herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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ORIGINAL: Charbroiled quote:
ORIGINAL: herwin quote:
ORIGINAL: Saso quote:
That's hard to do. We're looking at biologically-inspired AI for autonomous vehicle control, and there are some very recent results from neuroscience that are beginning to show us the direction to go. Perhaps an AI for a game would be a good demonstration. Are you using the Machine Learning method like the chess software? Yes, we think learning is important to intelligence--and we have machine learning experts on staff--but there are other things that need to be done as well. There's a recent paper in J Neuroscience (O'Reilly, et al., 2008, J Neurosci, 28(9):2252-2260, Feb 27, 2008) that provides insight into the role of the cerebellum in learning forward and backward models, and those models are needed for goal-directed behaviour (behaviour where a change in the final reward propagates backwards to the current choice of actions). Chess software gives some insight, but optimising behaviour is relative to a continuous manifold of possible plans. I speak English....and I have no idea what you just said. Yes, learning is part of being smart, but there are other things involved, too. The piece of the brain at the back seems to be used to look into the future and back from the future to the now. Being able to do that is part of planning. We just don't know how it does it. Chess software does it, too, but animals seem to be able to deal with a continuous world instead of one involving single moves.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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