Hard Sarge
Posts: 22741
Joined: 10/1/2000 From: garfield hts ohio usa Status: offline
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quote:
ORIGINAL: HMSWarspite Sarge: no disrespect, but a question. Are the super human exploits you are reporting: a) because the game is broken as a flight sim (too easy) I don't think anyone would say the game, or the AI in this game is easy, you don't pay attention, you die, I have been a flight simmer since I would guess 81, online, at Fighter Ace, I have gotten 13 Stars (a couple times, a Star is 5 kills in a row, without getting shotdown, my current pilot over there has 4 Stars, but to be honest, the last 15 kills were over a baby seal, I was teaching him, what he was doing wrong, the HARD way) b) because you are brilliant and not one pilot in 10,000,000 could do what you do question is, what am I doing ? a single RAF plane getting into a gaggle of Stukas is going to clean house, i am a good shot, and I normally do not fire unless I believe I have a killing shot plus if you are close and have a good shot, it don't take much ammo, that is the key, not wasteing ammo c) because these are the successes and there are thousands of reloads not shown I have been shot down, I have been hit, most of my deaths, have been my chute pulling off !!! plus, I am trying to show what is going on in the game, not what I am doing, I am not trying to bragg or show off, I think it is impressive that you can have 100-150 or more planes in the air, in the same battle at the same time d) all of the above? If there was a man sat behind you with a souped up electric cattle prod, and a large baseball bat, for the hyper authentic plug and play compatible REALPAIN (TM) game feedback whenever you crashed or get wounded, would you still be achieving (or even trying) some of the exploits? Achieving 6 kills in a mission is not exactly 'normal' for an average RL pilot. again, from Fighter Ace, the one thing my Squadron didn't like about me, is I was not going to just give up and die, for me, the mission was to take off, do the job and return, if not, the mission was a failure, now this game has a Strat side, so I leave the battle when the game allows me, so I can get back into it with another Squadron/Staffel and, as the LW showned, when you have the targets and you know what you are doing, you can have massive totals scored Oh, and I assume from the shots you make maximum use of player SA aids? Which makes a huge difference to the chance of seeing things, and shooting them (or not getting shot...) I normally am using the different padlock features of the game, I set up to take snaps, I use outside views (I wish or have not found yet, a enemy view, like Il-2 has) when Sailor wrote his air to air rules, one of the things he made a point of, in a combat zone, you do not fly in a line for 10 seconds, in this game, you don't twist and turn and check 6, you will have a plane there, make major use of your wingman commands plus, learn from the AI, it has tricks, you spot the tricks, you know what is going to happen, the AI that flies across your nose, likes to roll back into you, you try to snap roll to chase, he will have reversed his turn before you see him and you will be in the wrong bank, try to reverse your bank, you will of lost a good chuck of E and will be a sitting duck for one of his mates keep your speed up, only fire when you have a good target, keep your eyes open, use your wingmen, try to keep above the fight, if there is nobody above you, you can pick your targets with some peace, plus learn your plane and your guns, can you hit a target while inverted, in a 90 degree bank, if you have to be level to aim and hit the target, you will have trouble the 109 is a killing machine, nose mounted guns are always going to be better then wing mounted, Spit and Cane are great flyers, but HARDer to get quick clean kills with, I would rather be 60 degrees off set, then dead 6, you waste ammo chopping up the tail when you are at 6
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