Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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There used to be an inconsistency in how "a depot that is part of a valid supply chain" was figured, but that appears to have been fixed with the 1.1 patch. So, make sure you have that patch installed. Then, figuring out whether a depot is part of a valid supply chain is a lot easier. You used to have to trace the supply lines back to certain cities, but now, a supply line can start in any city in any conquered or free state nation you own. Passing across a sea crossing is not supposed to maintain the connection, but it does in most cases. According to the rules, if you have a depot in Cadiz, but not in Tangiers, you should not be able to add factors during June's reinforcement phase. But, I believe you WILL be allowed. Still, don't gamble on it: It's a bug. Theoretically, what would be required is for you to have a depot in Tangiers that can trace supply back to a city that you own in a controlled minor or home nation province. Well, you already own Morocco, so that's not a good example: The supply "line" is just that one depot. So, instead, let's manufacture a better example. Let's say you are going to continue your North African expansion by conquering Algeria next. In order to get there, you would have to march from Tangiers over to Algiers, possibly stopping off at Oran on the way. For this example, let's assume you do NOT have any port supply available, so Oran is just another space on the map to you. OK, you do the attack in steps: 1) Move a corps 2 spaces east in June (paying for supply at range 2) 2) Declare war on Algeria in July 3) Build a depot in that area in July (legal, because you have a corps there and another depot in Tangiers, two spaces away). 4) In July, move the lone corps two spaces east again (again, paying for supply at range 2). This is figuring that the owner of Algeria won't attack it. By the way, this space just happens to be a city, and a port at that. But, ignore that for this example. 5) Move the rest of your army (say, 3 corps) to the depot two spaces east of Tangiers (paying for supply at range 0, still July) 6) In August, build a depot in Oran (legal, because you have a corps there that can trace supply back to Tangiers, and that is no more than two spaces away from the other depot) 7) Move the lone corps to Algiers, attacking the hapless Algerian corps. (I don't know why you would do this in real life, but this is an example). You will pay for supply here at range 2. Let's assume you win this battle, but fail to break in. 8) Move 2 corps of the rest of your army to Oran (paying for supply at range 0). It's still August. 9) Move the 3rd corps that was in the army to the space between Oran and Algiers (I hope I'm remembering the map correctly). You will be paying for supply at range 1. At this point, you have an army (2 corps) sitting in Oran, and also sitting on a depot. This depot can trace an unbroken line of depots back to Tangiers, with no more than one space between any two consecutive depots. Thus, Oran is "in supply". What's the situation now, in September? The corps in Algiers cannot add factors, because it is not next to or on a depot. The 2 corps in Oran CAN add factors, because they are in supply, and they are within one space of a depot (they happen to be at range 0). The last corp, between the army and Algiers, can also add factors. Even though it is not sitting ON a depot, it IS within one space of a depot in a valid supply chain, so factors can be added. Make sense? Now, let's add another factor. Let's assume that you attempted this same battle a few months earlier, but you came from Tunisia instead of from Morocco (this is VERY contrived). You have been at war the whole time. Furthermore, when you made that attempt, you left a depot just east of Algiers. However, you took down all of the other depots you had for that foray into Algeria, but simply forgot about that one. Does this change the supply picture? The answer is no. Even though the corps sitting in Algiers is next to a depot (the one to the east), that depot is NOT in a valid supply chain (it's 3 spaces away from Oran, your nearest other depot). Hopefully, these examples cover all of the bases of overland supply.
< Message edited by Jimmer -- 3/13/2008 8:08:14 PM >
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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