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Night Search for Final Countdown

 
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Night Search for Final Countdown - 3/1/2008 2:27:36 PM   
Reid

 

Posts: 9
Joined: 7/3/2007
Status: offline
Finally got around to adding "Final Countdown" to the Pearl scenario.
One problem: the Hawkeyes do not launch at game start (night). The Moon is in the search circle.
The unit is logged as capable of night ops.

By the time the Hawkeyes launch, the Japanese strike is on it's way.

Thanks is advance for any help.
Post #: 1
RE: Night Search for Final Countdown - 3/1/2008 4:45:36 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
quote:

ORIGINAL: Reid

Finally got around to adding "Final Countdown" to the Pearl scenario ....


What an amazing idea to add the Nimitz! Is your mod a spin-off of the hypothetical early warning scenario?

Even if you can't stop the attack, you can still rack-up points for sinking IJN CVs.

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Reid)
Post #: 2
RE: Night Search for Final Countdown - 3/2/2008 8:12:31 PM   
Staggerwing


Posts: 99
Joined: 6/3/2007
Status: offline
IIRC all the data and images were there so someone could construct the scenario, just
as in the original CCAW release. See this thread and also the one linked in it.

(in reply to Joe D.)
Post #: 3
RE: Night Search for Final Countdown - 3/5/2008 3:23:45 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
Thanks, but I had to go through 2 links to get to this post from unhappy:

As others have mentioned all the basic parts for incorporating TG 68 (the Nimitz) are already built into the Pearl Harbor scenario.

All I did was the following:

1. Go into the editor
2. Load Pearl Harbor.CAW
3. VERY IMPORTANT!!!! Immediately Save As: Final Countdown.CAW so that you don't screw up your existing scenario.
4. Click on : Edit Warroom
5. Use left hand scroll box to find and select: Al SU - General
6. Use the lower right hand box select the second instance of: delete forces
7. In the lower center box select: TG 68
8. click: Remove (below the box)
9. click: Save Scenario (bottom left)
10. click: Back
11. click: Back
12. click Single Player and locate Final Countdown

This doesn't work perfectly - search isn't set up right for your E2 squadron - and I can't figure out how to get them to operate at night. There is NO AI configured for TG 68 so you can only play this scenario as the Americans. (or TG 68 wont do anything)


I would be great if SSG would incorporate this and other new scenarios into their next patch.

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to Staggerwing)
Post #: 4
RE: Night Search for Final Countdown - 3/7/2008 2:33:46 AM   
alexs


Posts: 417
Joined: 8/27/2003
From: Sydney
Status: offline
Hi guys,

We are definitely looking at ways to get user created scenarios and modifications to users in easy ways. We'll give you more info when we have something to show.

_____________________________


(in reply to Joe D.)
Post #: 5
RE: Night Search for Final Countdown - 3/15/2008 11:55:13 AM   
planetbrain


Posts: 88
Joined: 1/27/2006
Status: offline
Night capable presumably means only that they can land safely at night?
I've tried creating an artificial sighting approx. were the Japanese carrier fleet is at and sending out the Hawkeyes to it.
As soon as they take of they "discover" the Japanese fleets and you then send all available aircraft to a real sighting (arming Tomcats with bombs). For some reason it doesn't always work to well, though.

(in reply to Reid)
Post #: 6
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