Grymme
Posts: 1821
Joined: 12/16/2007 Status: offline
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I uploaded an early version of my War of the Ring scenario to the scenariobank. Its far from finished. But should still be playable. All suggestions/critique is welcome. Here is the current scenariodescription This scenario simulates the war of of Middle Earth at the end of the third age. Six playable regimes. Gondor Rohirrim Lorien Mordor Isengaard Orks of the Misty Mountains Range of HQ-power is reduced to 1 Cost of HQ is 4. No research, New units & Unit changes Officers replace staff. They have twice the staff points (20) but cost 200pp Light Cavalry. Move like horse. Slightly stronger. Ents. Like light tanks but have bonus in forest and move by foot. Only 2000hps Troll. Like light tank but doesnt have minus in forrest. Move by foot. Only 2000hps Uruk hai. Sligthly stronger infantry Rangers. Like SMGs but can carry more supply & have some AA value. Longbowmen Like mortars but have decent AA value Siege artillery. Like normal artillery, but weighs 50 and moves by the speed of 1 hex/turn. Scouts can carry 7 turns of supply. Winged beasts & Eagles (like fighters but with 20% longer range & can carry 1 wgtpoint) Each regime has heroes & special units. Rohan has Erkenbrand, Eomer, Eowyn & Theoden. Orks of the Misty Mountain has Glorfimbel and Balrog of Moria. Mordor has Witchking of Angmar, Mouth of Sauron, Sauron, Grond & 8 more Nazguhls. Gondor has Faramir, Boromir, Imrahil & Denethor II. Victory conditions The following cities are worth 5 VP:s - Minas Tirith, Pelalrgir, Dol Amroth - Barad Dur, Minas Morgul, Dol Guldur - Helms Deep, Edoras - Isengaard - Moria - Telain Mordor wins by controlling 6 Locations Gondor wins by controlling 5 Locations Rohan wins by controlling 4 locations Isengaard, Orcs of the Misty Mountains or Lothlorien win by controlling 3 locations. If a player on one side wins then the other players on that side is considered part in that victory. Special events There is a 20 % chanche each turn that the Pirates of Umbar joins the Mordor regime. On the fifth turn 2 regiments of Dwarven engineers join Lorien.
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