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Guns of August 1.22 Public Beta 2 Uploaded! - 2/7/2008 6:09:26 PM   
Greg Wilcox

 

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Hi everyone,

The new version v1.22 Update is now available as a Public Beta via our Members Club (Fixing the issue with the troops reporting on the battle not giving casualty and kill reports for fear of getting court-martialed if the losses were unacceptable). While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this version will become the official update.

You can download this as a Registered Download as long as you have registered your Guns of August serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Change list for 1.22 Beta 2

1. Fixed Rail movement failures were still happening due to a stacking error (it was counting the unit moving to the hex twice which sometimes caused it to not move because the hex was thought to be overstacked).
2. Fixed A hex ownership bug in conquered countries. The bug report sent by a player dealing with US troops in Constantinople is fixed.
3. A naval supply problem through Athens is fixed.
4. Diplomatic display you will no longer see how close a neutral country is to declaring war on you.
5. Romania will no longer declare war if Russia is conquered.
6. Overstacked units will not participate in combat but are still subject to the results. (If a hex is overstacked, the game selects the units with the highest strength and readiness automatically).
7. The addition of the Alternate graphics being able to be selected within the game.



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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/7/2008 7:11:38 PM   
Franck

 

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quote:

1. Fixed Rail movement failures were still happening due to a stacking error (it was counting the unit moving to the hex twice which sometimes caused it to not move because the hex was thought to be overstacked).


Thank you, thank you and thank you. I'm unlikely to restart my 3 PBEM because of that ( well maybe the last one... ) But knowing why rail move failed I can make sure it dosen't fail anymore! Thanks.

quote:

6. Overstacked units will not participate in combat but are still subject to the results. (If a hex is overstacked, the game selects the units with the highest strength and readiness automatically).



YES, YES, YES AND YES!!!! No more 8 corps strong paris that is unbeatable ( or really hard to beat! )



Would it be possible to include ALL of the mods in the member area too?

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/7/2008 10:59:20 PM   
SMK-at-work

 

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quote:

4. Diplomatic display you will no longer see how close a neutral country is to declaring war on you.


while I understand the problems this is supposed to fix I think it is overkill - some indication of political leanings should be given.  Occasinoally there weer surprise declarations - eg Bulgaria, but normally the process took long enough to give appreciable warning.

And it doesn't stop a declaration of war on Italy on T2......

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/8/2008 9:31:53 AM   
wargamer123

 

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will this ruin my 1.21 beta games? if I import them

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/9/2008 1:25:36 AM   
Franck

 

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All previous edition did... 

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/9/2008 3:37:32 AM   
flintlock

 

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Thanks the heads-up. I'm sure Frank must be pleased to work on a patch for a change where he's not adding additional resolution support. ;)

Appreciate the continued support.

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/12/2008 2:20:57 AM   
ejs6263


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Greg:

Is there any possibility of uploading this to the beta testers forum?

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/12/2008 9:40:06 PM   
Greg Wilcox

 

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Should be up there.


-Greg

< Message edited by Greg Wilcox -- 2/12/2008 10:03:25 PM >


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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/13/2008 1:10:43 PM   
ejs6263


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Thanks, Greg. Much appreciated. This game still maintains some addictiveness for me so it's nice to keep it up to date.

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/29/2008 4:54:49 PM   
jhdeerslayer


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Any idea when this Beta Update will be official?

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/29/2008 5:58:36 PM   
Erik Rutins

 

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quote:

ORIGINAL: Deerslayer
Any idea when this Beta Update will be official?


Well, what's the consensus? Is everyone pretty happy with this release? If so, I'll let Frank know that we have a candidate to make official.

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/29/2008 6:05:52 PM   
wargamer123

 

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Erik, I think the largest modification needed to the game is not done.

The operational movement is patched but the surrender and hex control is not.

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/29/2008 6:17:04 PM   
Sabre21


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Hey Erik

I've really been playing the heck out of this game over the last week with the latest beta patch and have really been enjoying it. The only oddball things I've encountered is when Serbia and/or Romania surrender and any remaining hexes that weren't overrun by the CP still require the expenditure of an HQ point or the use of a cav unit to occupy it. I don't know if this was already an issue since I just recently bought the game.

There is an oddity with that though..During solitaire play, I had a few infantry units 2 hexes away from the russian border inside the former Romania after it surrendered with the row of hexes running along the border still having the Romanian flag on them that I couldn't freely occupy. During the movement phase my austrian units were frozen in place with a red border around them as if I had moved them, which I never. The next turn the units were now adjacent to the russian border having moved into those very same hexes that I couldn't get into. This happened twice to me and only there in the same spot.

I also noticed that when Holland surrenders that any of my units that are in the former Holland also get a red border on them and are unmoveable for that turn. I am not sure if that is intended..but so far I only see that hapening in Holland and in Romania..and only to those units adjacent to hexes that the CP had not already overrun. The difference is in Holland I can freely move into them (after the turn my units are unfrozen), and in Romania the computer moves my units into the ones along the Russian border as stated above but not any others. those along the Bulgarian border or elsewhere still require the use of cavalry or an HQ point to enter.

If you prefer me to post these issues eleswhere I can.

Sabre

< Message edited by Sabre21 -- 2/29/2008 6:18:46 PM >

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 2/29/2008 6:29:18 PM   
Sabre21


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Oh and a couple comments..the AI, in 99% of the cases, blocks my cav units from exploiting when I have them on the front line adjacent to an open space. Even when I get tricky and remove a stacked infantry unit and replace it with a cav unit so as not to change the number of units stacked, the computer still blocks them.

This same craziness occurs when I no longer have any HQ points to expend. I have seen the computer strip the border of defenses the moment my last HQ point is used. This mostly happens against minor allies that rarely get any new HQ points..like Turkey, Serbia, Bulgaria..etc. But if I do get a new HQ point in one of them..you can bet I will now face a strong defense where before it was empty.

It doesn't happen 100% of the time..but enough for me to know that the AI knows exactly what I have stacked.

On a wishlist sidenote..I wish there was a way to prevent Russia (or any other country) from surrendering..I would like to be able to occupy all those nice juicy resource hexes way to the east and have never been able to get that far without them surrendering first. Along that line..I started to turn my forces west after Russia surrendered in Oct 1916 and up to that point had only defended in the west. Having never engaged the Brits in a sea battle cuz I'm too chicken to see my German navy get wiped out, I had the Brits surrender on me that ended the game. I did manage to take Alexandria from them (they had 1 corps there), but the only other forces they lost up to that point were an occasional arty bombardment. They surrendered a couple turns after Russia did which ended the game which was a big letdown. I would just like to fight them to the very end..no surrender.

< Message edited by Sabre21 -- 2/29/2008 6:38:40 PM >

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/3/2008 7:05:50 PM   
FrankHunter

 

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quote:

It doesn't happen 100% of the time..but enough for me to know that the AI knows exactly what I have stacked.


The AI has no ability to look at what the other side has.  However, it knows the number of HQ points you start with, and how many you used and it keeps running totals of the number of attacks launched on each front each turn so it knows when offensives are petering out.

quote:

They surrendered a couple turns after Russia did which ended the game which was a big letdown.


I would assume the combination of lack of food and "a bad die roll" in response to the Russian surrender caused that. 

quote:

The only oddball things I've encountered is when Serbia and/or Romania surrender and any remaining hexes that weren't overrun by the CP still require the expenditure of an HQ point or the use of a cav unit to occupy it.


That's as its supposed to be. 

quote:

There is an oddity with that though..


Hard for me to follow that exactly, any chance you have a saved game of that?





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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/4/2008 5:16:04 PM   
Sabre21


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quote:

ORIGINAL: FrankHunter

Hard for me to follow that exactly, any chance you have a saved game of that?




Sorry Frank..I didn't happen to save that one. I will try and recreate it.

One of the things I mentioned earlier about when Holland or Romania or Serbia Surrender that any hex that wasn't overrun still has the original country flag in it.

In Serbia, and the western part of Romania, on the turn after surrender, my units can freely move thru those originally flagged hexes without requiring an HQ point nor a cav unit. Once moved thru by anything other than an HQ or an arty unit, the hex then shows the flag of the unit that just went thru it. I am not sure why an HQ or an arty unit won't convert the hex over.

In Holland, the turn after surrender, any unit that was involved in the invasion gets frozen with a red border as if they were moved. During the movement phase, selecting the "cancel" option removes the red border but the unit is still frozen until the follow on turn at which point I can freely move them thru any former Dutch hex including those with a Dutch flag on them converting them as described above.

In eastern Romania that problem with the couple rows of hexes along the Russian border has plagued me on several games. After surrender, I have to either use a cav unit or expend an HQ point.

I will try and recreate all this and send you the appropriate save games.

One last thing, is there any way to tone down or even turn off (like having a toggle on the start-up page) the surrender routines for the major powers. It's kinda frustrating to finally achieve a breakthru on the eastern or western front only to have the AI surrender a few turns later. It reminds me of playing a spoiled player who sees that he has a serious uphill fight and just decides to quit as in that game I mentioned where the Brits quit a couple turns after Russia surrendered ending the game without suffering any major troop loss.

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/4/2008 7:19:20 PM   
FrankHunter

 

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quote:

One last thing, is there any way to tone down or even turn off (like having a toggle on the start-up page) the surrender routines for the major powers. It's kinda frustrating to finally achieve a breakthru on the eastern or western front only to have the AI surrender a few turns later.


Well that was kind of the idea. To force the enemy's morale to collapse. Once that's happened the country's will to resist is gone and the war is over. The reasoning was that Germany for example collapsed even though foreign troops hadn't even crossed the Rhine and even after huge territorial gains had been made in the East.

Morale collapse forces you to consider other elements besides a counting of troops. The home front for example can't be left to starve for a few years and still expect morale to remain high because you took Amiens. Civilians just aren't going to see that as a good trade. Its also tough to tell people that the surrender of your allies will have no effect on them.


On the subject of hex control after surrenders, if anyone runs across an anomaly please zip together all the "autosaves" and send them to me at fhunter@telus.net



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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/5/2008 1:09:52 AM   
Sabre21


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quote:

ORIGINAL: FrankHunter

quote:

One last thing, is there any way to tone down or even turn off (like having a toggle on the start-up page) the surrender routines for the major powers. It's kinda frustrating to finally achieve a breakthru on the eastern or western front only to have the AI surrender a few turns later.


Well that was kind of the idea. To force the enemy's morale to collapse. Once that's happened the country's will to resist is gone and the war is over. The reasoning was that Germany for example collapsed even though foreign troops hadn't even crossed the Rhine and even after huge territorial gains had been made in the East.

Morale collapse forces you to consider other elements besides a counting of troops. The home front for example can't be left to starve for a few years and still expect morale to remain high because you took Amiens. Civilians just aren't going to see that as a good trade. Its also tough to tell people that the surrender of your allies will have no effect on them.




I understand the ramifications of morale and how it affected the populace during WWI. But being this a game, I would still like the ability to turn it off now and then. The game just seems to really get going when a major ally just up and quits.

Neither France nor England gave up when Russia collapsed and while things were pretty tough in 1916-17 I doubt either of those countries would have thrown in the towel even if Paris had been occupied.

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/5/2008 6:16:38 PM   
FrankHunter

 

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If countries surrendering when their morale hit zero was turned off when would the game end?

I think the loss of Paris and the fall of Russia both hitting the French population in 1916 after the losses of Verdun would have caused their surrender but that of course would be debateable. If bad events can be spaced out over time its easier to cope with the same events.

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/5/2008 10:37:48 PM   
SMK-at-work

 

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I have some examples of wrong control after surrender (still fighting French & Brit forces in Italy, Russian hexes not changing control) but they are situation that occured when we were playing with 1.20 or 1.21, although we're now playing them with 1.22 - I presume yuo want ones where the problems happen in 1.22?

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/6/2008 12:32:57 AM   
FrankHunter

 

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I'd be happy to look at 1.20 or 1.21 saved games. Just let me know what the problem was and I'll check myself if the problem repeats under 1.22

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/6/2008 4:01:26 AM   
Sabre21


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Is there a date at which time the game ends if morale is not a factor? I do recall that the allies expected the war to continue on into 1919, but then they were unaware of how bad the home front was in Germany. If morale was not a factor..then an end date most certainly would be or the capture of all their cities.

In the case of the British Empire, in WWII the British government had plans to re-locate to Canada in the event England was overrun, so the Brits would be pretty difficult to defeat.

As for WWI, even after the Somme the Brits still had some pretty massive casualties but I don't ever recall reading anywhere's the possibility of them ever thinking of quitting. Even after Wilson's 14 points were thrown on the table, Germany jumped on them thinking that they might be able to get some sort of reasonable peace terms, but both the Brits and French were pretty irate at Wilson for unilaterally doing that and were in no mood for giving Germany any quarter despite all their losses. I don't think that had the Russians capitulated in 1916 along with Paris getting captured would have caused either France nor England to quit. Both in 1914 and March of 1918 the French government was evacuated in part to Bordeaux with the belief that Paris was on the verge of capture..so I don't think surrender was ever seriously considered. The Germans would have had to overrun pretty much the entire country and drive the BEF out before that would have happened..as they did in WWII. But that's my take on history

Regardless..I really do enjoy this game Frank even though I have a wishlist..lol.



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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/6/2008 5:27:57 AM   
SMK-at-work

 

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the game ends at the end of 1919 if not before.

Making plans to evacuate the Govt is not an indication that there's goign to be no surrender - the French did it in 1940 too!!

However in 1914 they were not exhausted....and in 1918 if might have been another story but the US was there to help too.

the British could certainly have been KO'ed out of the war by morale - via the U-boat war - assuming the Germans could make enough U-boats of course plus all hte otehr required caveats - morale in this game is moer about civilian population than miltary, which is why lack of food counts!

< Message edited by SMK-at-work -- 3/6/2008 5:31:00 AM >

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/6/2008 11:36:51 AM   
fthein

 

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Hi Frank

i noticed with the latest beta patches that the ai seldom moved his unit strategically. In Brest the british ai have stacked 4 units and never moved them out. The same in Petrograd. The russian ai leaves 4 units in the city and 4 units in the northern hex for several months. This has the consequence that the ai has fewer units on the front and therefore can´t attack
so often as in earlier versions. I can send you a saved game if you need it.

Bye
Frank

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/6/2008 4:57:22 PM   
FrankHunter

 

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fthein, the AI is certainly not as good as a human at managing its strategic movement assets. This is most noticeable in Russia where the AI takes much longer to deploy for offensive operations than a human does. It does things like use a rail point to move the last hex or two to the front instead of "knowing" that it could save that rail point and march the rest of the way. So there's a higher amount of wasted rail moves. Also, it will move units already closer to the front in preference to units further back. This is why the St Petersburg issue occurs.

In the case of Brest, I'm not sure why that would occur and would like to look at your saved game, thanks! fhunter@telus.net


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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/6/2008 5:19:23 PM   
FrankHunter

 

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Sabre21,

quote:

Is there a date at which time the game ends if morale is not a factor? I do recall that the allies expected the war to continue on into 1919, but then they were unaware of how bad the home front was in Germany. If morale was not a factor..then an end date most certainly would be or the capture of all their cities.


As SMK has said, the cut-off date is the end of 1919. So in the case of Russia for example you'd prefer the ability to reject their surrender when their morale collapses and instead declare a war of conquest and keep going till all their cities are captured?

quote:

In the case of the British Empire, in WWII the British government had plans to re-locate to Canada in the event England was overrun, so the Brits would be pretty difficult to defeat.


A different situation, surrender in WW2 meant the Nazis ruling Britain, whereas in WW1 the German and British war aims did not include the actual conquest and subjugation of the other. If let's say the U-boat campaign had been a roaring success and Britain had thrown in the towel after the surrender of Russia and the losses on the Somme there would still have been no German soldiers in the streets of London. Reparations? Sure. Loss of colonies in Africa? Yes. But not a case of conquest and occupation.

quote:


As for WWI, even after the Somme the Brits still had some pretty massive casualties but I don't ever recall reading anywhere's the possibility of them ever thinking of quitting. Even after Wilson's 14 points were thrown on the table, Germany jumped on them thinking that they might be able to get some sort of reasonable peace terms, but both the Brits and French were pretty irate at Wilson for unilaterally doing that and were in no mood for giving Germany any quarter despite all their losses.


Because the British and French were still doing fine. The overall strategic situation was still in their favour and their people were eating better than the Austrians and Germans were. To turn it around, why was Germany eager to discuss the Fourteen Points when no foreign soldier stood on their soil? I think it was because of the home situation and recognizing the overall strategic situation, both being in favour of the Entente.

quote:


I don't think that had the Russians capitulated in 1916 along with Paris getting captured would have caused either France nor England to quit. Both in 1914 and March of 1918 the French government was evacuated in part to Bordeaux with the belief that Paris was on the verge of capture..so I don't think surrender was ever seriously considered. The Germans would have had to overrun pretty much the entire country and drive the BEF out before that would have happened..as they did in WWII. But that's my take on history


I disagree, the French surrendered in both 1870 (the Imperial gov't anyway, the Republican gov't didn't throw in the towel until 1871) and 1940, and they had to deal with a mutiny within their army during the war. It was, I believe, possible that if the strategic situation had been less favourable (no US intervention to replace the Russians) and their population had been on the brink of starvation for a few years like the German population that they might have been happy to reach an agreement to end the war.

quote:

Regardless..I really do enjoy this game Frank even though I have a wishlist..lol.


Thank you

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/7/2008 3:08:28 AM   
wargamer123

 

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Frank is right about something, every nation in WW1 especially France was weary. As I mentioned in a previous post, watch a French movie, "A Very Long Engagement," the very name of the movie gives you a taste of French Morale. I think Morale overall was dropping.  In think in other words, a Very Long Bloody War

in 1917 peace should've been sought at any cost. Stubborn unwillingness headstrong politicians is why millions more would die, what difference was there for 10 million dead? Aprox...

Alasce Lorraine, Poland, few freebies in Eastern Europe soon to be swallowed....... and War Debt? Oh and some inhospitable puny colonies... Either way there was no winning WW1 was a losers war...for all sides IMO. EXCEPT USA, she won big and even more by WW2 

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/7/2008 5:09:59 AM   
Sabre21


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hey Frank

Yea..a war of conquest option would be cool.

I also agree with ya on somethings about WWI. The mindset was definitly different from what is was just 20 years later when it came to the final outcome of a conflict..it seems reparations and exchanges of territory was the way things normally went up until WWII. I know France surrendered in 1870 but as I recall wasn't Napoleon III the emperor at the time? Since he got himself captured he was the one able to conclude the conflict.

But as you said, if the rolls were reversed and the French were starving and there was no American intervention..then I would probably agree they could have surrendered.

Both England and France I know were pretty war weary by the time the US joined in and it was a needed shot in the arm for them that we did but again I don't recall any mention of surrender up to or after that time. My point with bringing up Wilson's plan was that there was an opportunity to end the war early and only the Germans were eager to do so from what it seems. Despite war weariness and massive losses, neither England nor France were ready to call it quits.

Anyways, I had a new interesting game over the last couple days playing as the CP. I ended up going east first and holding the line in the west. I conquered Serbia, Holland (I know holland isn't east but there's an extra food there thats easy to get) then Romania followed by Russia's surrender in late 1916. My mid 1917 I had my forces rearrayed on the western front and overran Belgium/Lux. I finally sent out my fleet along with a huge hoard of subs into the north sea to contest it and the turn after that the darn Brits just up and quit again. I hadn't destroyed a single british corps that I know of..hard to say what all my bombardments were doing along that front though. But the funny thing is..the French kept fighting. They quickly filled in the gaps where the Brits once were and put up a pretty stubborn defense. It's fall 1917 and the US still hasn't come in but the fight goes on. Petain must have taken over

Oh one thing to add about this last game..I made it all the way and took Petrograd, Smolensk, got to the outskirts of Kharkov and took all but one Russian food source before they finally captitulated in late 1916. That's the furthest I ever got. I was happy to see them stay in as long as they did.



< Message edited by Sabre21 -- 3/7/2008 5:18:36 AM >

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RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/7/2008 6:28:22 AM   
davekinva

 

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Two related questions to comments in this thread.

1.  Does American entry into the war affect TE morale at all?  Historically, American entry was a "shot in the arm" for the TE.  Just wondering if that's reflected in the game at all.

2.  Can the TE open a resource route to Russia?  One of the strategic goals of the Gallipoli landings was to either take Turkey out of the war, or at the very least open up the straits to allow for arms to go to Russia/food to come west.  Now, all the opinions I've seen are a little iffy about whether such a supply route would have made any major impact on the health of the Russian effort, but it's definitely an intriguing "what if?" in a war filled with them.

So, any advantage in game terms of taking OE out of the war, other than the obvious ones?

Thanks,
Dave

(in reply to Sabre21)
Post #: 29
RE: Guns of August 1.22 Public Beta 2 Uploaded! - 3/7/2008 7:37:01 AM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
quote:

after that the darn Brits just up and quit again.


Do you have a save of that available? Preferably a turn or two before the British surrender?

(in reply to davekinva)
Post #: 30
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