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RE: Maximum-Football 2.2 Update (March 15, 2008)

 
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RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/20/2008 12:27:26 AM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
Status: offline

quote:


Migration.
Version 2.2 is an update to the 2.0 series of games. It will not be something you can install over the top of a version 1.0 series build and have it work. You must have version 2.0 (or 2.1) as your starting point.

After that, the update to version 2.2 is simply installing the update. When you run the game, the version should be 2.2.60 and you should see the new interface elements.

LEAGUES MUST BE RESET TO SEASON 1. Version 2.2 has a completely different statistical schema in the databases so any version of the game prior to 2.2 is no longer compatible. Your databases will be updated accordingly, but the data can not be. So you must reset your league.

To help with the migration process, version 2.2 has two different types of league reset. The default reset mode will wipe out all stats and game play results and all seasons and revert the game back to a state where you're ready to play season 1. All rosters and depth charts remain intact. This was done so those creating complex leagues with many players do not loose all their work.

The other reset mode is the traditional one you're used to. This wipes the databases completely clean of everything, including players and rosters. With this mode, only the league structure and team data remains and you start at season 0.


Just for those who care:

I am about 90% done with a utility that will upgrade old 2.18 databases to the 2.2 databases with far less data loss that what David is offering. I am doing this so people who have played for 6 or 7 seasons and don't want to lose the history of their franchise can continue playing with the new version. Instead of having to start over, you can start from wherever you left off (ideally).

Please be aware that David could have done this too. The fact that he chose not to should be evidence of the fact that there are some drawbacks to doing what I am offering (mainly from the statistical standpoint). Some statistcal information will be missing from years you played on 2.18 because there are new statistics that are recorded in 2.2 that weren't available in 2.18. For those stats, a zero will be inserted as if that was the actual stat. This is obviously only a minor problem, but it may result in some funky statistics possibly. There will be other quirky things like that also. The league should be completely playable, however.

I believe there would have been too many concerns over whether or not some things were "bugs" or "errors" had David opted to allow this type of migration. So, instead of him having to take any heat for problems arising from this type of upgrade, I will instead .

Hopefully, this sounds good.

JD

_____________________________



Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to David Winter)
Post #: 31
RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/20/2008 12:53:57 AM   
DirkGildun

 

Posts: 52
Joined: 2/7/2006
Status: offline
Would this be similar to how a great player like Deacon Jones of the Rams isn't on the list of greatest sackers because this wasn't an official stat in the NFL until late in his career?

(in reply to jdhalfrack)
Post #: 32
RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/20/2008 12:58:59 AM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
Status: offline

quote:

Would this be similar to how a great player like Deacon Jones of the Rams isn't on the list of greatest sackers because this wasn't an official stat in the NFL until late in his career?


Actually, yes. That is an EXCELLENT analogy.


_____________________________



Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to DirkGildun)
Post #: 33
RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/20/2008 1:30:01 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
Thanks for offering this JD.

David

(in reply to jdhalfrack)
Post #: 34
RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/21/2008 12:34:44 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

Just a quick note to say we're finishing up production on the v2.2 update. As we are closed tomorrow, we're looking at a release date early next week to make this officially available to you all.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to David Winter)
Post #: 35
RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/21/2008 2:31:25 AM   
DreamTeams


Posts: 520
Joined: 5/19/2006
Status: offline
quote:

ORIGINAL: jdhalfrack

Just for those who care:

I am about 90% done with a utility that will upgrade old 2.18 databases to the 2.2 databases with far less data loss that what David is offering. I am doing this so people who have played for 6 or 7 seasons and don't want to lose the history of their franchise can continue playing with the new version. Instead of having to start over, you can start from wherever you left off (ideally).

Please be aware that David could have done this too. The fact that he chose not to should be evidence of the fact that there are some drawbacks to doing what I am offering (mainly from the statistical standpoint). Some statistcal information will be missing from years you played on 2.18 because there are new statistics that are recorded in 2.2 that weren't available in 2.18. For those stats, a zero will be inserted as if that was the actual stat. This is obviously only a minor problem, but it may result in some funky statistics possibly. There will be other quirky things like that also. The league should be completely playable, however.

I believe there would have been too many concerns over whether or not some things were "bugs" or "errors" had David opted to allow this type of migration. So, instead of him having to take any heat for problems arising from this type of upgrade, I will instead .

Hopefully, this sounds good.

JD


Hoooooray! Thanks, JD.


< Message edited by DreamTeams -- 3/21/2008 2:32:20 AM >


_____________________________


(in reply to jdhalfrack)
Post #: 36
RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/21/2008 3:45:16 AM   
Yngvai


Posts: 82
Joined: 1/5/2008
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi everyone,

Just a quick note to say we're finishing up production on the v2.2 update. As we are closed tomorrow, we're looking at a release date early next week to make this officially available to you all.

Regards,

- Erik



YEAAAH!!!! Can't wait! Kudos to David and the testers for all their work...

(in reply to Erik Rutins)
Post #: 37
RE: Maximum-Football 2.2 Update (March 15, 2008) - 3/24/2008 3:09:48 PM   
22sec

 

Posts: 976
Joined: 12/11/2004
From: Jackson, MS
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi everyone,

Just a quick note to say we're finishing up production on the v2.2 update. As we are closed tomorrow, we're looking at a release date early next week to make this officially available to you all.

Regards,

- Erik



Early next week is here

_____________________________

Mapping Specialist

(in reply to Erik Rutins)
Post #: 38
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