Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

additional hotkeys I didnt see in manual

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Larry Bond's Harpoon - Commander's Edition >> additional hotkeys I didnt see in manual Page: [1]
Login
Message << Older Topic   Newer Topic >>
additional hotkeys I didnt see in manual - 1/2/2008 5:57:26 PM   
Blond_Knight


Posts: 1031
Joined: 5/15/2004
Status: offline
I didnt see some of these hotkeys in the manual, IMO the most important one is for BOL.


Hot Keys in Harpoon Classic Gold

Sorted Alphabetically By Hot Key

Hot Key Single Keystrokes

B Bearing Only Launch
C Centers the Unit window around your currently selected group.
D Platform display
F Full report on the selected object when object is displayed in the dialog box.
I, Alt+I Group and Unit ID display toggle for the map views.
M Free memory display
O Show OnStation rectangles for the player side (2008.068+)
U Units - Selects the first unit of the currently selected group (in the Unit window)
V Sonobuoy display toggle
X Zooms out the current window (group or unit)
Z Zooms in the current window (group or unit).


Arrow keys Scroll the currently selected window, either the Group window or the Unit window.
Enter Time compression is set to 1:1.
. (Period) Drop sonobuoy
Backspace Objects - Selects the next object to the north (up) in the current window.
Spacebar Objects - Selects the next object to the south (down) in the current window.
Tab Active window toggle between Group and Unit window


-Time compression - De-compresses time by one increment.
+ Time Compression - Compresses time by one increment.
5 (on keypad only) Centers the map view in the currently selected window around the selected object.
Combination Keystrokes

Alt+3, Alt +F3 Nuclear release status enabled in any scenario, regardless of the original setting in the scenario.
Alt+R Refueling - Force Refueling 
Alt+T Path toggle for all friendly groups.


Ctrl+A Staff Report 
Ctrl+B Order of Battle 
Ctrl+D Platform Displays 
Ctrl+E Orders - Show Orders 
Ctrl+F Calculate Range & Bearing 
Ctrl+G Grid Lines - Set Grid Lines 
Ctrl+H Game Status 
Ctrl+I Icon Display Selector
Ctrl+K Options - Game Options 
Ctrl+L Load User Scenario 
Ctrl+M Options - Staff Options 
Ctrl+N New Game 
Ctrl+O Load Game 
Ctrl+P Pause Game 
Ctrl+Q Quit Game
Ctrl+R Range Circles Display
Ctrl+S Save Game 
Ctrl+T Time Compression 
Ctrl+W Weather Report 
Ctrl+Y Options - Sound Options 


F1 or Ctrl+1 Attack or Intercept 
F10 or Ctrl+10 Staff Note Dialog for Entering Staff Notes
F2 or Ctrl+2 Speed and Depth/Altitude Dialog for Groups/Units
F3 or Ctrl+3 Course Entry Dialog for Groups/Units
F4 or Ctrl+4 Formation Editor 
F5 or Ctrl+5 Ready Aircraft 
F6 or Ctrl+6 Launch/Land Aircraft 
F7 or Ctrl+7 Join Group 
F8 or Ctrl+8 Split Group 
F9 or Ctrl+9 Sensors - Set Sensor Dialog



Hot Keys in Harpoon Classic Gold
Sorted By Desired Action of Hot Key
Hot Key Alphabetically Sorted Hot Key Functions
Tab Active window toggle between Group and Unit window
F1 or Ctrl+1 Attack or Intercept
Ctrl+Alt+Z Autotest (machine plays itself)
B Bearing Only Launch
Ctrl+F Calculate Range & Bearing
5 (on keypad only) Centers the map view in the currently selected window around the selected object.
C Centers the Unit window around your currently selected group.
F3 or Ctrl+3 Course Entry Dialog for Groups/Units
. (Period) Drop sonobuoy
F4 or Ctrl+4 Formation Editor
M Free memory display
F Full report on the selected object when object is displayed in the dialog box.
Ctrl+H Game Status
Ctrl+G Grid Lines - Set Grid Lines
I, Alt+I Group and Unit ID display toggle for the map views.
Ctrl+I Icon Display Selector
F7 or Ctrl+7 Join Group
F6 or Ctrl+6 Launch/Land Aircraft
Ctrl+O Load Game
Ctrl+L Load User Scenario
Ctrl+N New Game
Alt+3, Alt +F3 Nuclear release status enabled in any scenario, regardless of the original setting in the scenario.
Backspace Objects - Selects the next object to the north (up) in the current window.
Spacebar Objects - Selects the next object to the south (down) in the current window.
Ctrl+K Options - Game Options
Ctrl+Y Options - Sound Options
Ctrl+M Options - Staff Options
Ctrl+B Order of Battle
Ctrl+E Orders - Show Orders
Alt+T Path toggle for all friendly groups.
Ctrl+P Pause Game
D Platform display
Ctrl+D Platform Displays
Ctrl+Q Quit Game
Ctrl+R Range Circles Display
F5 or Ctrl+5 Ready Aircraft
Alt+R Refueling - Force Refueling
Ctrl+S Save Game
Arrow keys Scroll the currently selected window, either the Group window or the Unit window.
F9 or Ctrl+9 Sensors - Set Sensor Dialog
V Sonobuoy display toggle
F2 or Ctrl+2 Speed and Depth/Altitude Dialog for Groups/Units
F8 or Ctrl+8 Split Group
F10 or Ctrl+10 Staff Note Dialog for Entering Staff Notes
Ctrl+A Staff Report
Ctrl+T Time Compression
+ Time Compression - Compresses time by one increment.
-Time compression - De-compresses time by one increment.
Enter Time compression is set to 1:1.
U Units - Selects the first unit of the currently selected group (in the Unit window)
Ctrl+W Weather Report
Z Zooms in the current window (group or unit).
X Zooms out the current window (group or unit)



< Message edited by TonyE -- 12/28/2008 7:03:58 PM >
Post #: 1
RE: additional hotkeys I didnt see in manual - 1/2/2008 7:11:31 PM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
This is a good list. There are some of the hotkeys in here that even I had forgotten about.

TonyE, perhaps this list is worth a sticky?

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Blond_Knight)
Post #: 2
RE: additional hotkeys I didnt see in manual - 3/7/2008 3:43:30 PM   
BlindOldUmp


Posts: 104
Joined: 1/24/2007
From: The North Coast of the USA
Status: offline
quote:

ORIGINAL: Shark7
This is a good list. There are some of the hotkeys in here that even I had forgotten about.

TonyE, perhaps this list is worth a sticky?

I'll vote for a sticky on this !! I just did a cut & paste to get it in my HCCE folder. ;-)

(in reply to Shark7)
Post #: 3
RE: additional hotkeys I didnt see in manual - 6/15/2008 12:07:23 AM   
RA5C


Posts: 23
Joined: 6/14/2008
From: Washington DC
Status: offline
Excellent original post.  I for one would like to the the Bearing Only capability revived.

_____________________________

Crusader Rabbit

"A carrier landing is like having sex during a car accident..."
-Unknown Naval Aviator-

(in reply to BlindOldUmp)
Post #: 4
RE: additional hotkeys I didnt see in manual - 6/15/2008 3:20:59 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
quote:

ORIGINAL: RA5C
I for one would like to the the Bearing Only capability revived.


Bearing only launch has been reactivated, Pat.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to RA5C)
Post #: 5
RE: additional hotkeys I didnt see in manual - 6/15/2008 5:56:35 PM   
RA5C


Posts: 23
Joined: 6/14/2008
From: Washington DC
Status: offline
Thanks... and once again, sorry I missed it. Like the "wish list"... there are so many sites and so many different posts, I guess I missed that one. Must take a lunch break this week and read the new manual as well as the updates document in the 03.2008 Update I downloaded/installed last night.

_____________________________

Crusader Rabbit

"A carrier landing is like having sex during a car accident..."
-Unknown Naval Aviator-

(in reply to CV32)
Post #: 6
RE: additional hotkeys I didnt see in manual - 7/2/2008 7:27:25 AM   
RA5C


Posts: 23
Joined: 6/14/2008
From: Washington DC
Status: offline

quote:

ORIGINAL: CV32

quote:

ORIGINAL: RA5C
I for one would like to the the Bearing Only capability revived.


Bearing only launch has been reactivated, Pat.

Before I post further... are we talking the ability to fire weaponry without a definite target using the B/O Command?.. ex. a MK-48 in the direction of a "suspected" sub?..

_____________________________

Crusader Rabbit

"A carrier landing is like having sex during a car accident..."
-Unknown Naval Aviator-

(in reply to CV32)
Post #: 7
RE: additional hotkeys I didnt see in manual - 7/2/2008 12:03:01 PM   
CV32


Posts: 1046
Joined: 5/15/2006
From: The Rock, Canada
Status: offline
quote:

ORIGINAL: RA5C
Before I post further... are we talking the ability to fire weaponry without a definite target using the B/O Command?.. ex. a MK-48 in the direction of a "suspected" sub?..


Yes.

_____________________________

Brad Leyte
HC3 development group member for HCE
Author of HCDB official database for HCE
Harpgamer.com Co-Owner

(in reply to RA5C)
Post #: 8
RE: additional hotkeys I didnt see in manual - 12/28/2008 7:04:35 PM   
TonyE


Posts: 1551
Joined: 5/23/2006
From: MN, USA
Status: offline
Added O hotkey for 2008.068+ to show the player any on station victory condition rectangles.

_____________________________

Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner

(in reply to CV32)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Modern] >> Larry Bond's Harpoon - Commander's Edition >> additional hotkeys I didnt see in manual Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.922