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Newbie Question!!!! - 9/21/2000 9:49:00 PM   
EngineerWhit

 

Posts: 8
Joined: 9/21/2000
From: Birmingham, AL
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First of all, I'm a newbie to the Steel Panthers line of games and all I can say is that I'M HOOKED!!!!!!! I still haven't progressed past the tutorial scenario yet, and I've have noticed something odd. I've called for air strikes on hexes and when they arrive, the plane goes to the extreme upper left hex [1,1?] and strikes there, nowhere near where I asked. Is this a bug or am I doing something wrong. On another note, I read a post that a new version of the manual is going to come out. As a newbie, I'd like to humbly suggest that an expanded tutorial be given. The present one is fine, I just wished it went a little further.... Thanks for a great game. BTW, I would gladly pay up to $35 for a game of this caliber!!!!!

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- 9/21/2000 10:04:00 PM   
Grumble

 

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From: Omaha, NE, USA
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It might be that the unit calling in the strike can't see the target you designated, or has a lousy rating. Check the "artillery" rating on the unit information screen, the higher the better. Make sure you are assigning the FAC mission to someone who can do it Part of being a good commander is knowing your troops' strengths and weaknesses,and assigning the right jobs to the right folks. Good Luck.

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(in reply to EngineerWhit)
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- 9/21/2000 10:15:00 PM   
Voriax

 

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Joined: 5/20/2000
From: Finland
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Whit, I get a feeling that you didn't designate the target properly. Select first the spotter unit, preferably an FO unit if you have one (strike arrives sooner). If you don't have one then your commander (A0) is a good choice or some other formation leader unit that can see the target. When the target has been designated correctly a similar 'explosion' marker appears to the target hex, as when assigning tube artillery. Also you can click the button that says 'hidden' in the bombardment designating screen to 'displayed' when a number of arrows appear on the mini-map. Clicking these arrows you can order the aircraft's entry/exit directions. Just remember to select these before you assign the strike. It's rather common for aircraft to stray from the intended target, especially if there is plenty of targets around or there is a lot of smoke. Then the pilot selects a juicier (in his opinion) target and strikes it. However they normally stray only few hexes. Voriax ps. feel free to drop email/post again if u have more problems

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(in reply to EngineerWhit)
Post #: 3
- 9/21/2000 10:27:00 PM   
EngineerWhit

 

Posts: 8
Joined: 9/21/2000
From: Birmingham, AL
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I'm pretty sure I have been properly designating the hex. But then again, it may be the situation you described. One thing I haven't figured out is "pre-registering" targets as outlined in the manual on page 70. I haven't been able to follow the instructions there and end up getting frustrated with it. Like I originally said, I've basically been playing the same scenario over and over [tutorial scenario]. The first time I went through it, I scored a decisive victory. However, ever since, I've managed only marginal victories at best and basically have lost most of my Shermans and ALL of my M10's [ouch]. I've started playing with smoke screens, but I haven't quite got the hang of it. Part of what really frustrates me is that in the scenario, I have a bazooka team and an Anti-Tank gun. I try to position them to take out some of the German tanks, but they get pulverized before I can even get a shot off. Other times, I have them setup, and a target cursor appears over a tank. But when I left click to fire, nothing happens except that the tank usually strafes it and I lose some more men [argghhh]. I know its my newness to the game and I'll develop some tactical know-how before too long, its just that I'm not the most patient person in the world! [smile]
quote:

Originally posted by Voriax: Whit, I get a feeling that you didn't designate the target properly. Select first the spotter unit, preferably an FO unit if you have one (strike arrives sooner). If you don't have one then your commander (A0) is a good choice or some other formation leader unit that can see the target. When the target has been designated correctly a similar 'explosion' marker appears to the target hex, as when assigning tube artillery. Also you can click the button that says 'hidden' in the bombardment designating screen to 'displayed' when a number of arrows appear on the mini-map. Clicking these arrows you can order the aircraft's entry/exit directions. Just remember to select these before you assign the strike. It's rather common for aircraft to stray from the intended target, especially if there is plenty of targets around or there is a lot of smoke. Then the pilot selects a juicier (in his opinion) target and strikes it. However they normally stray only few hexes. Voriax ps. feel free to drop email/post again if u have more problems


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- 9/21/2000 11:37:00 PM   
Voriax

 

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From: Finland
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Hmmm...well try again? I've never encountered such behaviour from airplanes. You do: select a spotter, click bombardment button, then select a target hex by clicking it, the hex must be outlined with red and a red dot at the centre. Then select what unit will fire/strafe that hex -> bombard icon appears at that hex. If you do not designate the hex and just select a firing unit, then the 1,1 hex will get targeted, I just tried it As for pre-registering target hexes, if you have been playing only the tutorial, no wonder you are confused. Those work only in generated battles where you buy and setup all your troops yourself. If a ready-made (canned ) scenario has those targets then the scenario designer added them. Hmmm...when you unload an AT-gun from a vehicle it's main gun will be inoperative for the rest of your turn. So they are not that useful in advance..but in the tutorial it can be used in that village for a good effect. Also it is possible that the target was out of range. But if the target crosshair appears a shot should go off...although it is sometimes possible to 'fire' at targets outside firing arc and suck up their fire, but this applies mainly to bunkers. You could of course select the target via 't' button and then fire. Btw, there seems to be some small bugs in the scenario...ranges are odd. for example the range for bazooka (weapon) is 7 but range for the bazooka team is 8. Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

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Post #: 5
- 9/22/2000 1:02:00 AM   
Windo von Paene

 

Posts: 174
Joined: 5/16/2000
From: Seattle, WA
Status: offline
Was the Bazooka in question adjacent to the Tank you were firing at? If so, then the zook would actually be considered to be assulting the tank, which requires a morale check, which if it fails leads often to the target firing back immediately as you describe.

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Post #: 6
- 9/22/2000 8:29:00 AM   
Paul Saunders

 

Posts: 21
Joined: 9/21/2000
From: Wales, UK
Status: offline
quote:

Originally posted by EngineerWhit: Like I originally said, I've basically been playing the same scenario over and over [tutorial scenario]. The first time I went through it, I scored a decisive victory. However, ever since, I've managed only marginal victories at best Part of what really frustrates me is that in the scenario, I have a bazooka team and an Anti-Tank gun. I try to position them to take out some of the German tanks, but they get pulverized before I can even get a shot off.
In case you haven't realised it, the tutorial has the odds stacked rather heavily in your favour (the German troops are very inexperienced). If you want a real challenge, try playing the Germans. I did and I was slaughtered, and I used all the tricks and tactics I've learned in 5 years of playing SP. Can anyone win this scenario as the Germans? A word of advice, the best form of attack is often defence. You know how you get slaughtered when you advance toward the enemy? Turn the tables on them, position your troops in good positions and let them come to you! Doesn't always work though, often you just have to advance. Sneaking forward is better than charging, if you only move one hex during a turn you get a defensive benefit (basically you're crawling). You're also less likely to be spotted doing this. Move up behind some trees then stop, next turn crawl forward one hex - they may not see you and even if they do they'll have less chance of hitting you. When being seen is unavoidable, use the overwatch technique. Postition one platoon of tanks or infantry in a good position, then move another platoon forward. If the moving platoon is attacked, the stationary platoon can give covering fire. Next turn the moving platoon stops and the stationary platoon moves, taking it in turns to move and cover. Keep your platoons together, don't move one unit as far as it can go then move the next unit. Instead, move one unit a few hexes, then another, then another. When you've moved the whole platoon move them again. When you're approaching the enemy postions move each unit one hex at a time, that way if you get shot at you've got your mates close by to instantly punish the enemy for firing at you. When you get shot at, press the rally button a few times before firing back, the less suppresion you've got the more accurate your firing. When you find yourself in a nasty position, chuck some smoke and draw fire away with other units. Recon is very important, if you've got scouts send them sneaking ahead, but don't attack with them, try to keep them alive, they're much better than anything else for spotting the enemy. Once you've spotted the enemy, keep your armour back and pummel their positions from a distance, then move your infantry in. Then bring up your armour but keep it behind the infantry. Never go charging into woods or cities with tanks, always move your infantry in first. Tanks are hopeless at spotting and are ambushed really easily. When the enemy has artillery, keep on the move, don't stay in the same place too long. After being bombarded, scroll around the map to look for the tell-tale smoke that gives away the enemy artilly positions. Aim your artillery at the smoke, that should shut him up. Of course, he can see your smoke too, so it's a good idea to move your artillery after a few turns before he does the same to you. Even if you can't damage an enemy, firing at him will slow him down. Hope you find some of this useful.

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Post #: 7
- 9/22/2000 9:20:00 AM   
EngineerWhit

 

Posts: 8
Joined: 9/21/2000
From: Birmingham, AL
Status: offline
Thanks for the input. I just got through playing the Germans in the tutorial and ended up surrendering around the 6th turn. It was interesting watching the computer move the Americans. It did seem like the German tanks tended to be destroyed with fewer hits when the computer was firing as opposed to when I was firing... Hmmm must have better aim!

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- 9/22/2000 9:38:00 AM   
Paul Saunders

 

Posts: 21
Joined: 9/21/2000
From: Wales, UK
Status: offline
Were you moving before firing? Moving units have less chance of hitting. To get the best chance of hitting fire before you move. Also each time you fire at the same target your aim improves, so don't switch targets, keep firing at the same one. It's a good tactic to fire at different enemy units alternately to force them to switch targets when they fire back, that way their aim doesn't improve. But you keep firing your units at the same targets. After firing, it's often a good idea to move, it's harder to hit a moving target. (Actually that only applies to vehicles, infantry is easier to hit when moving.) Keep your infantry still in good cover, they'll dig in after a few turns. If you want a small quick challenge, try "And Here We Damned Well Stay". It's only 5 turns, you've got 13 tanks up against 3 AT guns and some infantry. Sounds easy, but it isn't. It'll give you some good practice at attacking with tanks though. [This message has been edited by Paul Saunders (edited September 21, 2000).]

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