Posts: 58
Joined: 12/13/2006 From: Ottawa ON Canada Status: offline
Here are my specs.
PC # 1
Laptop
Windows XP Pro SP2
3.2G Intel with 2 GIG Ram and 256 MB ATI Video X600 17'' Widescreen at 1680 * 1050
PC # 2
Laptop
Windows Vista
1.6G Duo-Core AMD with 1.5 GIG Ram and 128 MB ATI Video x1100 15 '' Widescreen at 1280 * 800
PC # 3
Desktop
Windows Vista Ultimate (can change this to a lower OS like Windows 98 to suit the test)
1.1G AMD Athlon with 768 MB Ram and 128 MB ATI Video 9250 14'' CRT at 1024 * 768
I am willing to test the game on all these machines should you like me to. I am a software developer and i am very familiar with QA scripts etc. Send me a PM if you like.
Well it has been over 2 years since I posted what i would be using so I guess it is time to update my list.
mobo: ASUS Striker Extreme CPU: Intel Quad Core Q6700 Conroe RAM: 6Gigs DDR2-800 Corsair XMS dual channel pair of 2x2gig in channel A and 2x1gig in channel B hdd: Raid 5 on 3x 250GB hdd's from WesternDigital (I wish they were raptors) video: 2x Nvidia 8800 GTS 640mb ram each from EVGA monitors: 2x Viewsonic 2035 widescreen (very likely 3 by the time the game is released) sound: Xfi Platinum from Creative labs with 7.1 speaker system Multiboot OS: Vista 64bit ultimate, Vista 32 bit ultimate, Windows XP Professional overclocked, watercooled and sitting in a Thermaltake Shark aluminum case
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
Here is a bumb for this thread, which hasn't been seen recently.
My (modified) orignal post was: ======================
One risk in developing software is that the developer writes the code to run on his machine and it doesn't perform as well on for the person who buys it. I would appreciate it if you let me know the hardware and software you expect to use to play MWIF. Maybe then I can write it so it runs great on your machine too.
My own configuration is: Operating system - Windows XP Professional CPU - 3.8 GHz Main memory - 2 GB RAM Disk - 145 GB, (45% used) Monitors - 19 inch flat and 19 inch flat, both of which support 1280 by 1024 resolution, configured as one logical screen horizontally Screen memory - 128 MB Internet connection - DSL
Windows XP Prof. CPU: 3 GHz RAM: 768 MB Graph.: ATI Radeon 9600 HD: ~ 200 MB (50% used) Monitor: non-fancy :-) 17 inch or so, running 768*1024 Internet connection: 256/512
Posts: 399
Joined: 5/4/2005 From: Fairfax Virginia Status: offline
System 1: Age of System: 1 yr Win XP Prof CPU: Dual 2.66 GHz RAM: 3 GB Graphics: NVidia 8800 360 MB HD: 2x 250 GB (about 40% each used) Monitors: 20" Dell LCD - 1280x1024, Sometimes a Dell 32" TV at 13xx x 768. Internet: Cable 2 up/6 dwn
System 2: Age of System: 3 yr Win XP Pro CPU: 3.4 GHz RAM: 2 GB Graphics: NVidia 7800 256 MB HD: 180 GB, 250 GB Monitor: 21" NEC (CRT) 1280x1024 (hey it's ten years old but works great still... just weights a ton...)
System 3: Age of System: 5 yr Win XP Home CPU: 2.4 GHz RAM: 2GB Graphics: GeForce 5 (128 MB) HD: 2x 80 GB Monitor: 17" NEC (CRT) 1024 x 768 (it's only a year older than the 21" NEC... but slightly lighter...) (one of these days I'll get around to upgrading the old monitors...)
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
I don't totally understand what all this greek is. All I know, is my computer is about 6 months old, has a Nvidia geforce 8600GTOC and have all my specs set to the max, with no problems whatsoever, on World Of Warcraft. Oh, and,unfortunately. Windows Vista ultimate.
< Message edited by panzers -- 3/8/2008 4:04:21 AM >
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
quote:
ORIGINAL: panzers
Actually, I was wrong about my windows. It's actualy the vista premium edition. Hope that's good enough.
I do not know how Vista handles this, but under Windows XP:
1 - the Start menu has an item labeled Control Panel, and within the Control Panel menu there is an item labeled System. That gives the CPU speed and RAM memory (central processing unit & random access memory).
2 - If you bring up a file directory that includes "C:\", you can see the total Size for that disk drive. If you have more than 1 drive, then they will be D:, E:, ...
3 - If you right click on any blank section of your main windows screen, the popup menu should include the item Properties. Under that there is a tab labeled Settings. And Settings shows the screen resolution - which you can change to see the maximum possible.
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
I do know about that. It's all the mumbo jumbo talk. I understand my specs pretty much and I'm pretty sure that my system should be fine. When I bought my computer, quad core had not been available yet, so I do have the duel core and am quite cerain that it should do fine. Like I said: it's the windows vista that most concerns me. I'm seriously thinking of getting rid of it, and going back to xp, although I'm not sure I can do that with my warranty. I just can't stand it. One thing Ihave to ask, though, is: what is EQ2?
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
Also, Steve, Was wondering if their is going to be good graphics in the game? I know I won't have any issues with that. WiF of course is a huge data hog, so was just wondering if you guys are at all considering that.
3 - If you right click on any blank section of your main windows screen, the popup menu should include the item Properties. Under that there is a tab labeled Settings. And Settings shows the screen resolution - which you can change to see the maximum possible.
I have Vista Business. Properties does not produce a Settings tab, but generates information only about the (in this case) post the cursor is lying on. I'd be interested to know my screen resolution. Any ideas how I go about that?
I have a widescreen Dell notebook Inspiron I6400 32-bit Intel(R) Core (TM)2 CPU T5600 @ 1.83GHz, 2 GB RAM.
Posts: 1727
Joined: 2/25/2003 From: The Nutmeg State Status: offline
My configuration is: Operating system - Vista Home Premium CPU - 2.2 GHz (Core2 Duo) Main memory - 4 GB RAM Disk - 320 GB, (25% used) Monitor - 22 inch flat 1024 by 768 resolution Video Card - 128MB NVIDIA GeForce 8300GS Internet connection - Cable
(1) Always run yor game as administrator. Right click on the game icon and select "Run as Administrator". Respond "I know where this program came from".
My rig: Windows XP - Home Edition, Version 2002, Service Pack 2
P4 3 GHz, 1 GB RAM 22" Widescreen LCD at 1680 x 1050 on a RADEON 9250 w/128 MB RAM 17" Monitor at 1280 x 1024 on Intel 82865G Graphics Controller (The onboard video built into the P4)
70 GB Hardrive, about 25% free
DSL for internet
< Message edited by Charlie Lewis -- 3/9/2008 12:33:04 AM >
_____________________________
'Fear God and dread nought' Coat of Arms Motto of Baron Fisher, of Kilverstone
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
quote:
ORIGINAL: Mziln
A helpfull hints when playing games with Vista
(1) Always run yor game as administrator. Right click on the game icon and select "Run as Administrator". Respond "I know where this program came from".
(2) Vista doesn't like wave files.
Have no choice with CEAW, cinsidering some yahoo decided to put it in java format and vista doesn't even recognise that.
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
quote:
ORIGINAL: panzers
Also, Steve, Was wondering if their is going to be good graphics in the game? I know I won't have any issues with that. WiF of course is a huge data hog, so was just wondering if you guys are at all considering that.
Good graphics? Well, I like them. I guess it depends on what your eyes see.
There are 1000s of screen shots in this forum. So many, you can actually see the evolution of a lot of the graphics details.
At the top of the forum are a half dozen threads some of which give links to threads of interest. The tutorials and map screen shots probably answer your question most directly. But if you locate the MWIF Game Interface Design thread (it is on the first page as I write this) there are a lot of the other screens that will be used during play.
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
quote:
ORIGINAL: Shannon V. OKeets
quote:
ORIGINAL: panzers
Also, Steve, Was wondering if their is going to be good graphics in the game? I know I won't have any issues with that. WiF of course is a huge data hog, so was just wondering if you guys are at all considering that.
Good graphics? Well, I like them. I guess it depends on what your eyes see.
There are 1000s of screen shots in this forum. So many, you can actually see the evolution of a lot of the graphics details.
At the top of the forum are a half dozen threads some of which give links to threads of interest. The tutorials and map screen shots probably answer your question most directly. But if you locate the MWIF Game Interface Design thread (it is on the first page as I write this) there are a lot of the other screens that will be used during play.
Wow! that's really awesome. I really did not expect that for such a data intense game like this. It's all beginning to make much more sense now as to why this is taking so long to make.
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
Yes I have seen those, but I was thinking more along the lines of the video capacity of the game. Like, for instance, battle screens or strategic movement or the like.
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
quote:
ORIGINAL: panzers
Yes I have seen those, but I was thinking more along the lines of the video capacity of the game. Like, for instance, battle screens or strategic movement or the like.
There will be some historical film clips - short in duration, and only 15 to 20 of those.
I have on my task list for MWIF product 2 (not 1) to replay turns. MWIF product 1 builds a game record log (it is used for Internet and PBEM games). The idea is to put together a small control panel so the player can replay each turn (forward and backward - what the heck). The controls would let him skip phases (e.g., just look at unit movement, or just look at production), control whether all or just a portion of the map is shown (e.g., just USSR versus Germany).
Basically, I am laying in all the fundamental data structures required for game replay but I will not be writing any supporting code in MWIF product 1.
Do not expect any animations of things blowing up or the like. It seems to me to be out of character for a strategic game with bi-month turns.
Posts: 635
Joined: 5/19/2006 From: Detroit Mi, USA Status: offline
quote:
ORIGINAL: Shannon V. OKeets
quote:
ORIGINAL: panzers
Yes I have seen those, but I was thinking more along the lines of the video capacity of the game. Like, for instance, battle screens or strategic movement or the like.
There will be some historical film clips - short in duration, and only 15 to 20 of those.
I have on my task list for MWIF product 2 (not 1) to replay turns. MWIF product 1 builds a game record log (it is used for Internet and PBEM games). The idea is to put together a small control panel so the player can replay each turn (forward and backward - what the heck). The controls would let him skip phases (e.g., just look at unit movement, or just look at production), control whether all or just a portion of the map is shown (e.g., just USSR versus Germany).
Basically, I am laying in all the fundamental data structures required for game replay but I will not be writing any supporting code in MWIF product 1.
Do not expect any animations of things blowing up or the like. It seems to me to be out of character for a strategic game with bi-month turns.
Very understandable. I didn't think so. I agree with you on such a game as this. No one really cares too much about all the bells and whistles when it comes to a game like this.
I'm buying a new MacBook Pro later this week. Then picking up some flavor of Vista. Not thrilled about this, but have to buy a new copy of Windows to run on the new machine. (Long story involving using Windows on a Mac). So might as well just get it over with and experience Vista. But would be glad to offer any commentary on how MWiF will work with a Mac running Parallels or Boot Camp to use Windows. I suspect MWiF won't be pushing the video performance envelope and will work flawlessly, as long as it gets along with Vista.
Thank you for the warm welcome Steve. For now I am just looking around, trying to get an overview of what changes will be implemented from the board game to the computer version. Besides that I have a lot if ideas on WIF but they are more structural changes to the game mechanics and such so they are not really relevent here at this moment.
Only question I do have is in relationship with 64-bit OS and compatibility. As I hope this game will be around for a long time I hope you are considering this aspect, as in the near future more and more people will start using 64-bit systems due to the 4 GiB limit on RAM in a 32-bit OS.