Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: panzers Yes I have seen those, but I was thinking more along the lines of the video capacity of the game. Like, for instance, battle screens or strategic movement or the like. There will be some historical film clips - short in duration, and only 15 to 20 of those. I have on my task list for MWIF product 2 (not 1) to replay turns. MWIF product 1 builds a game record log (it is used for Internet and PBEM games). The idea is to put together a small control panel so the player can replay each turn (forward and backward - what the heck). The controls would let him skip phases (e.g., just look at unit movement, or just look at production), control whether all or just a portion of the map is shown (e.g., just USSR versus Germany). Basically, I am laying in all the fundamental data structures required for game replay but I will not be writing any supporting code in MWIF product 1. Do not expect any animations of things blowing up or the like. It seems to me to be out of character for a strategic game with bi-month turns.
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Steve Perfection is an elusive goal.
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