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Opponent wanted - 2/15/2008 2:10:28 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
For opponents that able to send at least one turn a day. I prefer to play CHS but will play stock or RHS if needed.
One day turn. PDU on.

Please pick your side and secenario.

Anyone interested?
Post #: 1
RE: Opponent wanted - 2/15/2008 8:56:17 PM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline
How about house rules? 

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Post #: 2
RE: Opponent wanted - 2/15/2008 9:02:53 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
What do you suggest?
I prefer to keep them to minimum (to avoid game bugs) not because i will do creazy things but because i will forget them overtime.

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Post #: 3
RE: Opponent wanted - 2/15/2008 9:36:08 PM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
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quote:

ORIGINAL: Ursa MAior

How about house rules? 

Hey, I already have dibs in this guy, his "cherry" is mine!

But if you want to put you IJN fandome on the line against a veteran, let's do it!

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RE: Opponent wanted - 2/15/2008 9:58:40 PM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline
emek
Basically HRs are to over come bugs. Let's see. No sub invasions, no 4e naval bombing under 15k feet, asw max 6 ships, no fragment LCU encircling. Probably that is all. I prefer mnumber of a/c 50 * AF size but we can drop it for simplicity. Did I forget somthing?

Edit oh yes. LCUs going to other theaters onyl after paying PPs.

Is it OK by you?

dpstafford
Negative, you already play with him do ya?
Besides it is not my fault that the majority wants to play the allies. But I am tempted to be allied once. ;) What is dibs?


< Message edited by Ursa MAior -- 2/15/2008 10:04:57 PM >


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RE: Opponent wanted - 2/15/2008 11:35:54 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline

quote:

ORIGINAL: dpstafford


quote:

ORIGINAL: Ursa MAior

How about house rules? 

Hey, I already have dibs in this guy, his "cherry" is mine!

But if you want to put you IJN fandome on the line against a veteran, let's do it!




Hey dont fight over me I have enough vaselin for both of you

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Post #: 6
RE: Opponent wanted - 2/15/2008 11:37:02 PM   
dpstafford


Posts: 1910
Joined: 5/26/2002
From: Colbert Nation
Status: offline

quote:

ORIGINAL: Ursa MAior
Negative, you already play with him do ya?

Not sure. Perhaps he is still pondering his options. Perhaps if you flash him a big enough, eh, plummage, you can steal him away......

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Post #: 7
RE: Opponent wanted - 2/15/2008 11:53:28 PM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline

quote:

ORIGINAL: Ursa MAior

emek
Basically HRs are to over come bugs. Let's see. No sub invasions, no 4e naval bombing under 15k feet, asw max 6 ships, no fragment LCU encircling. Probably that is all. I prefer mnumber of a/c 50 * AF size but we can drop it for simplicity. Did I forget somthing?

Edit oh yes. LCUs going to other theaters onyl after paying PPs.

Is it OK by you?

dpstafford
Negative, you already play with him do ya?
Besides it is not my fault that the majority wants to play the allies. But I am tempted to be allied once. ;) What is dibs?



No sub invasions - Personally i do not like to use this option but why do you want to limit this? Are you afraid that i will take home IS or SF by subs?
no 4e naval bombing under 15k feet - I have no problem with this but this happened IRL many many times.
asw max 6 ships - 1.08 patch limit up to 8 ships actively dropping DC. Does this really matter?
no fragment LCU encircling - I never tried this and i do not think it is worth the effort but remember one MG in certain cases can stop a division (mountain trail for example) . I have seen it's done in real life.
LCUs going to other theaters onyl after paying PPs.- This will limit jap side. If you insist then ok.

BTW which side and scenario do you want to play?

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Post #: 8
RE: Opponent wanted - 2/16/2008 7:12:27 AM   
bradfordkay

 

Posts: 8683
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From: Olympia, WA
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" asw max 6 ships - 1.08 patch limit up to 8 ships actively dropping DC. Does this really matter? "

Yes, because while the game limits the number of attacks to eight ships, if you have more ships than that it will keep trying until either eight ships attack or it runs out of ships. This is why people still like to limit ASW TFs to @6 ships.

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fair winds,
Brad

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RE: Opponent wanted - 2/16/2008 8:38:59 AM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline
Doubel post.

< Message edited by Ursa MAior -- 2/16/2008 8:45:47 AM >


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RE: Opponent wanted - 2/16/2008 8:43:43 AM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline
emek
I wrote a long answer which got sucked up in the warp. Carramba.
Point is due to the deficiencies of this otherwise magnificient game, some (around 8-10 HR) are necessary to have a something like real set of choices. I dont want to hinder you playing vanilla Witp but it is just not my kind of game. Thanks for the chance.

dpstafford
He is all yours.
BTW what are your HR preferences?
I'd prefer CHS 157 with normal house rules, but I am open to discusion.


< Message edited by Ursa MAior -- 2/16/2008 8:45:22 AM >


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Post #: 11
RE: Opponent wanted - 2/16/2008 10:54:45 AM   
emek

 

Posts: 90
Joined: 11/16/2000
From: London
Status: offline
I got your email:
"I am a historical what-if freak. Basically you can find one maximum two
examples for almost EVERTHING in a war covering 1/3 of the Earth and
encompassing almost 4 yrs. That does not mean they were everyday
occurances. Yeah one MG can stop a whole infantry division. Until the first
tank shows up. E.g. based on Shattered Sword 6th daitai was flying CAP
mission from the KB at Midway. But not after. Wonder as allies you would
like to see it regularly happening, thus turnining the KB death star
into Death Star II.

No sub invasions - Personally i do not like to use this option but why
do you want to limit this? Are you afraid that i will take home IS or
SF by subs?

No but due to the not so perfect land combat sytem you can cause a hell
lot of problem (much more than in IRL) with fragments see above.

no 4e naval bombing under 15k feet - I have no problem with this but
this happened IRL many many times.

Yeah I know. But level bombing was far from effective (check B-17s
'record' at Midway agin). 2e bombers WERE succesful. But in Witp A 50+ B17
group can literally annihilate ANY invasion group.

asw max 6 ships - 1.08 patch limit up to 8 ships actively dropping DC.
Does this really matter?

Believe me it does.

no fragment LCU encircling - I never tried this and i do not think it
is worth the effort but remember one MG in certain cases can stop a
division (mountain trail for example) . I have seen it's done in real life.

see above

LCUs going to other theaters onyl after paying PPs.- This will limit
jap side. If you insist then ok.

Yep and one more thing no jap LBA conversion between DB light LB
(Lilys) and normal LBA.

I would really try the allies for a change but in a normal game."

I can agree to all your HR except this one:
"no jap LBA conversion between DB light LB
(Lilys) and normal LBA. "
I will do it so it is a show stopper for me.

My optional HR :
1. No dive-bombers can attack naval targets above 25,000 feet.
2. High-altitude kamikaze attacks cannot be higher than 25,000 feet.
3. Aden an other map edge bases iareoff-limits to invasion not because i fear it but because it can potentially crash the game- everything else can be invaded including CONUSA.
4. Only one group can do aerial mining at any given time by allies as the Japanese cannot intercept it - code bug.
5. G9Ms cannot be used for port attacks --- their torpedoes would just dive into the bottom of the harbour.
6. Me-264 Behemoths if exists CANNOT fly below 20,000 feet --- this is nothing to do with history but has to do with hit rates and game code issues.



(in reply to Ursa MAior)
Post #: 12
RE: Opponent wanted - 2/16/2008 12:48:25 PM   
Ursa MAior

 

Posts: 1416
Joined: 4/20/2005
From: Hungary, EU
Status: offline
quote:

ORIGINAL: emek
I got your email:
"I am a historical what-if freak. Basically you can find one maximum two
examples for almost EVERTHING in a war covering 1/3 of the Earth and
encompassing almost 4 yrs. That does not mean they were everyday
occurances. Yeah one MG can stop a whole infantry division. Until the first
tank shows up. E.g. based on Shattered Sword 6th daitai was flying CAP
mission from the KB at Midway. But not after. Wonder as allies you would
like to see it regularly happening, thus turnining the KB death star
into Death Star II.

No sub invasions - Personally i do not like to use this option but why
do you want to limit this? Are you afraid that i will take home IS or
SF by subs?

No but due to the not so perfect land combat sytem you can cause a hell
lot of problem (much more than in IRL) with fragments see above.

no 4e naval bombing under 15k feet - I have no problem with this but
this happened IRL many many times.

Yeah I know. But level bombing was far from effective (check B-17s
'record' at Midway agin). 2e bombers WERE succesful. But in Witp A 50+ B17
group can literally annihilate ANY invasion group.

asw max 6 ships - 1.08 patch limit up to 8 ships actively dropping DC.
Does this really matter?

Believe me it does.

no fragment LCU encircling - I never tried this and i do not think it
is worth the effort but remember one MG in certain cases can stop a
division (mountain trail for example) . I have seen it's done in real life.

see above

LCUs going to other theaters onyl after paying PPs.- This will limit
jap side. If you insist then ok.

Yep and one more thing no jap LBA conversion between DB light LB
(Lilys) and normal LBA.

I would really try the allies for a change but in a normal game."

I can agree to all your HR except this one:
"no jap LBA conversion between DB light LB
(Lilys) and normal LBA. "
I will do it so it is a show stopper for me.

My optional HR :
1. No dive-bombers can attack naval targets above 25,000 feet.
2. High-altitude kamikaze attacks cannot be higher than 25,000 feet.
3. Aden an other map edge bases iareoff-limits to invasion not because i fear it but because it can potentially crash the game- everything else can be invaded including CONUSA.
4. Only one group can do aerial mining at any given time by allies as the Japanese cannot intercept it - code bug.
5. G9Ms cannot be used for port attacks --- their torpedoes would just dive into the bottom of the harbour.
6. Me-264 Behemoths if exists CANNOT fly below 20,000 feet --- this is nothing to do with history but has to do with hit rates and game code issues.


Odd. Tried to edit then it disappeared. Never mind.

As of someone in the HR said each to his own. Sorry but I would not like to play this way. Have fun.

Rgrds


_____________________________


Art by the amazing Dixie

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Post #: 13
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