Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

"Fall Blau" revised version posted

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> "Fall Blau" revised version posted Page: [1]
Login
Message << Older Topic   Newer Topic >>
"Fall Blau" revised version posted - 2/24/2008 7:31:03 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline
Thanks for comments on this scenario in first thread, below. I've uploaded a revised version incorporating the following:

Deployment around Bryansk pocket revised.
Naval units deployed and map edited to include ports.
Reinforcements revised.
Panzer regiments revised. Some chrome added to PZ divisions.
Initial supply units correctly set to “do not reconstitute”, like reinforcing supply.
“Fixed” Axis HQ units “unfixed”.
Soviet SW front redesigned to correctly reflect its beaten-up nature as scenario begins.

Depending on events over the next few weeks I may be out for town for some time and unable to return to this scenario for awhile. But I'll keep an eye out for more issues. Best bt
Post #: 1
RE: "Fall Blau" revised version posted - 2/24/2008 8:07:11 PM   
Monkeys Brain


Posts: 605
Joined: 10/8/2006
Status: offline
quote:

ORIGINAL: briantopp

Thanks for comments on this scenario in first thread, below. I've uploaded a revised version incorporating the following:

Deployment around Bryansk pocket revised.
Naval units deployed and map edited to include ports.
Reinforcements revised.
Panzer regiments revised. Some chrome added to PZ divisions.
Initial supply units correctly set to “do not reconstitute”, like reinforcing supply.
“Fixed” Axis HQ units “unfixed”.
Soviet SW front redesigned to correctly reflect its beaten-up nature as scenario begins.

Depending on events over the next few weeks I may be out for town for some time and unable to return to this scenario for awhile. But I'll keep an eye out for more issues. Best bt



Great!

Just hope that including ports will not add another lay of canworm
for droping unist behind enemy lines but that will be also fun we will see.

I would like just to point for future revision I think that there is many typos in units names like stug battalions etc... it should be wtitten correctly and many other names to be according to military names - Hun. Pio. maybe different etc...


Mario

(in reply to briantopp)
Post #: 2
RE: "Fall Blau" revised version posted - 2/24/2008 8:45:28 PM   
Sker


Posts: 41
Joined: 8/15/2007
From: Milano, Italy
Status: offline
any chance to have a PO version of this scenario?

(in reply to Monkeys Brain)
Post #: 3
RE: "Fall Blau" revised version posted - 2/24/2008 9:25:05 PM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline
Thank you mario - if you have specifics in mind I'd be grateful for them.

PO: very tricky for a scenario covering june 1942 to may 1943 because it requires, in the case of the Soviet an effective defense that can detect where the Axis is going, fight an appropriate defense there, and then pick the right moment to go on offense. Also, the soviets avoided battle with main german formations and focused on cracking the hungarians, italians and rumanians -- how does the PO have the wit to do that when it doesnt know where those formations are?

A PO german needs to know if and when the offense has failed, and then conduct a fighting defense.

It WOULD be possible to program a sensible PO in penny packets -- say for Blau phases I to III; for a battle in the Caucasus; for a Stalingrad-to-Kharkov run (I've already done that last one on this scale and it's on the disk I believe); for an historical-alternative on-to-Moscow scenario. Each in the 10-25 turn range or so. Might look at that sometime - feel free to try it yourself if you like.

(in reply to Sker)
Post #: 4
RE: "Fall Blau" revised version posted - 2/24/2008 11:33:17 PM   
Monkeys Brain


Posts: 605
Joined: 10/8/2006
Status: offline


quote:

Thank you mario - if you have specifics in mind I'd be grateful for them.


Like Napoleon would say maybe I am seeing double, I cannot find that sturm typo but I have found one - 683 socherungs (sicherung)...
all is in german so it is hard to put everything right.


(in reply to briantopp)
Post #: 5
RE: "Fall Blau" revised version posted - 2/25/2008 3:35:24 AM   
briantopp

 

Posts: 190
Joined: 8/28/2006
From: Toronto
Status: offline
gotcha. i'll do another proofread next pass. best bt

(in reply to Monkeys Brain)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> "Fall Blau" revised version posted Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.250