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RE: Aviation Support - 2/28/2008 7:11:21 PM   
bradfordkay

 

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If the IJA never used them, then it should only be included in a mod, not in the stock version of AE. My opinion...

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Post #: 661
RE: Admiral's Edition Air War Thread - 3/1/2008 9:25:50 PM   
pad152

 

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Will we see some of the allied float fighters, such as the Brit's Spit & Huricanes and stange US ones like the P47 versions?

Will non fighter aircraft be able to preform cap missions, this is some times useful for the Japanese, any CAP is better then none?



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Post #: 662
RE: Admiral's Edition Air War Thread - 3/2/2008 5:06:42 AM   
dpstafford


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Wow.  23 pages of posts.  Can someone summarize what the latest thinking is on the A2A model for AE? 

In my opinion STOCK is way too bloody.  And Nik Air is way too bloodless (common opinions I believe).  This is the singles biggest issue for me.  What can we expect on this for AE?

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Post #: 663
RE: Admiral's Edition Air War Thread - 3/2/2008 5:10:28 AM   
witpqs


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quote:

ORIGINAL: dpstafford

Wow. 23 pages of posts. Can someone summarize what the latest thinking is on the A2A model for AE?


It's better.

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Post #: 664
RE: Admiral's Edition Air War Thread - 3/2/2008 5:12:49 AM   
dpstafford


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quote:

ORIGINAL: witpqs
It's better.

For now, that's good enough!

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Post #: 665
RE: Admiral's Edition Air War Thread - 3/3/2008 3:12:59 AM   
TheElf


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quote:

ORIGINAL: dpstafford

Wow. 23 pages of posts. Can someone summarize what the latest thinking is on the A2A model for AE?

In my opinion STOCK is way too bloody. And Nik Air is way too bloodless (common opinions I believe). This is the singles biggest issue for me. What can we expect on this for AE?

In short, I recommend you start on page 1...

< Message edited by TheElf -- 3/3/2008 3:13:15 AM >


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Post #: 666
RE: Admiral's Edition Air War Thread - 3/3/2008 1:44:13 PM   
timtom


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quote:

ORIGINAL: pad152

Will we see some of the allied float fighters, such as the Brit's Spit & Huricanes and stange US ones like the P47 versions?

Will non fighter aircraft be able to preform cap missions, this is some times useful for the Japanese, any CAP is better then none?



We're leaving the what-ifs for the modders, I'm afraid - unless you know of an Allied operational unit which flew float fighters :)

As to CAP-capability, there'll be some yet-to-be-finalised changes.

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Post #: 667
RE: Admiral's Edition Air War Thread - 3/4/2008 12:17:05 PM   
Hipper

 

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Quick question

is there a night search phase now or is it the same as it ever was ?

cheers

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Post #: 668
RE: Admiral's Edition Air War Thread - 3/4/2008 12:24:18 PM   
witpqs


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quote:

ORIGINAL: Hipper

Quick question

is there a night search phase now or is it the same as it ever was ?

cheers


I thought there already was a night search phase (without aircraft though)?

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Post #: 669
RE: Admiral's Edition Air War Thread - 3/4/2008 3:04:49 PM   
TheElf


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quote:

ORIGINAL: Hipper

Quick question

is there a night search phase now or is it the same as it ever was ?

cheers

Even better. A night search phase followed by a night attack phase dependent on an actual Moon cycle. Higher lum = better chance to detect and attack.

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Post #: 670
RE: Admiral's Edition Air War Thread - 3/6/2008 11:58:40 AM   
Hipper

 

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Yipee ! I've been waiting for this since UV came my way



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Post #: 671
RE: Admiral's Edition Air War Thread - 3/6/2008 8:20:22 PM   
pad152

 

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Pilot Pools - will we be able to adjust/edit them by year in Editor of AE? I always found it strange it remain the same for every year in the war in WITP.


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Post #: 672
RE: Admiral's Edition Air War Thread - 3/6/2008 9:11:19 PM   
TheElf


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quote:

ORIGINAL: pad152

Pilot Pools - will we be able to adjust/edit them by year in Editor of AE? I always found it strange it remain the same for every year in the war in WITP.



Yes

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Post #: 673
RE: Admiral's Edition Air War Thread - 3/6/2008 10:27:52 PM   
NormS3


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Fantastic.

Will there be seperate pools for Royal Navy and RAF pilots? Is there the ability for modders to add a pool for Communist China?

Thanks again for all of your great work!

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Post #: 674
RE: Admiral's Edition Air War Thread - 3/6/2008 10:33:34 PM   
Terminus


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No.

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RE: Admiral's Edition Air War Thread - 3/6/2008 10:44:40 PM   
NormS3


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Sorry to prod. . .

Nah not really, did I read a while back that there will be a seperate pool for carrier capable pilots?

Thanks

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Post #: 676
RE: Admiral's Edition Air War Thread - 3/10/2008 12:40:05 PM   
Dixie


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Is there any chance of making night fighter squadrons capable of being divided in flights to cover a larger area?  This was a common practice among RAF squadrons.

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Post #: 677
RE: Admiral's Edition Air War Thread - 3/12/2008 7:44:57 PM   
Charbroiled


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Sorry if this has been asked, but....

I currently have an opponent bombing me with over 300 bombers on a size 4 AF. According to the rules, if over 50 planes per AF, only 50% perform missions. This would mean that he has 600+ bombers at the base. Is this being modified in AE? It seems to me that he would have nowhere to land or take off planes with that many planes stationed there.

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Post #: 678
RE: Admiral's Edition Air War Thread - 3/13/2008 1:52:07 AM   
Barb


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I would like to see the "Leading squadron failed to find a target = all squadrons failed to find a target" rule to be aborted in AE. Instead there could be something like strike coordination penalty chance instead maybe.

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Post #: 679
RE: Admiral's Edition Air War Thread - 3/13/2008 3:19:47 AM   
Shark7


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quote:

ORIGINAL: Barb

I would like to see the "Leading squadron failed to find a target = all squadrons failed to find a target" rule to be aborted in AE. Instead there could be something like strike coordination penalty chance instead maybe.


Well, while I don't like it when it happens to me, this is actually a good thing for those who are being bombarded by overstacked airfields. It's a good incentive to not stack if you know you run the risk of having all your bombers abort the mission without finding a target.

Unless AE implements decent stacking limits, then that does need to be in to discourage over-stacking, IMO.

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Post #: 680
RE: Admiral's Edition Air War Thread - 3/18/2008 9:12:58 PM   
NormS3


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Any chance that the Consolidated TBY Sea Wolf will be included.  It was never in action but 180 were built and used for training. 

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Post #: 681
RE: Admiral's Edition Air War Thread - 3/19/2008 12:03:47 AM   
pad152

 

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Will airgroups have experince rating for both day/night like ships? Sure would be nice to beable to train air groups for night combat.

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Post #: 682
RE: Admiral's Edition Air War Thread - 3/19/2008 5:30:33 AM   
Cathartes

 

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quote:

Any chance that the Consolidated TBY Sea Wolf will be included.  It was never in action but 180 were built and used for training. 

Not there, but many others.

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Post #: 683
RE: Admiral's Edition Air War Thread - 3/19/2008 10:42:06 PM   
PzB74


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Something which has been forgotten by WitP:

When ac are sent on kamikaze missions they do not intend to return to base.
Alas, their actual striking range is doubled!

Hope this is not forgotten in AE...

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Post #: 684
RE: Admiral's Edition Air War Thread - 3/19/2008 11:08:46 PM   
pad152

 

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quote:

ORIGINAL: PzB

Something which has been forgotten by WitP:

When ac are sent on kamikaze missions they do not intend to return to base.
Alas, their actual striking range is doubled!

Hope this is not forgotten in AE...


Well that's not exactly true, most of the kamikaze were given just enough fuel to get to the target, so they would/could not return, sometimes the planes were packed with extra explosives (extra weight that would limit range). Most kamikazes pilots had very little training which limited their effective range.


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Post #: 685
RE: Admiral's Edition Air War Thread - 3/19/2008 11:19:08 PM   
PzB74


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If kamis were sent to a target far enough away it would be possible to pack in more fuel instead of extra ordnance.
In WitP kamis doesn't carry any extra ordnance at all - in RL old Zeroes carried 250 kg bombs.
Most kamikaze pilots followed a more experienced 'guide' pilot to the target.

This could be the strike leader or an 'observer'.

So I suggest that kamis are given a range that equals 100 or at least 80% of their transfer range.
Ac seldom attack from more than ca 10 hexes anyway.

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Post #: 686
RE: Admiral's Edition Air War Thread - 3/20/2008 2:46:34 PM   
Akos Gergely

 

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Just put up this thread in the main forum, please add your comments dear AE Dev. team.

http://www.matrixgames.com/forums/tm.asp?m=1749249

Thanks


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Post #: 687
RE: Admiral's Edition Air War Thread - 3/21/2008 12:42:47 AM   
timtom


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quote:

ORIGINAL: Dixie

Is there any chance of making night fighter squadrons capable of being divided in flights to cover a larger area?  This was a common practice among RAF squadrons.


Yes.

quote:

ORIGINAL: pad152

Will airgroups have experince rating for both day/night like ships? Sure would be nice to beable to train air groups for night combat.



Currently no separate rating for night flying, sorry.

quote:

ORIGINAL: csatahajos

Just put up this thread in the main forum, please add your comments dear AE Dev. team.

http://www.matrixgames.com/forums/tm.asp?m=1749249

Thanks



TBD-1 current extended range = 240 nm.



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Post #: 688
RE: Admiral's Edition Air War Thread - 3/25/2008 8:32:03 AM   
spence

 

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I recall seeing that the 5th AF will have some bonus for skip bombing. It ought to be recognized that the USN never had any particular fascination for high altitude bombing with their level bombers.




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Post #: 689
RE: Admiral's Edition Air War Thread - 3/25/2008 8:34:15 AM   
spence

 

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Another masthead attack by a USN 4E bomber






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Post #: 690
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