Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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I don't know what the deal is, but I can't recall EVER, in the life of SPWAW, a unit going through a hex with a known minefield. Perhaps it's just that I'm playing against minefields much better than I used to and don't realise it. On the other hand, for me anyway, if I'm encountering my minefields or the enemies, my units are generally under some sort of fire, and I've learned enough times that when you're crossing an arc of fire, you better not just blow through in one fell swoop. Big moves frequently cause big disappointment, as you never know how much fire you'll take to get enroute to that hidden hex, and could find that unit out in the open (the fire causing reduction of movement), with things possibly being as bad as having a minfield at their back, with the enemy determined to destroy the unit or retreat it.
Owl: I'm new to the commando sort of game, but it gave me an idea. At first, I thought, well why don't you just blow the stone walls with engineers? While that might do, if it's possible why not use commandos? Sure, make the stone walls you're intending to cross their infiltration point and blow a few hexes up. So much the better if they destroy bits and pieces of it from angles where the walls remaining will block the enemy spotting them.
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