herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
|
quote:
ORIGINAL: John Lansford The secondary armament on prewar battleships was a direct descendant of the "quick firing" guns on WWI dreadnoughts and predreadnoughts, and intended to stop torpedo boats and light craft before they could get in torpedo range. Those WWI dreadnoughts positively bristled with smaller guns, mostly aimed and fired individually like wooden ships of the line. As destroyers got bigger and torpedoes developed longer ranges, though, the secondary armaments really became less useful. One or two 5" shell hits are not going to be enough to stop a determined DD captain from making a torpedo attack unless they hit something critical. That's why some nations went with 6" (or with the Germans, 5.9") secondary guns on their BB's; better stopping power and longer range than the 5". Then airpower demonstrated its effectiveness and suddenly secondary weaponry was not only useful again, it was downright critical for a BB to put as many smaller guns as possible on the ship. It's why the old US prewar BB's had their superstructures ripped off and rebuilt, along with their secondary armaments, to look like the SoDak's. Better fire control systems, plus radar, plus rapid fire loading and well trained crews, meant that a BB's secondary guns could pump out a LOT of shells in a given amount of time. Maybe they wouldn't punch through a cruiser's armor, but they will seriously mess up anything not protected and were death to destroyers and smaller craft. It ticks me off no end to see a naval engagement result in only a small number of large caliber shell hits from the BB's, but historically that's what happened. IIRC Washington hit Kirishima with only 9 16" shells, but there were also 40 or more 5" hits from her secondary guns. I'll add that the USN 6" gun cruisers were designed to serve with the battle line, basically to augment the anti-DD defence. That's why the Boise had such enormous (but essentially non-armour-piercing) firepower.
_____________________________
Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
|