Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

3rd Party Known ANW Issues: - A Walkthrough

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> Harpoon 3 ANW Support >> 3rd Party Known ANW Issues: - A Walkthrough Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
3rd Party Known ANW Issues: - A Walkthrough - 3/28/2008 5:59:12 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
I invite the maintainers of the 3rd Party Known ANW Issues list to add their list here and I will endeavour to identify issues that can be confirmed and resolved in the ongoing Harpoon3 ANW development process. As long as people are happy to take part constructively and in an attempt to improve the game I am more than happy to devote some time to working through the list.

Thanks in advance

Darren Buckley

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************
Post #: 1
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 6:41:25 AM   
Blacklight

 

Posts: 45
Joined: 8/27/2006
Status: offline
You should invite Herman Hum back here.  He's the one who maintains the most extensive bug list on H3 ANW.

(in reply to Bucks)
Post #: 2
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 6:53:50 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
I'm inviting either Herman or anyone who deputies for to post the list. If not I'll simply copy both the unresolved issues and the "new to 3.9" issues already posted here.

Then I'll number them and deal with each on some type of priority basis. I believe Herman is banned from this forum and as I have no admin or moderator privledges here I have no power to reinstate Herman to the Matrix Forums.

Regardless, I intend on dealing with Herman's list and also with any further issues he believes he's found. I'll transfer the list ASAP and commence numbering the issues so they can be dealt with in a methodical manner.

Cheers

Darren

_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to Blacklight)
Post #: 3
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 7:34:23 AM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
Howdy folks,

I can't invite Herman as he is no longer allowed on this forum for past behavior. It's out of my hands but I cannot say I would do any different. If he wants to have his bug list posted here by someone else, that's more than welcome by me.

I will say that the most comprehensive bug list is maintained at AGSI by our bug tracker, Mantis. Much of his list is in there, came from there, and is also equally inadequately maintained. We continue to work on building the most accurate list of issues and best collection of features to make the best naval warfare game. We are considering making the bug tracker public again so we can better work with the users on this.

Thanks,

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to Bucks)
Post #: 4
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 7:35:16 AM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
I've transferred the "List of known ANW issues here. I'll attempt to number the issues and deal with each as I have time to complete the relevant testing. In response to the outstanding issues listed I will attempt to deal with them individually and if these concerns can be replicated I'll have them dealt with by the AGSI Dev Team through the internal Bug tracking system.



It has be represented to the Harpoon community that these 101 behaviours do not appear to have been resolved by the Harpoon3 ANW 3.9.0 patch. List compiled and maintained by Herman Hum. Verification and testing conducted by Darren Buckley on behalf of AGSI and the Harpoon3 ANW 3.10 Development Team.




These 68 new behaviours appear to have been introduced by the 3.9.0 patch:



Ok, if Herman or the PDB guys find more issues they can let me know and I'll add to this list. I don't expect to deal with these sequentially but the numbering system should allow me to keep track of what's being dealt with. I expect I'll being looking at Crashes initially as anything that kills the game in that fashion has top priority internally during development. Also I'll be looking for DB related issues as they, from my consideration probably account for a good proportion of the listed issues.

Thanks in advance

Darren Buckley






< Message edited by Bucks -- 4/9/2008 7:54:31 AM >


_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to Bucks)
Post #: 5
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 4:07:52 PM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
Here is another bug I encountered:

Helo's Intercept Subs at Medium Altitude and Do Not Fire

To reproduce:
Download test scen (created in PDB)
- order DDG east at creep
- set sonar intermittent
- launch helo
- when submarine is detected select sub
- hit airops (or F6)
- assign helo to intercept sub
Watch how helo will rise to 2000m and loiter over sub but never drop torpedo.
Workaround: take control of helo manually, order to vLow altitude and drop torpedo
However the method described above is a very common way to deal with submarines especially in busy scenarios.

For testscen http://www.gamesquad.com/forums/showpost.php?p=983376&postcount=255

< Message edited by FreekS -- 3/29/2008 4:10:11 PM >


_____________________________


(in reply to Bucks)
Post #: 6
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 7:06:52 PM   
KLAB


Posts: 355
Joined: 2/27/2007
Status: offline
Would any of the above issues explain why after two days of trying I have yet to succesfully drop any type of bomb wether LGB/KAB or dumb from any type of aircraft at any combination of speed or altitude despite checking that all launch parameters were compliant? The menus allow me to assign bombs to drop but nothing them happens? JDAMS are the only bomb weapons that appear to work? This applies to all the DB's I have tried including the standard one that comes with the game?
Also why is there no dialogue box for selecting ARM targets for specific radars? It means you cant go for illuminating radars as a priority to foil SARH SAM's?

(in reply to FreekS)
Post #: 7
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 9:20:18 PM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
KLAB,

You are right!

I just tried to play MAY DAY (from Falklands battleset). I flew three groups of harriers from the carrier and tried to bomb the Port Stanley and Goose Green facilities. Neither bobs nor cluster bombs would drop. I can assign the bombs to the target, release but nothing happens and they still hang on the plane.

I have no idea what is happening but its a major bug.



_____________________________


(in reply to KLAB)
Post #: 8
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 9:27:06 PM   
FreekS


Posts: 323
Joined: 5/12/2006
Status: offline
Herman also noticed this and built test scens in HUD, ODB, PDB and ANWDB. He notices that occasionally some bombs drop - but then often not enough to drop the target and it seems impossible to drop the rest manually.

Please download files from GS as zip files are not supported here

http://www.gamesquad.com/forums/showpost.php?p=983470&postcount=258

and another set of testfiles here:

http://www.gamesquad.com/forums/showpost.php?p=983469&postcount=257

< Message edited by FreekS -- 3/29/2008 9:31:47 PM >


_____________________________


(in reply to FreekS)
Post #: 9
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/29/2008 10:10:23 PM   
Blacklight

 

Posts: 45
Joined: 8/27/2006
Status: offline
I would just like to say that I think it's awesome that this list is getting a good look at in an effort to squash it !   I hope this effort becomes fruitful !  We all want to see this list crushed !

Keep up the good work !

(in reply to FreekS)
Post #: 10
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 4:33:31 AM   
Shemar

 

Posts: 205
Joined: 1/25/2008
Status: offline
After talking with Herman and having him produce a test Scenario I did some testing for item #116 CTD when altitude changed. The description fo the problem:

quote:

CTD when altitude changed

1. Run [PDb] CTD when altitude changed (3.9.0).SCN in GE
2. Order Helo to launch
3. Once launched, plot a path for it
4. Hit F2 to change altitude/speed
5. Use TAB key to move to Altitude Window
6. Ensure that altitude value is highlighted and then hit Delete key to empty the window
7. Hit Return key
8. A value of Zero will appear in highlights
9. Enter an altitude value of 564 and hit return, again. (You may have to hit return more than once)
10. CTD


I was able to replicate the problem using a test scenario of my own that mimicked the one Herman used based on the Standard Database, using the "SH-60B Seahawk [1985]" launched from "BB 61 Iowa". The crash had an over 50% frequency when using the exact steps, right after loading and starting the scenario. Based on what Herman told me, if it did not crash the first time then it would not crash at all, but since it did crash for me almost consistently I did not verify that part.

I then created the exact same scenario using the ANW 2.1 database, except I had to use "SH-60B Seahawk [1987]". In 5 out of 5 times the game did not CTD. I don't know if it was semi-random or not or if there is something different between the two situations.

(in reply to Blacklight)
Post #: 11
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 4:59:37 AM   
rsharp@advancedgamin

 

Posts: 430
Joined: 6/19/2006
Status: offline
Shemar,

I just went through those steps with the platforms involved. I attempted to replicate the issue in ODB and ANWDB but could not get the crash. The fact that it was not replicated in ANWDB 2.1 (not yet anyway) leads me to believe the issue is database related. I looked at the data and nothing stood out to me. Perhaps Darren could find something.

If you would, please e-mail me the test scenario for ODB that you got to replicate the issue.

_____________________________

Russell
Advanced Gaming Systems
Home of Computer Harpoon

(in reply to Shemar)
Post #: 12
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 5:33:28 AM   
Shemar

 

Posts: 205
Joined: 1/25/2008
Status: offline
I can also confirm that there is an issue with bombs. I tested using F15E Strike Eagles using Mk83 Iron Bombs against a large hangar and in most cases I could not get them to drop the bombs. I tried using a strike mission, using target intercept and manual fly overs and weapon releases. In all cases but two (both manual release) no bombs were dropped.

I used the HUD3 database and the 3.9 (Final) version of the game. As always the test scenario is availabe upon request, although I don't think this one will be hard to reproduce.

(in reply to Shemar)
Post #: 13
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 5:52:27 AM   
Shemar

 

Posts: 205
Joined: 1/25/2008
Status: offline
quote:

ORIGINAL: rsharp@advancedgamin

Shemar,

I just went through those steps with the platforms involved. I attempted to replicate the issue in ODB and ANWDB but could not get the crash. The fact that it was not replicated in ANWDB 2.1 (not yet anyway) leads me to believe the issue is database related. I looked at the data and nothing stood out to me. Perhaps Darren could find something.

If you would, please e-mail me the test scenario for ODB that you got to replicate the issue.


I am sending you the test scenario but,

Before I sent it, I decided to test one more time to make sure... no crash. That led to 3-4 more tests with no crash. I thought I was going crazy and then it hit me. I opened an MSN chat (I was using it to talk to Herman as I was testing), 2 crashes in a row. I close the chat, test again, no crash, I open another chat, test again, crash.

It -could- be random but it would be a pretty big coincidense. Anyway, I will send the file so if you have MSN you can verify my testing and see if that is within the realm of issues worth looking into.

(in reply to rsharp@advancedgamin)
Post #: 14
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 5:59:32 AM   
planetbrain


Posts: 88
Joined: 1/27/2006
Status: offline
I have it too that it is a problem dropping (at least) Iron Bombs from aircraft.
Take, for example, tutorial lesson 6 were you are supposed to drop bombs onto the fuel depot from one Hornet from the Teddy R. Occasionally this happens, no fuss. Mostly though it just hangs about, "prosecuting the target" without actually doing so before disappearing into the sunset back to base. Yet, if you instruct to allocate gunfire bursts, this it does, but still no bombing.
I wonder too, does this have anything to do with not being able to drag select the fuel depot. You have to click on it or it gets the select frame but the message is "no unit or group selected."
I've also tried to iron bomb with the 4 Falcons from the land base with, more or less, the same results.
One thing not yet resolved is the proper integration of the Media Viewer. The first time called it stays blank. Latter callings are OK but still minimize the game when in full screen.

I want to love this game and am happy to see its ongoing development rather than seeing it die altogether.
It is frustrating to realize that after all these years from Harpoon 2 to now one still has to put up with the same frustrating problems of multiple clicking to close windows, the awkwardness of changing windows and of basically every thing getting in every things way while trying to cope with something else in a game that requires much close attention. Why can't one pause or change game speed from ANY window? Why wait for video to stop before keying response to anything,etc? The integration is not quite there, surely.
It must all be incredibly difficult to resolve, and it stops me every time from really keeping on, but I reiterate that I am glad that the effort is being made.
The game is still one very precious commodity and with all its faults is still worth the purchase.
If only.....

(in reply to rsharp@advancedgamin)
Post #: 15
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 6:34:22 AM   
Shemar

 

Posts: 205
Joined: 1/25/2008
Status: offline
@planetbrain:

For the Media Viewer, it is much better if you use window mode. That way you can also use your native resolution instead of being limited to the existing full screen ones.

I agree about some of the little annoying things with the user interface. Not that this makes it ok, but you do eventaully get used to the quirks, like always clicking on the main window before pausing etc. It becomes kind of second nature and it is not so bad.

(in reply to planetbrain)
Post #: 16
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 6:42:03 AM   
Blacklight

 

Posts: 45
Joined: 8/27/2006
Status: offline
I could care less about the interface right now if we could focus on squashing that bug list.  The interface is not a big deal to me.

(in reply to Shemar)
Post #: 17
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 2:00:45 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: planetbrain
<<edit>>

I wonder too, does this have anything to do with not being able to drag select the fuel depot. You have to click on it or it gets the select frame but the message is "no unit or group selected."


The drag-select function works on multiple units only. Therefore when you drag-select a single unit you will receive the "no unit or group selected" message.


quote:

One thing not yet resolved is the proper integration of the Media Viewer. The first time called it stays blank. Latter callings are OK but still minimize the game when in full screen.


I've entered the fullscreen media viewer issue into the AGSI bug tracking system on March 5th, and Russell is looking after it. I'd suggest that the report was so close to the final release that it probably didn't rate as highly as say issues with incorrect intercepts that was found around the same time.

I'd just like to go on the record here and say that the development process is a balance of fixing critical errors, such as crashes rather than always looking at what could be described as "cosmetic" issues. The resources are limited and a quick look at the credits will show the number of people involved in the 3.9 Beta Team was small and as most of you will realise testing this particular game can be just as time consuming as playing it, if not more.

My only excuse for none of the testers discovering the Media Viewer issue would be that most of us run the game windowed to allow quick access to other programs during Dev work. When I was putting the image sets together I had the game running, Paintshop, a few directory windows, the Reimer Editor, at least one Excel file and multiple webpages. Alt-Tabbing constantly soon drives a guy crazy, so...

quote:

I want to love this game and am happy to see its ongoing development rather than seeing it die altogether.

It is frustrating to realize that after all these years from Harpoon 2 to now one still has to put up with the same frustrating problems of multiple clicking to close windows, the awkwardness of changing windows and of basically every thing getting in every things way while trying to cope with something else in a game that requires much close attention. Why can't one pause or change game speed from ANY window? Why wait for video to stop before keying response to anything,etc? The integration is not quite there, surely.

It must all be incredibly difficult to resolve, and it stops me every time from really keeping on, but I reiterate that I am glad that the effort is being made.
The game is still one very precious commodity and with all its faults is still worth the purchase.
If only.....


As I stated above issues such as the Media Viewer/Full screen integration are more a matter of the way the Dev team use the game. I've entered the issue into the Bug tracker and I'm sure I can look forward to having it fixed for 3.10, if not before depending on what the cause of the issue is. For instance if the problem is associated with the Media Viewer itself we may be able to have a patch posted for full screen users. No promises.

I've made this point before and I will again here. I will be endeavouring to use this Matrix H3ANW Support Forum for what we could loosely call "customer feedback". Please keep in mind I have a real life job and I'm not an employee of AGSI, so if you post something and I didn't get to it immediately please understand I have some limitations on the time I can devote to this. Also I have to make a start on the "List".

Cheers

Darren Buckley


_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to planetbrain)
Post #: 18
RE: 3rd Party Known ANW Issues: - A Walkthrough - 3/30/2008 6:20:27 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: Shemar

I can also confirm that there is an issue with bombs. I tested using F15E Strike Eagles using Mk83 Iron Bombs against a large hangar and in most cases I could not get them to drop the bombs. I tried using a strike mission, using target intercept and manual fly overs and weapon releases. In all cases but two (both manual release) no bombs were dropped.

I used the HUD3 database and the 3.9 (Final) version of the game. As always the test scenario is availabe upon request, although I don't think this one will be hard to reproduce.


Thanks Shemar,

I just ran Tutorial VI using the HUD3, and found the same issue. I managed to drop some Rockeyes manually, but no luck with iron bombs . I'll talk to Russell as soon as and see about getting this dealt with.

Cheers

Darren



_____________________________

*******************************************
Editor HUD-II/HUD3 Harpoon Databases

http://www.taitennek.com/hud3-db/hud3-index.htm

Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
*******************************************

(in reply to Shemar)
Post #: 19
RE: 3rd Party Known ANW Issues: 11.> Opening 3.6.3 s... - 3/30/2008 6:40:40 PM   
Bucks


Posts: 679
Joined: 7/27/2006
From: Melbourne, Australia
Status: offline
quote:

  • 11.> Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3


  • I've tried the link to this test scen, and it returns a 404 so maybe if we can actually get hold of the file so I can test it for myself?

    ERROR 404 - PAGE NOT FOUND
    Oops! Looks like the page you're looking for was moved or never existed.
    Make sure you typed the correct URL or followed a valid link.

    Thanks in advance

    Darren




    < Message edited by Bucks -- 3/30/2008 8:14:21 PM >


    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to Bucks)
    Post #: 20
    RE: 3rd Party Known ANW Issues: 30.> CTD when Databa... - 3/30/2008 8:01:12 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

  • 30.> CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    Description:

    CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.
    This has happened predominantly with PlayersDB scens since they are the ones most commonly played. At first, it was suspected that this was caused by an improperly installed version of the PlayersDB since this is exactly what happens when the Database button is depressed with an incorrectly installed PlayersDB in solitaire mode. However, this has proven not to be the case after players double-checked their installations to find all Text files in their proper place within the Text sub-folder and the PlayersDB fully functional in solitaire mode. The files were also properly installed to the server.

    Also, after a CTD and players return to the MP Lobby to re-start the exact same scenario, when they repeat the exact same procedure, it does not always cause a second CTD. In once instance it did, in another instance, the scenario started and ran without a problem only to crash later when the database button was depressed later in the game.


  • If the server has autosave enabled it should be possible to easily find the offending save game and we can attempt to reproduce the issue or at least track down what might actually be causing this. From the description it seems almost random and could be caused by just about anything.

    Again this reinforces the need for saved game files where the issue can be examined and a resolution found.

    I'm going to class this as random and as yet unable to be reproduced.

    Cheers

    Darren



    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to Bucks)
    Post #: 21
    RE: 3rd Party Known ANW Issues: 30.> CTD when Databa... - 3/30/2008 10:59:31 PM   
    KLAB


    Posts: 355
    Joined: 2/27/2007
    Status: offline
    Many thanks for looking at the bombs issue..
     
    Have spent hours tweaking to get the bombs to drop reliably without success. Cant figure out why its some types but not others.
    I altered the ROF settings for one loadout of GBU's from 1 to 5 and managed to attack a single target but then when I tried to attack another target the glitch thing happened, dialogue box allows you to assign the remaining bombs in the load but nothing then happens. 
    I remember from the days of H3.4 that the same thing was happening with AS.30's in that you could fire once at a target but never again.
     
    Please fix it.  

    (in reply to Bucks)
    Post #: 22
    RE: 3rd Party Known ANW Issues: 30.> CTD when Databa... - 3/30/2008 11:42:42 PM   
    rsharp@advancedgamin

     

    Posts: 430
    Joined: 6/19/2006
    Status: offline
    Howdy folks,

    We have a possible fix for the issue with bombs not releasing. I have an internal release being tested now among some of the beta testers. We'll share as soon as is logical.

    Thanks for all the testing and input on this,

    _____________________________

    Russell
    Advanced Gaming Systems
    Home of Computer Harpoon

    (in reply to KLAB)
    Post #: 23
    RE: 3rd Party Known ANW Issues: 16.> Fly off the wor... - 3/31/2008 1:12:59 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

  • 16.> Fly off the world CTD

    It is possible to 'fly off of the world' and cause CTD.


  • --> I've confirmed the save game contains an instance of a crash. I am attempting to reproduce this now using the HUD3 and the latest game exec.(31-Mar-08)

    The reason is simply that the aircraft or in the case of the sample file, an aircraft moonlighting as a satellite has a course plotted that would mean the distance covered in the minimum time unit the game uses (1 second) would mean the unit ends it's movement "off map". Part of this report also deals with a case of bases being placed on the game map far too close to the edge and the loiter circuit air groups fly while forming up can also cause this to occur. This off map movement, causes the game to attempt to generate weather information for a non-existant location.

    As I said I'll attempt to reproduce this using the HUD3 in a test scenario and once confirmed see if there's something the guys can do to halt this. My basic advice is don't plot high speed units directly at the edge of the map, and for scen designers make sure you allow ample space between any bases you place on your maps and the map edge itself.

    -- Fixed in 3.9.1. Changed the check within the GetWeather function to not throw an error unless using a developer's debug build.(01-Apr-08)

    Cheers

    Darren

    < Message edited by Bucks -- 4/3/2008 11:10:03 AM >


    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to rsharp@advancedgamin)
    Post #: 24
    RE: 3rd Party Known ANW Issues: 09.> Sonobuoy batter... - 4/1/2008 9:43:26 AM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

  • 09.> Sonobuoy battery endurance

    Battery endurance for sonobuoys is irrelevant.


  • Fixed in 3.9.1. Sonobuoy life time is now linked to the first fuel record as the number of seconds of life. In the absence of a fuel record it will be 1 hour. - (1-Apr-08)

    I confirmed this issue, and Russell has reinstated the ability to set individual sonobuoy endurance and if not set in the Database being used, sonobuoy endurance will default to 1 hour (DB battery fuel = 3600).

    Cheers

    Darren

    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to Bucks)
    Post #: 25
    RE: 3rd Party Known ANW Issues: 16.> Fly off the wor... - 4/1/2008 11:53:29 AM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

  • 16.> Fly off the world CTD

    It is possible to 'fly off of the world' and cause CTD.


  • --> I've confirmed the save game contains an instance of a crash. I am attempting to reproduce this now using the HUD3 and the latest game exec.(31-Mar-08)

    Fixed in 3.9.1. Changed the check within the GetWeather function to not throw an error unless using a developer's debug build.

    This issue has been dealt with as well. The list slowly decreases again...

    Russell has changed the way the game handles this issue and we shouldn't be seeing and more "invalid get_weather" message windows taking over the screen.

    Cheers

    Darren




    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to Bucks)
    Post #: 26
    RE: 3rd Party Known ANW Issues: 81.> Scen locks up a... - 4/1/2008 2:20:32 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

  • 81.> Scen locks up at 15 secs into game

    Scenario freezes 15 seconds after start of game.

    Scenario freezes 15 seconds after start of game.
    1. Run [PDb] Scen locks up at 15 secs into game Iranhattan (3.7.0).scn for 15 seconds in SE


  • I've confirmed and I believe fixed this. As we can see the original issue is shown using a v3.7.0 scenario, which I've rebuilt to v3.9.0 using the PDb 8.1.1 Mar 25, 2008. A little more information would have been helpful, maybe reference to the 329KB AALog would have been good

    The issue was caused by well I have no idea except that for some reason the Al Udeid Air Base was attempting to plot a course and replenish??? This caused the reporting a navigator error "ship in land". I detached one of the air base hangars and then regrouped all of the units to reform the full base.

    I have to ask a question here. Did somebody maybe hit the replenishment hotkeys and save the game? Also we've just fixed replenishment so there's always the possibility that changes in the code contributed to this.

    This caused the position of the base icon to move slightly and I was forced to rename the air base as it had defaulted to BASE. Regardless I started the scenario as instructed and found the issue had gone and the scenario runs well past the 14 second point where it was hanging.

    I can imagine people questioning the need to individually look at scenarios rather than simply click the rebuild function and "hope" everything is working as intended. I am well aware that rebuilding a scenario really only updates the scenario's platforms. It does not guarantee that as the Game Engine is updated that, any scenario designed in a previous version will work as intended. I have seen this as I attempt to rebuild the Stock scenarios and in many cases there will be further updates as these scens are constantly tweaked.

    I'll see if I can convince Russell to take a look at what's tripping the navigator up and why a land base is even trying to plot a course to replenish. I've made the edited file available so PDb users can try it out and for that matter anyone who wants to see that the issue is indeed fixed or at least that there's a solution that doesn't require an immediate fix to the Game Engine.

    Fixed Test Scen - 81.> Scen locks up at 15 secs into game.

    Discussion welcome

    Darren



    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to Bucks)
    Post #: 27
    RE: 3rd Party Known ANW Issues: 116.> Scen locks up ... - 4/3/2008 11:04:27 AM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    quote:

  • 116.> CTD when altitude changed

    CTD when altitude changed in MP

    1. Run [PDb] CTD when altitude changed (3.9.0).SCN in GE
    2. Order Helo to launch
    3. Once launched, plot a path for it
    4. Hit F2 to change altitude/speed
    5. Use TAB key to move to Altitude Window
    6. Ensure that altitude value is highlighted and then hit Delete key to empty the window
    7. Hit Return key
    8. A value of Zero will appear in highlights
    9. Enter an altitude value of 564 and hit return, again. (You may have to hit return more than once)
    10. CTD



  • --> Unable to recreate this issue or the crash described.

    --> I cannot make the game crash following the instructions given to supposedly cause the crash. I did however rebuild the scen before testing. I can make the rebuild available if required. I haven't been able to test in MP as yet but the issue DOES NOT exist in SP mode.

    I went as far as holding down the 'enter' key without success. Happy to look at another example if anyone has one. Also if anybody can cause the crash, can they please forward the crash log to me.

    I'll make the point that I can't see the usefulness of a one sided test scen for a Multi Player issue.

    Cheers

    Darren


    < Message edited by Bucks -- 4/3/2008 11:06:23 AM >


    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to Bucks)
    Post #: 28
    RE: 3rd Party Known ANW Issues: 116.> Scen locks up ... - 4/3/2008 3:36:29 PM   
    Shemar

     

    Posts: 205
    Joined: 1/25/2008
    Status: offline
    quote:

    ORIGINAL: Bucks

    I went as far as holding down the 'enter' key without success. Happy to look at another example if anyone has one. Also if anybody can cause the crash, can they please forward the crash log to me.


    Darren, I have been able to reproduce this in SP. The problem is, it does not always occur and you usually have to test 5-6 times before it first happens. Also it is possible that an open MSN chat may cause the issue to occur more frequently. Even so it will still only happen 1 out of 2-3 times at best. Additionally the only way to make it happen is right after the plane launches. If it does not happen the very first time you try to give speed/altitude commands, you have to restart the scenario to try again.

    I would be happy to run my tests once more time and forward any crash logs to you, along with my test scenario, if you can point me to where that log is.

    (in reply to Bucks)
    Post #: 29
    RE: 3rd Party Known ANW Issues: 116.> Scen locks up ... - 4/3/2008 8:58:32 PM   
    Bucks


    Posts: 679
    Joined: 7/27/2006
    From: Melbourne, Australia
    Status: offline
    Shemar,

    The crash log should be located in one of two places. First place to look is the H3ANW root directory:

    C:\Matrix Games\Harpoon 3 Advanced Naval Warfare

    or:

    C:\Matrix Games\Harpoon 3 Advanced Naval Warfare\ATOut

    The files are named as follows:

    crash_Scenedit.txt

    crash_H3.txt

    crash_H3Client.txt

    Cheers

    Darren

    _____________________________

    *******************************************
    Editor HUD-II/HUD3 Harpoon Databases

    http://www.taitennek.com/hud3-db/hud3-index.htm

    Development Team H3ANW v3.8, v3.9, v3.10 & v3.10.1
    *******************************************

    (in reply to Shemar)
    Post #: 30
    Page:   [1] 2   next >   >>
    All Forums >> [Current Games From Matrix.] >> [Modern] >> Harpoon 3 - Advanced Naval Warfare >> Harpoon 3 ANW Support >> 3rd Party Known ANW Issues: - A Walkthrough Page: [1] 2   next >   >>
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    1.906