian

 

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Sure thing - I mean that an individual player creator would be good when trying to fill out a roster after importing it into an existing league file.  Then, I can add players on the fly to match up with the current depth charts.

Definitely, MaxFB creates a bevvy of players when you create a fictional league.  So, it's only for purposes of real-life roster management, I suppose.  If it's somewhat easy to accomplish, then it would be a much appreciated enhancement, but if not, it's only just a few extra steps for me to import a free agent file and re-name players.

Anyhoo, no bugs with my use of the editor for me, and I've pretty much tried every function out associated with the importing and exporting as I determined the best procedure for me to assemble the NFL roster in the mdb I'm working on...

(in reply to jdhalfrack)
Post #: 11
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 3:09:17 AM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
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quote:

I mean that an individual player creator would be good when trying to fill out a roster after importing it into an existing league file.  Then, I can add players on the fly to match up with the current depth charts.


Ohhhh, okay, that makes sense. I agree, if you're working on a roster within the confines of the Databse Editor, then it would be much quicker (well, maybe) to generate players within the Editor. But, regardless, within time I will get that accomplished. The actual code to make this happen really probably isn't too hard, but it will take a little time.

JD


< Message edited by jdhalfrack -- 2/2/2008 3:13:14 AM >


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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 3:20:04 AM   
Jeanbou

 

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hello JD, i download that new database 1.6, my question is how can i use it for the game? now what i have is a football logo with the title Max FB Database Editor on my desktop, i did a back up for my players and league, could you help me?


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Jean :)

(in reply to quixian)
Post #: 13
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 3:32:09 AM   
Marauders

 

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quote:

Sure thing - I mean that an individual player creator would be good when trying to fill out a roster after importing it into an existing league file.  Then, I can add players on the fly to match up with the current depth charts.


All right.  I thought that could be done with the original utilities included in the game.




(in reply to Jeanbou)
Post #: 14
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 4:20:35 AM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
Status: offline

quote:

hello JD, i download that new database 1.6, my question is how can i use it for the game? now what i have is a football logo with the title Max FB Database Editor on my desktop, i did a back up for my players and league, could you help me?


Run the editor. Go to Database-->Open and find the Databse you want to use. The things you can do/change is fairly obvious once you load a database. After you make changes, save the database. The updates should be noticible in the game.

If you need more help than this, let me know exactly what you need help with.

JD

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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to Jeanbou)
Post #: 15
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 7:04:58 AM   
quixian

 

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Hey JD - minor bug to report (if it is indeed a bug) and a question:

I just finished importing players into an existing league mdb and it went off perfectly on its face.  Everything seems to work in game as it should, and the fields all appear to have transferred over correctly.

The only issue that I seem to have found, and for me, a minor one, is that when I imported the data into the mdb I chose the replace existing player data option.  MOST, but not ALL, of the players from the original db were wiped out.  The players that were left from the original db were about 10 guys on the 49ers roster (team #31 in the mdb) and all of the existing players on the Rams roster (team #32).  Not sure why this happened, but just wanted to let you know.

So, I'm going thru now and moving the duplicate players to the free agent list for now.  Is there an easy way to permanently delete these remaining players from the db once I've identified all of them?  Thanks to the editor, I'm almost done with phase 1 of the rosters (ie, having the rosters match the Madden info with 54 players on each team), and phase 2 should be much easier now that the heavy lifting is done.



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Post #: 16
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 3:49:53 PM   
simmer

 

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 JD, It does not work...I get a message MSFLXGRD.OCX'

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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 4:00:00 PM   
jdhalfrack


Posts: 293
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From: Springfield, IL
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quote:

ORIGINAL: simmer

 JD, It does not work...I get a message MSFLXGRD.OCX'


It's weird that only you have reported this so far... usually that means that I forgot to package the MSFLEXGRD.ocx component. But, no one else has reported this issue.

Anyway, you should be able to fix this issue by going here: Msflexgrid and downloading that file.

Put it in your windows/system32 folder.

Let me know if this helps.

JD


< Message edited by jdhalfrack -- 2/2/2008 4:20:46 PM >


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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

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Post #: 18
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 4:28:51 PM   
jdhalfrack


Posts: 293
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From: Springfield, IL
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quote:

The only issue that I seem to have found, and for me, a minor one, is that when I imported the data into the mdb I chose the replace existing player data option.  MOST, but not ALL, of the players from the original db were wiped out.  The players that were left from the original db were about 10 guys on the 49ers roster (team #31 in the mdb) and all of the existing players on the Rams roster (team #32).  Not sure why this happened, but just wanted to let you know.

Yeah, that is definitely weird... I havent seen that happend yet, but that doesn't mean I don't believe you. After all, my prgrams always start out buggy until you guys help me out. Anyway, with as much detail as you can, let me know exactly what steps you are taking (as well as what you are trying to accomplish with each step). We'll get to the bottom of this.

quote:

Is there an easy way to permanently delete these remaining players from the db once I've identified all of them?

Yes each player has an option to "Delete Player Upon Saving" associated with them. Click yes for the players you want deleted. When you save the database it should delete them.

quote:

Thanks to the editor, I'm almost done with phase 1 of the rosters (ie, having the rosters match the Madden info with 54 players on each team), and phase 2 should be much easier now that the heavy lifting is done.

I can't wait to see the final product! Good luck and let me know how my suggestions work out for you!

JD


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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 6:18:19 PM   
simmer

 

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Everytime I click on the link to download it again, it does not click on the link, but rather refers me to another page with the link and so on....Could you e-mail me with it or set it up again. By the way all the past editors worked fine, I have no idea whats going on this time.

< Message edited by simmer -- 2/2/2008 6:19:18 PM >

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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 7:51:42 PM   
jdhalfrack


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You must not be clicking in the right place...

The link I provided is a link to a page that has direct link to the ocx file. There's a box where it says "Click Here to Download msflxgrd.ocx"

There are no links to other pages if you click where it says to click. Currently, I cannot re-package it as I am about to leave. Try again and look for the link. Sorry I cannot help more than this right now.

JD

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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/2/2008 10:39:15 PM   
quixian

 

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Hey Simmer, I uploaded the file for you in this post if you still need it. Rename the file to a .zip file and you can extract the .ocx file to the same directory the editor is installed in and it should work for you.

JD - I'm going to try to replicate the bug with the overwrite I mentioned and give you some additional details on that. I have some theories about why it might have happened, and will look closely at each part of the import process to see if I can help with the details.

Thanks for the heads up on the delete player radio button as well - I think I need my eyes checked! After spending a few hours in the editor yesterday, one would think that I could have seen that...

Attachment (1)

(in reply to jdhalfrack)
Post #: 22
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/3/2008 9:58:55 AM   
simmer

 

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It works now thanks all.

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RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/4/2008 3:36:50 PM   
jdhalfrack


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Oh good! I'm glad you got it working!

JD

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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

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Post #: 24
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/4/2008 3:40:51 PM   
simmer

 

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The thing that is stange is it only works with 15.2 included. I uninstalled 15.2 and it did not work until I kept it installed. It does indicate that it is 16.2 and shows the newest build.

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Post #: 25
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/6/2008 4:19:08 AM   
drabyss

 

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I'm installing on Vista and cannot get it to work... error while installing.  Here's a screen cap: 

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Post #: 26
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/6/2008 5:15:19 AM   
jdhalfrack


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Okay, the only advice I have is to tell you to make sure you're installing with ADMINISTRATOR privileges. Then, you will probably also have to run the program with ADMINISTRATOR privilages as well.

Other than that, I have no real advice. I have terrible success getting my prgrams to work with Vista on the first attempt. I used to think it was my fault, then I realized that Vista is a piece of crap...

Good luck, and let me know if this works!

JD

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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

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Post #: 27
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/10/2008 2:31:12 AM   
drabyss

 

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Just wondering... did any install the under vista?  Still no luck here.

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Post #: 28
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/10/2008 3:31:47 PM   
jdhalfrack


Posts: 293
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From: Springfield, IL
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Dang. Sorry that didn't/doesn't work. Well,t he good news is that with my upgrade to Visual Studio 2008, it is supposedly supposed to make visual basic 9.0 programs compatible with Vista. Unfortunately, until then, you may just have to wait.

I am working hard to get everything transfered over to visual basic 9.0, but it takes time, especially since the school I work at doesn't have it installed on thier machines (this is where I do most of my work).

I will try to pick up my pace a little!

JD

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Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to drabyss)
Post #: 29
RE: [UTILITY] Max FB Database Editor v 1.6.1 - 2/10/2008 6:15:10 PM   
Marauders

 

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Just a note, I had a similar registration alert on an XP machine.

I'd be weary about upgrading anything to Vista.  Much like Windows Me, it will likely be supplanted rather quickly - in this case by Windows 7.

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Post #: 30
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