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Possible bug in Fortress Keflavik scenario

 
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Possible bug in Fortress Keflavik scenario - 2/19/2008 1:19:39 PM   
ird

 

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Just been playing the above scenario in the GIUK battleset - I sunk the soviet carrier with my surface fleet and managed to infiltrate to the inner ring of the Soviet fleet with my two Oberon Class subs which I had split. I fired my entire arsenal (32 in total) of Mk 24 Tigerfish at the merchants and LSTs - they all missed. Their was no display to show them missing, they just disappeared from view after a couple of minutes. I fired at a range of about 4nm - the hit probability should have been 60%.

Am I missing something or is this a bug???
Post #: 1
RE: Possible bug in Fortress Keflavik scenario - 2/20/2008 1:10:34 AM   
TonyE


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You wouldn't happen to have a saved game from as close as possible before you fired the torps would you?  Or worse but still useful, while the torps are swimming towards the targets?  HC3@harpgamer.com

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to ird)
Post #: 2
RE: Possible bug in Fortress Keflavik scenario - 2/20/2008 3:09:47 PM   
ird

 

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Unfortunately not - I realise now that what I should have done was use a new name for the save game but I've saved over my previous position after the subs have moved away.

(in reply to TonyE)
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RE: Possible bug in Fortress Keflavik scenario - 2/20/2008 11:57:46 PM   
ird

 

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I did fire the torpedoes from deep. Would this have had any effect as I was at such close range? Or am I just clutching at straws to try to find an explanation????

(in reply to ird)
Post #: 4
RE: Possible bug in Fortress Keflavik scenario - 2/21/2008 6:25:45 PM   
TonyE


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Firing from Deep wouldn't have much effect.  I'm thinking more that the distances ended up being too great for the torps to catch most of the targets.  That said, I haven't tried it out either to get more concrete results.

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to ird)
Post #: 5
RE: Possible bug in Fortress Keflavik scenario - 2/21/2008 8:17:49 PM   
ird

 

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I might try the scenario again to see if I can recreate it. Depends how motivated I feel later - no guarantees I'll be able to get my subs in so close again and it might mean a lot of effort in vain!!!

(in reply to TonyE)
Post #: 6
RE: Possible bug in Fortress Keflavik scenario - 2/23/2008 2:03:43 AM   
TonyE


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From: MN, USA
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He who shall not be named has found those torpedoes to work fine.  Looking forward to what you find as well ird but at least someone as has taken a look at it.

Naturally he found another bug (thankfully we had fixed it already)
http://harpgamer.com/harpforum/index.php?showtopic=2620




_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to ird)
Post #: 7
RE: Possible bug in Fortress Keflavik scenario - 2/28/2008 1:46:09 AM   
ird

 

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Joined: 1/5/2008
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Or maybe I just suffered the worst sequence of odds ever. Man, glad I didn't do the lottery that week

(in reply to TonyE)
Post #: 8
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