iamspamus
Posts: 433
Joined: 11/16/2006 From: Cambridge, UK Status: offline
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Guys, my response makes the situation "very simplistic". This is the overall, not down in the weeds of the discussion. here goes. This comes down to a quibble that I have with the concept of EIA. Basically, before the French Revolution, you had huge armies fighting each other, thus these ponderous supply chains on specific axis of advance along "good" roads. Slow and steady. There were smaller units, but they didn't operate independently. Ol' Nap switched it. He made "smaller" units (corps) that were able to advance on a wider front. They were able to forage more effectively because they did so over a wider area, thus doing away with the need for a slow supply chain. They could therefore move more quickly. Finally, they were made to be independent and hold out for a while, until the nearby corps could move in to support. With the monster stack issue in EIA, we don't see that. Don't know how it can be fixed. This seems to me to be the opposite of early EIA, where French corps are bigger than the allies' corps. For Russia, in the early war they used these "temporary brigades", a hodge-podge of unit's hastily thrown together. Large and unweildly. (Think the precursor of the huge units used by them in comparison to the Brits and French in the Crimean War.) Anyway, They pretty much fought together as a blob and were thus able to be picked apart by the more nimble French corps system. Then ol' Barclay came along in 1811 and remodeled the Russians along the French corps system, as most other countries did between 1809 and 1813. Now they had a true corps system, but were not as good as the French, who'd had a decade to perfect this idea. They also had poorer leadership, even though Suvarov and Kutusov are two of my favorite leades of the time. So, in closing, I that the idea is that the corps are set up more for game balance rather than complete historicity. The Russians had lots of cav, so... Jason quote:
ORIGINAL: Murat EiH focuses on making the game more 'historical'. From what I recall EiH was anti-monster stacks. I am not the big OOB history buff but I seem to remember something about the Russian corps originally being organized without cav and only later on integrating some cav into certain units (1812 or so). THis may be why EiH 3.0 did this. People may have corrected it in later versions. Dunno. EiH changed naval as some other people have noted so several changes are in that may be open to reconsideration but try to keep play balance in mind.
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