Widell
Posts: 913
Joined: 4/27/2005 From: Trollhättan, Sweden Status: offline
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quote:
ORIGINAL: DeadInThrench Hmmmm..... wasn't really trying to iritate anyone.... just saying things as I see them. And you didn't, these are games we are talking about, nothing else. I was just responding to your statements quote:
ORIGINAL: DeadInThrench I never used the term 'useless' Then I misunderstood, and appologise. It's a little hard to get your message through all the .....'s, but then again, my native language is not English, so it may be due to my lack of language skills. My thinking for summing up you statements to the term 'useless' was based on your statements below: quote:
ORIGINAL: DeadInThrench - but..... otherwise... IMO.... a game that does not live up to it's promise.
- the more I get into the game... invariably I run into game systems that are seriously flawed, absent, or (in the case of the 'ants blocking retreats' problem) just plain silly
- you end up using these smaller units (ants) to completely surround enemy units (so they can't retreat) and.... IMO.... this just gets to be silly
Agreed, you also stated some positive remarks, so maybe 'useless' was a too strong choice of words, but how come then, the game has been around for ages and ages, and still have a lively community? But, then again, you seem to argue that the TOAW community is not reflecting the true nature of the game? Useless-ish? quote:
ORIGINAL: DeadInThrench Maybe the thing is..... you see the user community that is playing TOAW but you don't see those that find TOAW's lackings severe because... well, they are not playing the game. I think we can agree 100% on this! Those that does not like TOAW to the point they don't play it are most likely not a very audible part of the community, but hey, I tend to look for/to the people that actually play the game and not to the ones that don't. Maybe you see another user community that dislike TOAW to the point of not playing it, but with Matrix taking the product over, several issues have been addressed in recent patches and more seems to be in the pipeline. Not that I think that will bring in many from the user community that have decided they don't like the game, but maybe a few (like yourself?) will appreciate the game more? quote:
ORIGINAL: DeadInThrench Then of course there is the primitive naval system (the rulebook states something along the lines that 'this is not meant to be a naval game'), the chain-of-command that only goes up one level, the fact that it is a two-player game only, the movement combat system that forces you to micro-manage your attacks across the front on a round by round basis (and it's broke), a supply system where units do not use up supplies, etc, etc. I can't remember all the other things I have run into. And still it's one of the longest surviving games around.... I agree with the flaws, but it doesn't change the fact that TOAW is a classic game IMHO, which you also seem to touch on when you refer to the excellent scenarios available. Don't get me wrong, I would love to see a game with the Air Model from GG Eagle Day to Bombing the Reich, ground combat from TOAW (with some of the flaws fixed of course ), naval model from WitP:AE or CaW, flexibility in the editor and C&C, production, events etc from AT. But there would still be flaws wouldn't it? quote:
ORIGINAL: DeadInThrench Oh... and the idea of waiting for these things to be fixed.... you must be kidding me Don't understand what you are referring to? Something I wrote? TOAW? AT? quote:
ORIGINAL: DeadInThrench could always wip off a program that takes TOAW user developed scenarios... and converts them to AT Now, that would be.......cool!
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