Greg Wilcox
Posts: 361
Joined: 4/14/2006 Status: offline
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Hi everyone, We've got a Public Beta (v1.02) Update available via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details. You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar). Change List Version 1.02 (02/20/08) o Known Issues Wide screen monitors with their DPI set to something other than 96DPI can cause viewing issues making the game unplayable. Please set your CRT DPI to 96. Some systems may give you the message “Not Enough Storage Space To Process This Command” when trying to begin a new game. This can be related to memory / hard drive space. Please exit as many apps as you can then restart. It can also be related to some virus protection software compatibility issues (Trend). Pressing a key to skip the Matrix movie from playing may not always work, depending on the machines video card buffer size. When unit ranges are always shown, some times sea units are not clearing their ranges when a land unit is selected. There may be some issues with Microsoft Vista (Screen sizing errors, game not running, etc) and if you do see any difficulties then try the following: 1. Right click on the EiANW.exe file 2. Click properties 3. Click the compatibility tab 4. Check off the compatibility mode and then switch to something other than Vista. o Standard Fixes FIXED: MP1 is surrendering to MP2 two months in a row. FIXED: “Stavropol” on map is coded as “Stavrapol” in Selected Area info window (This is fixed in new games only). FIXED: Trade values for GBR need to be switched in order to show GBR first FIXED: Need to make the highest map scroll value no scroll. FIXED: Repatriation needs to be changed to go to closest supply source as opposed to closest controlled area FIXED: Text in current reinforcements window is overlapping FIXED: Unit view screen is missing artillery column FIXED: Program is forcing feudal units to be in supply or forage when returning to the map FIXED: French controlled minors who have their MA increased are losing it when they use the undo button FIXED: When an MP's minor has forces coming up in the next qtr, they are not being advised to buy a corps unit FIXED: French IV cav corps is mislabeled as "IV" but should be "IVC" FIXED: Polish cav counter has wrong graphic FIXED: Program allowing leaders to become unattached when moving to a city in the setup phase. lso added a random wounding (1-6 months no killing) of a detached leader that cannot be attached to a unit to avoid lock up! FIXED: Program not allowing the adding of ships adjacent to a port for minors who are being setup FIXED: Program is allowing an enemy corps to transfer factors with an opponent's depot / garrison FIXED: Program not allowing Lille to be supplied from Mainz FIXED: Danzig not being included in the creation of Poland (Fixed in new games only). FIXED: MPs that lose their minor states due to instability are not repatriating garrisons FIXED: Sea supply depots are not dynamic in their status FIXED: Loaned corps that are not at war are participating in battles. (Defender only) FIXED: French fleets are being put back into unit pool after winning a blockade battle. FIXED: Game locks up when attempting to evacuate a port FIXED: Lifting as siege is not resetting a nation's capital status (Minor is being conquered too early) FIXED: Leaders not being returned after a lapse of war with a sponsored (No war with MP) minor. FIXED: Corps cannot conquer a minor when the conquering MP has forced access to the MP sponsor. FIXED: Game crash when Russian Corps in Acre Palestine is clicked FIXED: When MP captial is taken by hostile MP then after suing for peace, game is still not allowed to advance FIXED: Cannot build a depot in a valid area for a sponsored FS when hostile MP is present in nation. Also, supply is invalid 2 areas away from a source in a sponsored MP FIXED: Program is allowing enemy forces to block supply chain from an area that also contains an unbesieged friendly corps FIXED: Cossacks making corps spend extra MP when moving across rivers. FIXED: Naval retreats not always going to the closest port. Distance is measured in pixels and not areas. FIXED: Called minor allies (second timers) are not making counters available for placement FIXED: When one major power attacks another in a neutral minor country, there was no land combat phase. To duplicate: have Austrian corps attack French in area 429, Bavaria. (Added function that should scan for the existence of formerly friendly units in the same area and should set a battle for the area). FIXED: Free states not receiving money from trade FIXED: Program is removing invasion depots for no reason FIXED: Multi district minors are only giving 1pp to the major who gains control during the minor control step FIXED: Program not giving wind gauge consistently in auto port evacuations FIXED: Supply chain problems in Switzerland FIXED: 1/2 Trade income as surrender term is not working in next eco phase. Happening when capital is enemy occupied (Changed to reflect half of the trade * 4 which should equal 1/2 trade for one year). FIXED: If minor does not place all factors in eco phase then it is warned to buy a unit. FIXED: Reinforcement text for free states is overlapping FIXED: MP surrendering to allied and neutral MPs FIXED: PBEM games are losing player settings FIXED: Game lockup when AI forced to evacuate a sponsored minor and there is no port available FIXED: MP not allowed to blockade an enemy controlled home port FIXED: When a side that controls a city does not also control the territory the program reports each side’s location in the Selected Area Info box incorrectly (e.g. the actual besieger labeled as “unit in city”) and compounding problems ensue. FIXED: Reinforcements in view mode are not accurate and are reflecting the current player that is playing! FIXED: Program dead-ends in a 2way pbem game when using AI to play a player's turn and other AI players are involved. FIXED: Program not honoring reported date that a leader will become reactivated after leader had been removed due to wounds. FIXED: Need to change Crete manpower to 0 (Fixed in new games only). FIXED: Lone leaders allowed to remain on board after losing a siege. FIXED: Game locks up when Sweden is trying to evacuate Stockholm FIXED: Game locks up when AI is trying to retake capital FIXED: Game lockup when ending reinforcement phase! FIXED: Holland garrison had too many factors! This was a result of an old setup where Amsterdam used to be a city sized at 5?? Setup files have been changed. Function also added to trim excess factors in any existing game! FIXED: MPs with temp access still being allowed into provincial capitals FIXED: Colberg shown as provincial capital for Stettin (Fixed in new games only). FIXED: Need to secure game setup files from being able to be tampered with in hex editors (Will only work on standard game setup files and files created with 1.02 and greater. I am grandfathering all current custom setup files until they are altered and saved using the game). FIXED: Need to prevent game from creating backup files for AI players o AI Fixes and Enhancements FIXED: Need to make sure that the AI only gives the amount of money that is being asked. FIXED: AI is violating 6.2.2 FIXED: Reporting move changes at the end of the diplomacy phase FIXED: Need to make priority that AI clears capital area of any enemies even if they are not besieging the capital! FIXED: AI still going into ceded MP province and being allowed to conquer o Enhancements ADDED: Need to give 3 month temporary access to winning and losing nations and nations that have had access cutoff for corps to get out of island areas that are cut off at surrender and time for allies to evacuate units. ADDED: Need to indicate temp access in access displays ADDED: Need to auto backup PBEM games every month
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Greg Wilcox Production Assistant
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