Frozen Stiffer
Posts: 1059
Joined: 8/19/2005 From: California, USA Status: offline
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junglejack, I had that exact problem too with a real-time, real-player association. Puresim itself does not have a function for this, but you can do what I did; use CrashDavis' utility program to expand the rosters. It's ridiculously easy to use, with the only warning being that you should only increase the roster during the offseason and before free agent signing. The reason being that if you do it mid-season, then when the game attempts to advance to the next day and finds that teams are short x-number of players, it will have them start signing free agents. Mid-season, it will do this in team alphabetical order, but not sequential. In other words, the alphabetically first team will sign all the players they need to fill their roster, THEN the next team will repeat the process, then the next team, then the next and the next. This is a huge problem because by the time you get to the 5th or 8th or 10th team, all the free agents worth a damn have been swallowed up, and the other teams will be left with scrubs- not all that fair of a situation. If you do it during the free agent signing period, everyone will have a fair shot to increase their rosters. This utility, as well as many other useful ones, are available here.
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"It ain't braggin' if you can do it." -Hall of Fame pitcher Jerome 'Dizzy' Dean
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