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RE: Solomon Islands Map - 3/16/2008 8:30:52 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp

Here's how New Britain looks now (I edited the picture to remove the faulty Sea Area Boundaries Steve).




Is this really what is intended/desired?

My only question concerns which of the New Ireland hexes borders 3 sea areas. As you have drawn it, the hex east of Rabaul borders the Bismarck, Coral Sea, and The Solomons. I had thought it was the hex NE of Rabaul. That would make the hex east of Rabaul border only 2 sea areas: Coral Sea and The Solomons.

It makes no difference to me; but I would need to edit the data file to produce what you have drawn.

_____________________________

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Perfection is an elusive goal.

(in reply to Froonp)
Post #: 151
RE: Solomon Islands Map - 3/16/2008 8:42:49 PM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets
Is this really what is intended/desired?

My only question concerns which of the New Ireland hexes borders 3 sea areas. As you have drawn it, the hex east of Rabaul borders the Bismarck, Coral Sea, and The Solomons. I had thought it was the hex NE of Rabaul. That would make the hex east of Rabaul border only 2 sea areas: Coral Sea and The Solomons.

It makes no difference to me; but I would need to edit the data file to produce what you have drawn.

From the WiF FE map, this is the southeast hex of New Ireland that is on 3 Sea Areas.
Same on the MWiF map before we moved Rabaul.

So I think that it should be that way.




Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 152
RE: Solomon Islands Map - 3/16/2008 11:47:05 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Shannon V. OKeets
Is this really what is intended/desired?

My only question concerns which of the New Ireland hexes borders 3 sea areas. As you have drawn it, the hex east of Rabaul borders the Bismarck, Coral Sea, and The Solomons. I had thought it was the hex NE of Rabaul. That would make the hex east of Rabaul border only 2 sea areas: Coral Sea and The Solomons.

It makes no difference to me; but I would need to edit the data file to produce what you have drawn.

From the WiF FE map, this is the southeast hex of New Ireland that is on 3 Sea Areas.
Same on the MWiF map before we moved Rabaul.

So I think that it should be that way.




Well, the placement of the islands in the WIF FE map took a lot of liberties with the actual geography of the area.

The improved placement using a finer scale now seems to offer 3 possibilities for which hex is in 3 sea areas:
1 - East of Rabaul
2 - NE of Rabaul
3 - NW of Rabaul

I suggest that it be #2 - the middle choice. Although I do not really care. My reasoning is that the hex east of Rabaul is pretty far from the Bismarck sea area. And the one NW of Rabaul is pretty far from the Coral Sea. The NE one splits the difference.

_____________________________

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(in reply to Froonp)
Post #: 153
RE: Solomon Islands Map - 3/17/2008 1:47:48 AM   
marcuswatney

 

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I would support Option 2, for the naturalistic reason that it is not really believable that an invasion force from the Bismarck Sea could just slip past a hostile Rabaul heading south to invade the extreme southern tip of New Ireland, nor that an invasion force from the Coral Sea could just slip past a hostile Rabaul heading north to land northwest of it.  It is just about believable that an invasion force could approach the jungle hex from either side.

If that jungle hex is to become a three-zone land area, perhaps it should be changed to mountains ... as it will otherwise become quite a desirable piece of real-estate? (Perhaps make the extreme southern tip of New Ireland jungle in compensation, as that whole large hex is jungle in WiF FE?)

< Message edited by marcuswatney -- 3/17/2008 1:49:13 AM >

(in reply to Shannon V. OKeets)
Post #: 154
RE: Solomon Islands Map - 3/17/2008 2:45:04 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: marcuswatney

I would support Option 2, for the naturalistic reason that it is not really believable that an invasion force from the Bismarck Sea could just slip past a hostile Rabaul heading south to invade the extreme southern tip of New Ireland, nor that an invasion force from the Coral Sea could just slip past a hostile Rabaul heading north to land northwest of it.  It is just about believable that an invasion force could approach the jungle hex from either side.

If that jungle hex is to become a three-zone land area, perhaps it should be changed to mountains ... as it will otherwise become quite a desirable piece of real-estate? (Perhaps make the extreme southern tip of New Ireland jungle in compensation, as that whole large hex is jungle in WiF FE?)

You provided more details to my reasoning.

We might consider making both the hex east and NE of Rabaul jungle. The WIF FE map offers 2 jungle hexes in those locations from which to attack Rabaul - though with marines only.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to marcuswatney)
Post #: 155
RE: Solomon Islands Map - 3/21/2008 12:14:07 AM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: marcuswatney

I would support Option 2, for the naturalistic reason that it is not really believable that an invasion force from the Bismarck Sea could just slip past a hostile Rabaul heading south to invade the extreme southern tip of New Ireland, nor that an invasion force from the Coral Sea could just slip past a hostile Rabaul heading north to land northwest of it.  It is just about believable that an invasion force could approach the jungle hex from either side.

If that jungle hex is to become a three-zone land area, perhaps it should be changed to mountains ... as it will otherwise become quite a desirable piece of real-estate? (Perhaps make the extreme southern tip of New Ireland jungle in compensation, as that whole large hex is jungle in WiF FE?)

You provided more details to my reasoning.

We might consider making both the hex east and NE of Rabaul jungle. The WIF FE map offers 2 jungle hexes in those locations from which to attack Rabaul - though with marines only.

I believe I agree with you both.

(in reply to Shannon V. OKeets)
Post #: 156
RE: Solomon Islands Map - 3/21/2008 12:31:51 AM   
Froonp


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quote:

ORIGINAL: Froonp
We have 2 places left in our countries list. #252 and #253 are free.
We could create the Territory of New Guinea, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
This would render the conquest of the Papua more historical, as the Japanese controlled the northeast, exactly what correspond to the Territory of New Guinea. This would allow the Japanese to do the historical conquest they did of the northern half of Papua.

Edit : We would leave New Ireland, New Britain and the Admiralty Islands alone.


quote:

ORIGINAL: Froonp
quote:

ORIGINAL: Norman42

Perhaps have New Guinea be one territory and New Britain/New Ireland/Admiralty Isles be another (Call it Bismarck Archipelago perhaps)

That way there is some differentiation of these mandates without the requirement of excessive Japanese forces to capture them.

Japan would need to occupy Rabaul to 'conquest' the NB/NI/AI territory(the crucial conquest for Japan), and Wewak and Lae to 'conquest' the New Guinea Territory. Conquest of the Papua Territory would therefore require the overland attack on Port Moresby, giving Japan the incentive that they had historically to attack southwards across the mountains(the Kokoda Trail failure), or to control the Coral Sea for a naval attack (which they also historically failed in the Battle of the Coral Sea).

This all would allow the realism of the mandates to be felt, while not excessively punishing the Japanese capabilities to take these places.

I think that this is a brilliant idea.
Also, we would go from 4 countries (Admiralty Islands, New Ireland, New Britain, Papua) to 3 (Territory of New Guinea, Papua, Bismarck Archipelago), disminishing the number of countries in the game .
Reference : http://en.wikipedia.org/wiki/Bismarck_archipelago

OK, so I would like to put this one to the foreground again.

Presently, in this area we have 4 Territories :
- Admiralty Islands
- New Ireland (Where Kavieng -- named location only -- is)
- New Britain (Where Rabaul is)
- Papua (Where Lae, Wewak & Port Moresby are)

The historical situation was that all of them (NE part of Papua only) plus Bougainville were part of the "Territory of New Guinea" Territory.

So, the solutions we came up with to be more historical were :

1)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
- Leave New Britain, New Ireland, Admiralty Islands and Bougainville as they are now. Bougainville is unsatisfactory, as it is part of New Ireland here.
- Leave Papua as it is now.

2)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
- Create the "Bismarck Archipelago" Territory that would include New Britain, New Ireland, Admiralty Islands and Bougainville (New Britain, New Ireland, Admiralty Islands would be deleted as independent Territories in the game).
- Leave Papua as it is now.

So, what are the people's opinions about that ?
Mike, as the original WiF FE map designer, any opinion or hint you'd like to share as to why the "Territory of New Guinea" does not appear on the WiF FE maps ? (You can't even imagine the tons of questions I would have to ask you if I dared).

(in reply to Froonp)
Post #: 157
RE: Solomon Islands Map - 3/21/2008 1:07:14 AM   
Froonp


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Here is a map that supports 2).




Attachment (1)

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Post #: 158
RE: Solomon Islands Map - 3/21/2008 5:39:32 AM   
Norman42


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Personally I like option 2. ;)

Seems like a rather simple yet elegant way to fix a few issues at the same time, whilst improving on the historicity of the area.

---------

With regards to the Rabaul issue above, I agree with Steve and Marcus, option 2 again seems most reasonable.

quote:

We might consider making both the hex east and NE of Rabaul jungle.


I think this is a good idea. All of New Ireland is jungle in WiFFE, so I think at least half of it should be non-mountain in MWiF. Looking at google earth and maps seems to back this up, the isle has much jungle.

< Message edited by Norman42 -- 3/21/2008 5:42:49 AM >


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Post #: 159
RE: Solomon Islands Map - 3/21/2008 9:07:01 AM   
hakon

 

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I've been looking at google earth too, and to me the hex directly east of Rabaul (southern New Ireland) seems VERY mountainous. Not only are the mountains quite tall (up to about 2000m/6000ft), the terrain is also quite broken. Adding jungle to that only makes it even less accessible.

To the NE, the mountains gradually become lower, and the island of New Ireland much narrower. Modelling this as jungle seems correct.

Basically, I agree with the terrain of the map as drawn.

As for which hex should border all 3 sea areas, I would say none. In my opinion, the hex NE of Rabaul should not have access to Coral Sea, nor should the hex to the east of Rabaul have access to the Bismarck sea. The straight is so narrow that it forms a natural barrier. I guess this is only relevant for shore bombardment, landing and invasion purposes, though, as there are no ports in either of the 2 hexes.

One more thing. There is a small island group between New Ireland and Rabaul. This should make crossing the gap quite easy. If using those islands as staging points, the straight can be crossed by doing 8-10 km jumps, only. This is about half the distance from Gibraltar to Er Rif, for instance, and may warrant a straight crossing arrow between the Rabaul and the hex to the NE. Taking Rabaul this way should not be very hard for the side that has naval dominance. Though fighting your way through New Britain would involve qutie a lot of mountain fighting, the terrain within about 30 km from the actual town, is really quite flat. This should help ease any crossing or landing attempt.

Hakon


(in reply to Norman42)
Post #: 160
RE: Solomon Islands Map - 3/21/2008 11:06:09 AM   
Froonp


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quote:

ORIGINAL: hakon
One more thing. There is a small island group between New Ireland and Rabaul. This should make crossing the gap quite easy. If using those islands as staging points, the straight can be crossed by doing 8-10 km jumps, only. This is about half the distance from Gibraltar to Er Rif, for instance, and may warrant a straight crossing arrow between the Rabaul and the hex to the NE. Taking Rabaul this way should not be very hard for the side that has naval dominance. Though fighting your way through New Britain would involve qutie a lot of mountain fighting, the terrain within about 30 km from the actual town, is really quite flat. This should help ease any crossing or landing attempt.

I believe that straits hexsides are only added to places where there are ferries that allow regular crossing of the straits.

(in reply to hakon)
Post #: 161
RE: Solomon Islands Map - 3/21/2008 1:41:54 PM   
marcuswatney

 

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There was a crossing arrow between Rabaul and south New Ireland in the original 1985 map, but it subsequently disappeared ... presumably for play-balance reasons.

Given that a few months ago there was an all-sea hex between the two islands, I am well satisfied with the new topography, and don't feel a crossing arrow is needed in a game where ART can shell across the strait.

(in reply to Froonp)
Post #: 162
RE: Solomon Islands Map - 3/21/2008 1:53:46 PM   
Froonp


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quote:

ORIGINAL: marcuswatney

There was a crossing arrow between Rabaul and south New Ireland in the original 1985 map, but it subsequently disappeared ... presumably for play-balance reasons.

Maybe it disappeared because it was not warranted.

quote:

ORIGINAL: hakon

I've been looking at google earth too, and to me the hex directly east of Rabaul (southern New Ireland) seems VERY mountainous. Not only are the mountains quite tall (up to about 2000m/6000ft), the terrain is also quite broken. Adding jungle to that only makes it even less accessible.

To the NE, the mountains gradually become lower, and the island of New Ireland much narrower. Modelling this as jungle seems correct.

Basically, I agree with the terrain of the map as drawn.

I think we will leave it as it is.
As I said previously, I prefer to keep changes a minimum.
Not that I'm lasy doing them, just that when in doubt, I trust the previous map designers in their choices.

(in reply to marcuswatney)
Post #: 163
RE: Solomon Islands Map - 3/22/2008 4:03:55 AM   
Mike Fisher

 

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this map looks good, the debate so far has been very interesting, and a good conclusion.

my comments:

- the three clear hexes at the mouth of the fly river in s. PNG are inaccurate, even today that area is mostly lowland swamp. at most i would only retain the hex south of the river mouth as clear and convert the other two to marsh/swamp. it is debatable whether the remaining clear hex oughtn't be swamp as well, it would have been mostly swamp in the 40s. you don't want to attract activity to an area that in WW2 was very difficult, unhealthy and remote country.

see

http://books.google.com.au/books?id=ChyilRml0hcC&pg=PA149&lpg=PA149&dq=fly+river+world+war&source=web&ots=bJhdwXtA1e&sig=ZKlvl5d50O6MzFohVVhsXFmCZSE&hl=en

is an interesting source in its own right!

- on the issue of new britain, from the maps i originally used to lay down mountain, the whole island would be mountain, i am happy to go with the debate as it has been resolved here.

i should just say which maps i used for mountains and land use, acknowledging there will have many changes since. the original digital map i did was not a copy of the WiF map, although i did use it as a reference. i can see that game play arguments would over time (and it is more than 10 years) would probably pull the digital map back towards the paper WiF map.

anyway the map i used for mountains was a world surface configuration / local relief map; the advantage of this is that it clearly shows mountainous areas. the problem with a contour map is that high elevations can be misinterpreted as rugged country when they may not be; conversely rugged country may be missed, especially on large scale maps. the sort of categories it displays are level plains (relief less than 30m), gentle slopes (30-90m), broken lands (>90m), hill studded plains (90-300m), mountain studded plains (>300m), hills (<300m), mountains (300-1500m), high mountains (alps, >1500m). this map was reprinted in the australian macquarie atlas, reference is:

- University of Chicago, Encyclopedia Britannica Inc 086, Compiled by Edwin H Hammond, A-51000-9874 (i could not find any matches with a Google search).

i used the last two categories for mountains, sometimes allowing for passes and gaps, and the latter category to place alpine hexsides. going by the Australia and Solomons maps mountains on the MWiF map seem pretty much consistent with the original source.

for land use i used a modern (probably 90s) Rand-McNally map that showed urban, cropland, mixed cropland and woodland, cropland and grazing, forest/woodland, swamp/marshland, sparse grass and shrub (desert), barren/tundra. its reference is B-590200-96. this required a bit of retro-estimation especially as regards clearance of forests and rainforest since WW2 (mostly in developing new world countries, forest cover in Europe and East Asia has been remarkably stable since the 1600s).

< Message edited by Mike Fisher -- 3/22/2008 6:18:04 AM >

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Post #: 164
RE: Solomon Islands Map - 3/22/2008 12:43:15 PM   
Froonp


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quote:

ORIGINAL: Mike Fisher
- the three clear hexes at the mouth of the fly river in s. PNG are inaccurate, even today that area is mostly lowland swamp. at most i would only retain the hex south of the river mouth as clear and convert the other two to marsh/swamp. it is debatable whether the remaining clear hex oughtn't be swamp as well, it would have been mostly swamp in the 40s. you don't want to attract activity to an area that in WW2 was very difficult, unhealthy and remote country.

OK. This change is dutifully noted.

quote:

i should just say which maps i used for mountains and land use, acknowledging there will have many changes since. the original digital map i did was not a copy of the WiF map, although i did use it as a reference. i can see that game play arguments would over time (and it is more than 10 years) would probably pull the digital map back towards the paper WiF map.

anyway the map i used for mountains was a world surface configuration / local relief map; the advantage of this is that it clearly shows mountainous areas. the problem with a contour map is that high elevations can be misinterpreted as rugged country when they may not be; conversely rugged country may be missed, especially on large scale maps. the sort of categories it displays are level plains (relief less than 30m), gentle slopes (30-90m), broken lands (>90m), hill studded plains (90-300m), mountain studded plains (>300m), hills (<300m), mountains (300-1500m), high mountains (alps, >1500m). this map was reprinted in the australian macquarie atlas, reference is:

- University of Chicago, Encyclopedia Britannica Inc 086, Compiled by Edwin H Hammond, A-51000-9874 (i could not find any matches with a Google search).

i used the last two categories for mountains, sometimes allowing for passes and gaps, and the latter category to place alpine hexsides. going by the Australia and Solomons maps mountains on the MWiF map seem pretty much consistent with the original source.

for land use i used a modern (probably 90s) Rand-McNally map that showed urban, cropland, mixed cropland and woodland, cropland and grazing, forest/woodland, swamp/marshland, sparse grass and shrub (desert), barren/tundra. its reference is B-590200-96. this required a bit of retro-estimation especially as regards clearance of forests and rainforest since WW2 (mostly in developing new world countries, forest cover in Europe and East Asia has been remarkably stable since the 1600s).

Thanks for that comment.
For the review of the MWiF map I did, I used 4 Collier's Atlases, 1935, 1939, 1940 and 1944 that has lots of Rand-McNally maps and good gazetteers, with lists of cities with population numbers. I also used a Look at the World 1944 Atlas that has some splendid 3-D maps (I posted some screenshots of that). I also used the Tims WW2 Atlas and the Oxford Companion to WW2, Google Earth an hundreds of maps either from the 30s & 40s or current that I downloaded from the Internet.
My philosophy has been to keep the CWiF map as it was when in doubt, and only change it when I felt or was convinced by Forum comments that it was wrong. Examples are the Caucasus that was mostly redone, the USA and Canada that were vastly improved, China that was deeply reviewed and modified. I also took into consideration game play, supply, defensive positions, approach paths, well a lot of things.

(in reply to Mike Fisher)
Post #: 165
RE: Solomon Islands Map - 3/23/2008 6:02:42 PM   
hakon

 

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quote:

ORIGINAL: Froonp
I believe that straits hexsides are only added to places where there are ferries that allow regular crossing of the straits.


This sentence made me imagine the proud US marines trying to assault Gibraltar from a ferry.

Good laughs.

(in reply to Froonp)
Post #: 166
RE: Solomon Islands Map - 3/24/2008 3:26:25 PM   
marcuswatney

 

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quote:

ORIGINAL: hakon


quote:

ORIGINAL: Froonp
I believe that straits hexsides are only added to places where there are ferries that allow regular crossing of the straits.


This sentence made me imagine the proud US marines trying to assault Gibraltar from a ferry.

Good laughs.

No need to laugh. It's been done, by 'the proud British marines' from the cruise liner Canberra, still painted bright white, in San Carlos Water in 1982.

(in reply to hakon)
Post #: 167
RE: Solomon Islands Map - 3/24/2008 4:34:51 PM   
hakon

 

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quote:

ORIGINAL: marcuswatney
No need to laugh. It's been done, by 'the proud British marines' from the cruise liner Canberra, still painted bright white, in San Carlos Water in 1982.


Against a defended beach?

What I am trying to say is, that for attack purposes, the existence of a ferry would have no effect. What matters is the distance that you have to cross, and to some extend how easy landing is when you get there. The existence of a ferry, or maybe more importantly, the harbors and roads associated with a ferry COULD have some effect for tracing supply, etc, later, but for the actual assault, it's irrelevant.

For infantry to attack Gibraltar from Er Rif would probably require regular amphibious landing craft. It's simply a bit too far for provisional rafts etc.

Hakon

(in reply to marcuswatney)
Post #: 168
RE: Solomon Islands Map - 3/24/2008 7:41:59 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: hakon


quote:

ORIGINAL: marcuswatney
No need to laugh. It's been done, by 'the proud British marines' from the cruise liner Canberra, still painted bright white, in San Carlos Water in 1982.


Against a defended beach?

What I am trying to say is, that for attack purposes, the existence of a ferry would have no effect. What matters is the distance that you have to cross, and to some extend how easy landing is when you get there. The existence of a ferry, or maybe more importantly, the harbors and roads associated with a ferry COULD have some effect for tracing supply, etc, later, but for the actual assault, it's irrelevant.

For infantry to attack Gibraltar from Er Rif would probably require regular amphibious landing craft. It's simply a bit too far for provisional rafts etc.

Hakon

Straits play an important role in transporting resources to factories and in providing supply to frontline units. For instance, the resource in North Africa can be shipped to France without using a convoy by going throught the straits at Gibraltar and Spain's rail network.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to hakon)
Post #: 169
RE: Solomon Islands Map - 3/25/2008 12:37:14 AM   
hakon

 

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I realize that, Steve, indeed this is a feature that has been used in probably every one of the 20 or so games of WiF that I've played. I find it a bit hard to estimate just how vulnerable this kind of transport link would be to carrier based raiders, etc, in the same sea zone, compared to having to trace over the same sea zone. (Ie, how short does the crossing have to be for most of the cargo to arrive unharmed.)  I guess the distance that has to be crossed is still the key determinant.

In any case, the pre-existence of ferries for the purpose of sending resources was hardly the key determining feature when placing these crossing arrows in the first place. (In that case, there would be multiple crossing arrows over the the english channel). Rather, I would asssume that the following factors would be relevant:
- The ability for an invading army to achieve tactical surprise when landing. This would be based on both the distance travelled, and the length of the shore line that has to be protected, as well as the terrain in the defending coast line.
- The vulnerability of the invading army to land based artillery and aircraft. This would be directly linked to the invading army's ability to have their own air bases and counter battery artillery in range in order to supress the defender's assets.
- The number of round trips that the landing vessels involved can make from where the attacking troops are placed. More round-trips means the same job can be done by fewer vessels, which eliminates the need for a full amph or trs unit. This would depend primarily on the distance travelled, as well as to some extent on the port facilities on either side. (Depending a little on how early on the war it was, later on in the war, the warring parties would have better equipment for creating provisionary port-like facilities, as well as more specialized landing vessels that would be more capable in shallow waters.)
- For regular land movement, how many ships would be required to move troops from one hex to another. This is essentially the same as the previous point, with regards to what is needed.

Except for the point about port facilities, the gap between new ireland and the Raboul hex seems to be easier to cross than Gibraltar, at least when considering the island group in the middle.

Tracing resources across that straight would probably not be an issue. Tracing supply COULD be though, with a US stationed on New Ireland, tracing LOS supply to Rabould would be slightly easier.  (As it also would be in real life, since land based air over Raboul or New Ireland would probably make at least the coastal waters of New Ireland reasonably safe.

Both crossing arrows are debatable I guess, so making a decision based on play balance, conservativism vis-a-vis the the WIF FE map, etc, can all be used as arguments against having a crossing arrow on the spot. Personally, I wouldn't mind if the crossing arrow at Gibraltar was removed, either. 

But the thought of pre-existing ferries being the deciding factor honestly made me laugh a bit. (All friendly and no sarcasm implied, of course. I have great respect for Patrice.)


Hakon

(in reply to Shannon V. OKeets)
Post #: 170
RE: Solomon Islands Map - 3/25/2008 1:51:31 AM   
Norman42


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quote:

pre-existing ferries being the deciding factor


I don't think its all that hard to believe really. 

More then the ferries themselves, I think the *infrastructure* available for sea transport is the important factor in crossing arrows.  Embarkation points, docks, dredged channels, navagation marks, and removed sandbars/reefs, etc.

Crossing a 40km water gap when both departure and arrival points are covered in unmapped and dangerous coral reefs, unmarked channels, and jungle covered landing zones(a la Rabaul > New Ireland) is a far cry from having those points be well marked sea passages, with warehouses, cranes, docks, roads, navagational buoys, etc etc like existed between Gibraltar and Er Rif, or many of the other current straits arrow areas.


Edit: That being said, there *should* be a crossing arrow at Dover/Calais. Guessing play balance is the reason there isn't.

< Message edited by Norman42 -- 3/25/2008 1:53:13 AM >


_____________________________

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C.L.Norman

(in reply to hakon)
Post #: 171
RE: Solomon Islands Map - 3/25/2008 2:14:03 AM   
hakon

 

Posts: 298
Joined: 4/15/2005
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quote:

ORIGINAL: Norman42

quote:

pre-existing ferries being the deciding factor


I don't think its all that hard to believe really. 

More then the ferries themselves, I think the *infrastructure* available for sea transport is the important factor in crossing arrows.  Embarkation points, docks, dredged channels, navagation marks, and removed sandbars/reefs, etc.

Crossing a 40km water gap when both departure and arrival points are covered in unmapped and dangerous coral reefs, unmarked channels, and jungle covered landing zones(a la Rabaul > New Ireland) is a far cry from having those points be well marked sea passages, with warehouses, cranes, docks, roads, navagational buoys, etc etc like existed between Gibraltar and Er Rif, or many of the other current straits arrow areas.


Edit: That being said, there *should* be a crossing arrow at Dover/Calais. Guessing play balance is the reason there isn't.


I am not objecting to the considerable costs that you are pointing out, but I don't agree that they are significant on the WIF scale. Even a simple thing, such as even an UNOPPOSED crossing of a major river, such as the Volga, the Rhein or Donau at a point with no bridge or railroad close by, is a pretty major operation, not to mention tracing supply across that river afterwards But even a single build point is a huge investment. For that cost, you can put maybe 10-15 000 combat troops in the field (1/3 corps), with all that implies in terms of support personell, supply organizations, etc, etc.

Now, mapping a shoreline like that of rabaul may occupy a couple of submarines loaded with frogmen and/or minisups for many weeks, but hardly warrants an the use of 15 bp worth of naval units (2 amphs and an SCS) just to cross 2 corps + 1 div over, especially when unopposed.

As for Gibraltar/Er Rif, I feel that much of the infrastructure there is represented by the rail roads as well as the actual ports.

Regards
Hakon

(in reply to Norman42)
Post #: 172
RE: Solomon Islands Map - 4/1/2008 6:27:28 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Froonp
We have 2 places left in our countries list. #252 and #253 are free.
We could create the Territory of New Guinea, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
This would render the conquest of the Papua more historical, as the Japanese controlled the northeast, exactly what correspond to the Territory of New Guinea. This would allow the Japanese to do the historical conquest they did of the northern half of Papua.

Edit : We would leave New Ireland, New Britain and the Admiralty Islands alone.


quote:

ORIGINAL: Froonp
quote:

ORIGINAL: Norman42

Perhaps have New Guinea be one territory and New Britain/New Ireland/Admiralty Isles be another (Call it Bismarck Archipelago perhaps)

That way there is some differentiation of these mandates without the requirement of excessive Japanese forces to capture them.

Japan would need to occupy Rabaul to 'conquest' the NB/NI/AI territory(the crucial conquest for Japan), and Wewak and Lae to 'conquest' the New Guinea Territory. Conquest of the Papua Territory would therefore require the overland attack on Port Moresby, giving Japan the incentive that they had historically to attack southwards across the mountains(the Kokoda Trail failure), or to control the Coral Sea for a naval attack (which they also historically failed in the Battle of the Coral Sea).

This all would allow the realism of the mandates to be felt, while not excessively punishing the Japanese capabilities to take these places.

I think that this is a brilliant idea.
Also, we would go from 4 countries (Admiralty Islands, New Ireland, New Britain, Papua) to 3 (Territory of New Guinea, Papua, Bismarck Archipelago), disminishing the number of countries in the game .
Reference : http://en.wikipedia.org/wiki/Bismarck_archipelago

OK, so I would like to put this one to the foreground again.

Presently, in this area we have 4 Territories :
- Admiralty Islands
- New Ireland (Where Kavieng -- named location only -- is)
- New Britain (Where Rabaul is)
- Papua (Where Lae, Wewak & Port Moresby are)

The historical situation was that all of them (NE part of Papua only) plus Bougainville were part of the "Territory of New Guinea" Territory.

So, the solutions we came up with to be more historical were :

1)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
- Leave New Britain, New Ireland, Admiralty Islands and Bougainville as they are now. Bougainville is unsatisfactory, as it is part of New Ireland here.
- Leave Papua as it is now.

2)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
- Create the "Bismarck Archipelago" Territory that would include New Britain, New Ireland, Admiralty Islands and Bougainville (New Britain, New Ireland, Admiralty Islands would be deleted as independent Territories in the game).
- Leave Papua as it is now.

So, what are the people's opinions about that ?
Mike, as the original WiF FE map designer, any opinion or hint you'd like to share as to why the "Territory of New Guinea" does not appear on the WiF FE maps ? (You can't even imagine the tons of questions I would have to ask you if I dared).

Well, not mucj feedback on this one, really. Except for Norman.
But not much people opposing the change either.

Also, I've just received the "WW2 Pacific Island Guide" that I don't know who linked here from google, and there is a chapter about this area that pretty much describe the "Territory of New Guinea" as a 3rd solution :

3)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua with 2 minor ports, Lae and Wewak, and New Britain, New Ireland, Admiralty Islands and Bougainville (New Britain, New Ireland*, Admiralty Islands* would be deleted as independent Territories in the game).
- Leave Papua as it is now.

* Need to check these again to see if they are part of the territory.

I think we ought to do that change Steve, as it was discussed here and it seems that the historical way of things would be better respected that way : conquering Rabaul, Lae and Wewak gives the Japanese their historical gains, as opposed to never being able to conquer their historical gains in Papua without also taking Port Moresby.

(in reply to Froonp)
Post #: 173
RE: Solomon Islands Map - 4/1/2008 7:49:55 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Froonp

quote:

ORIGINAL: Froonp
We have 2 places left in our countries list. #252 and #253 are free.
We could create the Territory of New Guinea, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
This would render the conquest of the Papua more historical, as the Japanese controlled the northeast, exactly what correspond to the Territory of New Guinea. This would allow the Japanese to do the historical conquest they did of the northern half of Papua.

Edit : We would leave New Ireland, New Britain and the Admiralty Islands alone.


quote:

ORIGINAL: Froonp
quote:

ORIGINAL: Norman42

Perhaps have New Guinea be one territory and New Britain/New Ireland/Admiralty Isles be another (Call it Bismarck Archipelago perhaps)

That way there is some differentiation of these mandates without the requirement of excessive Japanese forces to capture them.

Japan would need to occupy Rabaul to 'conquest' the NB/NI/AI territory(the crucial conquest for Japan), and Wewak and Lae to 'conquest' the New Guinea Territory. Conquest of the Papua Territory would therefore require the overland attack on Port Moresby, giving Japan the incentive that they had historically to attack southwards across the mountains(the Kokoda Trail failure), or to control the Coral Sea for a naval attack (which they also historically failed in the Battle of the Coral Sea).

This all would allow the realism of the mandates to be felt, while not excessively punishing the Japanese capabilities to take these places.

I think that this is a brilliant idea.
Also, we would go from 4 countries (Admiralty Islands, New Ireland, New Britain, Papua) to 3 (Territory of New Guinea, Papua, Bismarck Archipelago), disminishing the number of countries in the game .
Reference : http://en.wikipedia.org/wiki/Bismarck_archipelago

OK, so I would like to put this one to the foreground again.

Presently, in this area we have 4 Territories :
- Admiralty Islands
- New Ireland (Where Kavieng -- named location only -- is)
- New Britain (Where Rabaul is)
- Papua (Where Lae, Wewak & Port Moresby are)

The historical situation was that all of them (NE part of Papua only) plus Bougainville were part of the "Territory of New Guinea" Territory.

So, the solutions we came up with to be more historical were :

1)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
- Leave New Britain, New Ireland, Admiralty Islands and Bougainville as they are now. Bougainville is unsatisfactory, as it is part of New Ireland here.
- Leave Papua as it is now.

2)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua, with 2 minor ports, Lae and Wewak.
- Create the "Bismarck Archipelago" Territory that would include New Britain, New Ireland, Admiralty Islands and Bougainville (New Britain, New Ireland, Admiralty Islands would be deleted as independent Territories in the game).
- Leave Papua as it is now.

So, what are the people's opinions about that ?
Mike, as the original WiF FE map designer, any opinion or hint you'd like to share as to why the "Territory of New Guinea" does not appear on the WiF FE maps ? (You can't even imagine the tons of questions I would have to ask you if I dared).

Well, not mucj feedback on this one, really. Except for Norman.
But not much people opposing the change either.

Also, I've just received the "WW2 Pacific Island Guide" that I don't know who linked here from google, and there is a chapter about this area that pretty much describe the "Territory of New Guinea" as a 3rd solution :

3)
- Create the "Territory of New Guinea" Territory, containing the northeast part of Papua with 2 minor ports, Lae and Wewak, and New Britain, New Ireland, Admiralty Islands and Bougainville (New Britain, New Ireland*, Admiralty Islands* would be deleted as independent Territories in the game).
- Leave Papua as it is now.

* Need to check these again to see if they are part of the territory.

I think we ought to do that change Steve, as it was discussed here and it seems that the historical way of things would be better respected that way : conquering Rabaul, Lae and Wewak gives the Japanese their historical gains, as opposed to never being able to conquer their historical gains in Papua without also taking Port Moresby.

I am not convinced.

Why should conquering those 3 ports give the Japanese all their historical gains in the other nearby islands? Why shouldn't they have to visit each of those islands (a marine on foot could do that) to take possession of them?

What you are proposing is to modify the definition of a territory's boundaries so the Japanese can more readily achieve the historical outcome.

Instead, I would be much happier working from fundamental principles, with: (1) the definition of territories worked out as best as we can, and (2) taking control of territories based on a single standard rule. Then we just let the chips fall where they may - que sera sera.


_____________________________

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Perfection is an elusive goal.

(in reply to Froonp)
Post #: 174
RE: Solomon Islands Map - 4/1/2008 8:09:37 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
I am not convinced.

Why should conquering those 3 ports give the Japanese all their historical gains in the other nearby islands? Why shouldn't they have to visit each of those islands (a marine on foot could do that) to take possession of them?

What you are proposing is to modify the definition of a territory's boundaries so the Japanese can more readily achieve the historical outcome.

Nop, what I am proposing is what existed at that moment in the Area.
The Territory of New Guinea (http://en.wikipedia.org/wiki/Territory_of_New_Guinea) included northeast Papua, New Britain, New Ireland, Admiralties and Bougainvile, and Rabaul was its administrative center, and Wewak and Lae one of the most important settlement there.

WW2 Pacific Island Guide, page 153 says (taken from http://books.google.com.au/books?id=ChyilRml0hcC&pg=PA149&lpg=PA149&dq=fly+river+world+war&source=web&ots=bJhdwXtA1e&sig=ZKlvl5d50O6MzFohVVhsXFmCZSE&hl=en#PPA153,M1) : (see picture below)

quote:

Instead, I would be much happier working from fundamental principles, with: (1) the definition of territories worked out as best as we can, and (2) taking control of territories based on a single standard rule. Then we just let the chips fall where they may - que sera sera.







Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 175
RE: Solomon Islands Map - 4/1/2008 8:16:11 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
quote:

ORIGINAL: Shannon V. OKeets
Instead, I would be much happier working from fundamental principles, with: (1) the definition of territories worked out as best as we can, and (2) taking control of territories based on a single standard rule. Then we just let the chips fall where they may - que sera sera.


This is exactly what I am doing.

And my comment meant that in this case, making the area as it was historicaly (as Marcus pointed out to us) had the increased advantage of making its conquest behave exactly how it behaved in 1941-1942. The Japanese conquered Lae, Wewak & Rabaul, and this yelded them all the mandate including Bougainville, New Ireland, the Admiralties. Look at their conquest limits, they exactly match the Mandate boundaries. When the Japanese took all 3 towns, the Mandate was conquered.

So, making it historicaly accurate in the administrative sense, makes it requesting the same to be conquered in the game as it requested the Japanese in WW2.

In opposition, as it is now, the Japanese can't conquer the northeast part of Papua (as they did in WW2), they can only conquere Papua as a whole.

See also this, from page 135 of the previously quoted book :





Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 176
RE: Solomon Islands Map - 4/1/2008 8:21:54 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
See also this. This show what was controlled by who in 1939.




Attachment (1)

(in reply to Froonp)
Post #: 177
RE: Solomon Islands Map - 4/1/2008 8:24:19 PM   
Froonp


Posts: 7995
Joined: 10/21/2003
From: Marseilles, France
Status: offline
A zoomed version.

Also
quote:

What you are proposing is to modify the definition of a territory's boundaries so the Japanese can more readily achieve the historical outcome.

I am not doing that at all.




Attachment (1)

(in reply to Froonp)
Post #: 178
RE: Solomon Islands Map - 4/1/2008 10:16:53 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline
Sigh, once again I lose an 'argument' to a person who actually knows what he is talking about. Stupids facts!

I'll just go back to working on my code.

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Perfection is an elusive goal.

(in reply to Froonp)
Post #: 179
RE: Solomon Islands Map - 4/1/2008 10:29:00 PM   
Norman42


Posts: 244
Joined: 2/9/2008
From: Canada
Status: offline
Patrice is on the right track.  Administratively all those areas were conquered when the Japanese captured those 3 strategic locations, effectively placing all the surrounding areas under thier occupation.

In addition, as was brought up in this thread before, the vast majority of these isles were in fact occupied by token Japanese forces (usually in battalion level or less) capturing key communication centers, usually the airfields and landing docks and radio centers, if any.  Since battalions and brigades arent represented well in WiF we can assume that that Corps landing at Rabaul is also sending out small detatchments to Bouganville, New Ireland, Vella Lavella, etc.

Creating the above 3 territories is a rather elegant solution to make both gaming the conquests less tedious, and more historical at the same time.

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(in reply to Shannon V. OKeets)
Post #: 180
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