barniewhittle
Posts: 51
Joined: 3/11/2008 Status: offline
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Many thanks to Bucks and VCDH for their helpful answers , but I still have problems with this tutorial which emphasise to me some fundamental problems with how ANW is taught to newcomers. I really like H3 - this is the 3rd time I've paid for the game, having had the 360 and Spearsoft versions, but I have always had problems getting much beyond the tutorial and that issue remains with ANW. If you want to retain customers the tutorials need to be improved to stop them being a 'barrier to entry', by which I mean I find myself spending too much time puzzling over why the game doesn't do 'what it says on the tin'. There have been many times I have felt like throwing in the towel for issues which I suspect are easily resolved. As another example, I worked through VCDH's advice with Tut 4, trying to declare the incoming Bears as hostile with the H key. Nothing happened. The Bears were already red icons and they flew harmlessly by with no automatic attack either way. This was with difficulty set to Average as defined in the tutorial preamble. I've spent some hours trying different difficulty settings, which produce behaviour more like VCDH describes - on default the target is yellow, becomes red and declared hostile on pressing H and is eventually engaged, but only with close in weapons. I don't understand why they are not engaged at greater range using missiles. But either way the tutorial is broken as you don't get the described behaviour at Average difficulty. Another example - the whole process of identification VCDH describes seems fundamental but isn't explained in the tutorial or anywhere else I can easily find - so you have to work it out by trial and error. Another example (from Air Ops Tutorial) - the mysterious air ops button which has multiple uses (and sadly it won't empty my dishwasher, though maybe someone could add that functionality in 3.10 ) that are not fully explained - the manual at 5.1 refers you on to 10.3.3.5 which says very little - there is more in the hard copy 360 manual, though not much more. This really needs to be explained better. Can I make some suggestions to improve the experience for newcomers? This is a great game  , I love it , but am so frustrated   at the problems with learning how to use it. I suggest: 1. That a tutorial database containing only the tutorials is put together and the tutorials deleted from all other Dbs. Each db seems to have its own versions of the tutorials (hence my confusion that started this thread by using the HUD db). The poor newcomer has first to decide which database / tutorial set to use. Using the wrong one may give strange behaviour and there is no advice up front in the tutorial /manual as which to use. Take away the choice by only have one dedicated set of tutorials. 2. Delete the tutorial info that is in the game pull down menu as I doubt with modern PCs and pdfs etc that it is still needed and it just adds further choice and confusion and a problem of aligning content with the manual. 3. Improve the tutorials so they do exactly what the manual says (accepting that some complex engagements cannot be repeated exactly, but that can be explained - the fundamentals ought to work). 4. Maybe to do 3 you need a sticky allowing folk to post their difficulties with the tutorials. 5. Improve the manual to explain better some of the fundamentals - uses of Air Ops button (maybe a table in an annex that lists and explains its functions) and how targets are IDd etc... Sorry to sound negative , but my frustrations with the tutorial have almost turned me off the game and a bit of effort improving the upfront infomation would help avoid that. It is really important to give newcomers a smooth and enjoyable early experience, not the frustrations I have found. Kind regards BW
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