npilgaard
Posts: 175
Joined: 5/3/2006 Status: offline
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quote:
ORIGINAL: Shannon V. OKeets Here is something I haven't worked on in a long time. I am bringing all the AIO strategic plans up-to-date with the annotations I made to them last year - the US is the last of the 8, so I am almost done with that task. Looks good - makes commenting on specific parts of strategy much easier/structured. Looking forward to see plans for other MPs. You are very good at bringing such somewhat 'loose' things into a tight and useful structure - but that comes with the job, I assume :) quote:
ORIGINAL: Shannon V. OKeets Here is my reworking of the fine analysis by Composer 99. Almost all of this is his. What I want to do is fill in the Vital Hexes pieces. Feel free to double check the other sections shown here too. To understand this it is best to read about the sea areas, both defensive and offensive. I have created a universal structure for all 8 major powers, which is why I start with the Victory hexes. Oh, and this is just for the PTO. I'll get to the ETO next/soon. Looks very good overall. A few comments below. quote:
ORIGINAL: Shannon V. OKeets Vital Hexes - Defense Western Americas: Eastern Pacific: Hawaiian Perimeter: Midway North Pacific: South Pacific: Southwestern Pacific: NEI: Canton Japanese Perimeter: Hong Kong Maybe I have listed to many 'vital' hexes below (many are not 'vital' but merely 'nice to control' :) - if needed I can make a harder priority ): don't place land units in all of the below - that will costs to many units - only in most important hexes or where likely invasions are to come (also: depending on available US land units). Also, in general: if not threatened, most of the hexes located well beyond the japanese controlled areas don't need land units to protect them - only if they can be reached by Japanese invasion forces - but keep a SCS in a 1-2 sea areas wide zone beyond the current front line, to avoid japanese surprise invasions with DIV on fast SCS on out-of-supply islands, to keep supply chains, and - especially if playing with 'in the presence of the enemy' - to reduce Japanese strike range into 'hinterlands') For each area: in order of priority: Western Americas:all factory/resource/major port hexes Eastern Pacific: (Papeete) South Pacific: Auckland, Brisbane (and other Australian Major Ports), Port Moresby (if planning to strike north from Australia), Suva, Port Vila, Nouma (no supply-chain needed) Southwestern Pacific: minor ports at Marshall islands NEI: if planning to go for the oil/from Australia: Makassar/Menodo (will require troops ready to sail in as soon as Japan DoW on NEI, though) quote:
ORIGINAL: Shannon V. OKeets Vital Sea Areas - Defense If playing with 'Food in Flames' it may be worth it to try to maintain a convoy line (with help from CW) from Australia, either through Tasman Sea/New Zealand coast (if Japan is heading west) or (more difficult) through SW Indian Ocean (if Japan is leaving India/Indian Ocean alone). quote:
ORIGINAL: Shannon V. OKeets Victory Cities - Offense Western Americas: Eastern Pacific: Hawaiian Perimeter: North Pacific: South Pacific: Southwestern Pacific: NEI: Japanese Perimeter: Tokyo, Port Arthur, Shanghai, Taihoku Vital Hexes - Offense Western Americas: Eastern Pacific: Hawaiian Perimeter: North Pacific: South Pacific: Southwestern Pacific: Japanese Perimeter: NEI: Vital Sea Areas - Offense Western Americas: Eastern Pacific: Hawaiian Perimeter: North Pacific: South Pacific: Southwestern Pacific: NEI: Japanese Perimeter: Sea of Japan, Japanese Coast, China Sea As noted in above post, imho this depends on which US strategy is chosen. I will try to split up in 5 strategies: slow or forced advance from Honolulu, slow or forced Advance from Australia, attrition against oil. General: secure control of all cities/hexes/sea areas as listed for 'defensive' above, except where noted below. - Slow or forced advance from Honolulu: Slow advance: take all If forced advance: take all quickly, except those in ( ) - leaving to later mobbing up ('44 or '45 when Japans focus is elsewhere - often they are then out-of-supply or (if lucky) left ungarrisoned (sp?) ). The list below assumes playing with naval supply units - if not, then at least one major port must be taken in each sea area, before advancing. With naval supply units it is often enough to take one port (major or minor - pick one that is lightly defended - the Japanese can't protect it all. If none available, then maybe even try to 'jump over' one sea area and advance to the next - that requires an upper hand in naval strength, though). In all cases: if hex in ( ) only lightly or un-defended then take it. Priority: Western Americas, Eastern Pacific, Hawaiian Perimeter, Southwestern Pacific (or maybe South Pacific), Japanese Perimeter. Then take the rest. Victory Cities - Offense North Pacific: (Dutch Harbor) South Pacific: (Rabaul), (Pago Pago) Southwestern Pacific: Truk (see below), (Rabaul) (Kwajalein, if at least one other minor port in Marshalls controlled). Japanese Perimeter: (Vladivostok, Port Arthur: depending on USSR strength in Asia: leave it to them or maybe (Port Arthur) to the Chinese), (Shanghai, Taihoku) (Tokyo - often no need for invasion on Japanese homelands) NEI: Manila or Canton, (Saigon, Singapore, Batavia). Vital Hexes - Offense South Pacific: Auckland, Brisbane (and other Australian Major Ports), Port Moresby (if planning to strike west against the oil), (Suva, Port Vila, Nouma) Southwestern Pacific: one minor port at Marshall islands, Truk or Saipan, If Manilla in US hands: Legaspi. Japanese Perimeter: when reaching this, it might be time to start mobbing up. NEI: Manila or Canton, (Saigon, Singapore, Batavia). If lightly defended: Menodo, Sorong, Makassar. (Oil fields) Vital Sea Areas - Offense Hawaiian Perimeter: (Central Pacific) South Pacific: Coral Sea (Polynesia, New Zealand Coast, Tasman Sea: only ( ) if Hawaii perimeter + Solomons Sea is secure) Japanese Perimeter: + South China Sea, (Sea of Japan, Japanese Coast) - Slow or forced advance from Australia: Slow advance / forced advance: comments as above. General: Garrison Honolulu heavily as this strategy will leave it vulnerable (2 wp corps+AA gun, FTR) and maintain supply (through Christmas Islands or Hawaiian Islands) (NAV ready to intercept is nice here). Priority: Western Americas, Eastern Pacific, South Pacific, NEI, then Southwestern Pacific or straight for Japanese Perimeter. Then start mobbing up, and take other areas. All as in the list for the above strategies, except: Victory Cities - Offense South Pacific: (Rabaul) NEI: (Manila, Saigon, Singapore, Batavia) Japanese Perimeter: Manila Vital Hexes - Offense South Pacific: Auckland, Brisbane (and other Australian Major Ports), Port Moresby (if reasonably easy to take - otherwise use Sarwin and ensure supply by having unit in Timor Sea and HQ in hex west of Cairns), (Suva, Port Vila, Nouma) NEI: If lightly defended: Menodo, Makassar, (Sorong), (Oil fields) Vital Sea Areas - Offense Southwestern Pacific: (The Solomons) Bismarck Sea (Marianas) Straight for the oil: As 'slow advance from Australia', except: Vital Hexes - Offense NEI: Menodo, Makassar, other hexes on Celebes (allows for more LBA - primarily NAV and FTR, but maybe also a few strat bombers) (Sorong), Oil fields. As LBA within range of South Chinese Sea is a priority: if China reasonably secure: Nanning (or maybe even Hanoi) (place Chinese NAV or FTR here, with Stilwell also US LBA) if India/Bay of Bengal secure: Singapore (allows for protected SUBs and LBA) Edit: when objective is met for this strategy (cut off Japan for supply) or when otherwise required (e.g. shifting from focus in Europe to greater focus on Japan, or Japan has been hurt enough by attrition to make US advancement feasible, then overall strategy can be shifted to 'advance from Australia'-strategy above, or, if Japan has neglected garrisoning the Pacific, maybe even make a quick redeployment of fleets and using reinforcements from the US West Coast to start a surprise-'advancement from Honolulu'-campaign). Other strategies may be worthwhile (e.g. reconquering India/Burma or (in the end-game) China, or invasion of Japanese home islands) - in that case the above will need adjustments.
< Message edited by npilgaard -- 2/23/2008 3:19:18 PM >
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Regards Nikolaj
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